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Old 06-21-2006, 03:29 PM   #1 (permalink)
Aulirophile
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Engineering 205 to get into FoH?

Just curious why 205. I looked on Thott and didn't see anything really good at that level, and the resist trinkets and such are all 300 Engineering, so why recruit at 205 engineering as a minimum?
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Old 06-21-2006, 03:30 PM   #2 (permalink)
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Do you plan on keeping your skill at 205 once you reach that? I think not.
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Old 06-21-2006, 03:50 PM   #3 (permalink)
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Gobo Sapper Charge prolly.

18,000 - 30,000 free AoE damage from a insta-click. Kinda see how that would be helpful.
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Old 06-21-2006, 03:52 PM   #4 (permalink)
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Did they ever fix goblin landmines?
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haven't most guys tried that anyways, like, the "shooting" method?
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Old 06-21-2006, 04:09 PM   #5 (permalink)
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Landmines didnt work last I tried them about 3 months ago. I havent bothered with them since then.
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Old 06-21-2006, 04:50 PM   #6 (permalink)
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There was an incarnation of Viscidus that healed to full every time he reformed - literally the only way to kill him was to do one mass AE fest with sapper charges in the center of the room and pray to the lag gods.

Engineering is just generally useful though.
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Old 06-21-2006, 05:09 PM   #7 (permalink)
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But it gets less useful as time goes on. Especially gnomish engineering. The only truely useful thing from gnomish is the Gadgetzan port, which lets you get to AQ/Ony faster.
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Old 06-21-2006, 05:10 PM   #8 (permalink)
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Engineering is the best profession in the game.

Discuss.
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Old 06-21-2006, 08:22 PM   #9 (permalink)
Tindel
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engi is shit in every ways possible, herbalism/alchemy/enchanting is way more usefull
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Old 06-21-2006, 08:29 PM   #10 (permalink)
James
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I guess if you're retarded. Engineering is *instant damage* on a scale much greater than any other profession. You need one alchemist, you need one blacksmith, you need one leatherworker, etc, etc, no one is arguing that. It's just that you get diminishing returns from those professions when you start stacking characters with them. Engineering, however, has dozens of instant damage items that do not detract in any way from each other or from the character. What makes more sense, then, a guild full of leatherworkers and alchemists that have their professions add jack shit to raids, or a guild full of engineers that can bust out 18k-30k damage when needed to? HMMM.
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Old 06-21-2006, 08:35 PM   #11 (permalink)
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Instant?

All nades have cast timers and 1m reuse now. There are hardly "dozens". Sapper is the only instant that comes to mind, unless you count the pets or activated mines that function.
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Old 06-21-2006, 09:57 PM   #12 (permalink)
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Let me put it this way... if you're in a guild that allready has masters of the other professions, and you're not engineering, you're losing out. ESPECIALLY if you are a hunter or rogue
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Old 06-21-2006, 11:59 PM   #13 (permalink)
Zehn - Vhex
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Our hunters suck at keeping flamegor tranq'd so we decided it would be easier to have everyone get 205 skill for goblin construction hats.
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Old 06-22-2006, 12:41 AM   #14 (permalink)
Keystone
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really if you have it on that many people you'd be suprised how usefull it can be for all types of stupid shit, nef phase 3 gone wrong for example or rogues/hunters with jumper cables etc.



but yah it was originally a visc endeavor
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Old 06-22-2006, 06:45 AM   #15 (permalink)
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Quote:
Originally Posted by Tindel
engi is shit in every ways possible, herbalism/alchemy/enchanting is way more usefull
We have that covered already, which is why we recruit engineers.
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