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Old 06-22-2006, 04:32 PM   #61 (permalink)
Zehn - Vhex
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It will be a global 4 hour wait now for Alliance rather then ranging from 1 hour to 8 hours depending on server. <3
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Old 06-22-2006, 05:50 PM   #62 (permalink)
KennyG
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Originally Posted by Quineloe
heh, where are the people know that claimed XS Bgs would never happen?

I was one of them, i am shitting in my hat and eating my words now. i am going to buy a digital camera to get a picture of a big turd on my keyboard just as promised.
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Old 06-22-2006, 06:06 PM   #63 (permalink)
Akileese
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Quote:
Originally Posted by Kemuel
They also said every class will get a full review before TBC, let's see if that was a lie or a reach around.
they're almost there aren't they? Isn't it like, rogues..um...did the shitty review warriors got count? If so I think it's just rogues/warriors.
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Old 06-22-2006, 06:07 PM   #64 (permalink)
Makata
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Originally Posted by Hex
I'm really hoping that part of the BG changes include:

- matching opposing teams on their aggregate equip ilevel for PUG and premade
- matching premade teams to other premade teams if there are two opposing ones queued somewhere
This is only a good idea if the rewards are massively upgraded for organized vs organized. Like currently winning wsg is like 1200? 1400? Winning in organized vs organized in some 45 minute game would have to give at LEAST 5000 honor if not more. They could also severely increase the honor awarded for killing rank 11+ players BY 11+ players.

WSG enhancements:
- If you drop the flag while in combat, it is automatically returned to base. Making it complete luck as to who can click first is stupid.
- Cap of 100% move speed (your normal run speed) with the flag. Any form, any buff. The sole exception is the boots in the tunnels, which should be nerfed to 50%.
- If both teams have the other team's flag for a 3 minute period, both teams are awarded a point unless it would make it 3-3 in which case they're both returned to base.

AB:
- You are ressurected at the furthest graveyard you control when you die.
- Players cannot ressurect at a graveyard if the flag at that node is being assaulted .. for the duration of the click the res timer is paused.
- Resource acquiring is increased a bit while in a 4-1 game.
- A team automatically wins at 1000 resources if the opposing team has 100 or less. Same with 1500 if the opposing team has 300 or less.

AV:
- Have they fixed the terrain exploit where alliance can circumvent most of the horde base? I hope so .. they fixed the north bunker terrain exploit. If not, fix that.
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back off man, i'm having an intelligent discussion on the balance issues regarding rogues in arena pvp.
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Old 06-22-2006, 08:34 PM   #65 (permalink)
Moontayle
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Quote:
Originally Posted by Makata
AV:
- Have they fixed the terrain exploit where alliance can circumvent most of the horde base? I hope so .. they fixed the north bunker terrain exploit. If not, fix that.
Nope, but the games are stupid easy to go through now. I did 5 matches in a period of about 7 hours today and none of them lasted more than an hour and fifteen minutes. It's not necessary for the Alliance to sneak around because the main reason to do so (the NPCs), no longer exists. Seriously, every single time Alliance hit the Relief Hut it was within 30 seconds of both FW towers going into contention. It was pretty common to have FW GY, Both FW towers, and the Relief hut in contention at the same time. Same with SP GY, DB Bunkers and the Aid Station.

AV is now a speed race to get it over with as fast as possible. However, in the 1hr 15m game I was in today I actually managed to see Ivus summoned. First time for me. Of course, by the time he made it to a spot where he could be useful we were taking out the Warmasters. Underwhelming to say the least.
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Old 06-22-2006, 08:38 PM   #66 (permalink)
Zehn - Vhex
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I do miss the 50 hour slug fests of ye olden days and training Ivus all over the place. I think I still have my collection of a dozen frost mage hats. <3
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Old 06-23-2006, 06:53 AM   #67 (permalink)
Torrid
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Quote:
Originally Posted by Makata
Making it complete luck as to who can click first is stupid.
No kidding. Due to blizzard making every new/updated server east coast now, my ping times are AWFUL on both my servers. I'm pinging 200-250 constantly, which makes it nearly impossible for me to click flags before my opponents after I've killed the carrier, which really pisses me off. If you let me kill your carrier next to 3 healers, your ass deserves to go back to the base to get it. Although my solution would be to not let them pick it up for like two seconds rather than instantly return.

The terrain "exploit" in the horde base in AV also needs to be fixed, badly. That choke between the towers is what is suppoed to balance the map, and why the horde base is easier to take in every other part of the base compared to the Alliance base. It is unbelievably retarded that they fixed the window hopping, but neither one of the horde base choke avoidance paths.
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