|
|
Or, use your gamerDNA username: (more...)
| ||||||
| |
![]() |
| | LinkBack | Thread Tools | Rating: | Display Modes |
| | #16 (permalink) | |
| Registered User Join Date: Mar 2002
Posts: 2,261
| Quote:
But no, I don't expect BWL size problems in Naxx. If you remember back to BWL times, it wasn't even tested. This zone got some decent testing over a month or so span on test. Obviously there are questions of whether or not Sapphiron and Kel'Thuzad are in working order, but that's to be expected with any zone released so far in this game or even other games. Most end bosses of zones are usually fairly untuned until people actually get to them. | |
| | |
| | #17 (permalink) | |
| Forum Janitor Join Date: May 2002 Location: Detroit
Posts: 10,721
+75 Internets | Quote:
If I am wrong about that, well, I have 20 or so arcane crystals on the AH for 100g each, so that would make me happy if I'm wrong. | |
| | |
| | #18 (permalink) |
| This is how I look when I post. Join Date: Apr 2003 Location: St. Louis, MO
Posts: 2,777
+5 Internets | My guild just made it to C'Thun this Thursday. I've done post Emps trash once, and it was the most painful experience I've ever put myself through in a MMO. Fuck whoever got the bright idea to put 20 fucking trash pulls between bosses. If 1.11 makes my guild give up on Sidegrade'Thun and focus on Naxx, it will be the best patch ever.
__________________ Rekt, 80 Paladin |
| | |
| | #19 (permalink) |
| Registered User Join Date: Jan 2005 Location: Dallas
Posts: 6,674
| My old guild killed C'Thun on my server first - and is so far the only guild to kill C'Thun on my server. The big horde guild is currently working on him but hasn't downed him yet. Most of the other alliance guilds either got to twin emps and are just stagnant or never really started and haven't put effort into it. The two big guilds that are working on C'Thun (my old one and the big horde one) have experienced amazing turnover of old/new members. I saw one hunter that had a green band of the pentitent and http://www.thottbot.com/?i=52938 equipped at the same time. They'd basically take anyone that could show up 6 days a week and gear them up in BWL in a few weeks (since few need drops there anymore) and take them to AQ40. The current guild I'm running with is farming nef and waiting for naxx, we don't plan to do AQ40 at all. The guild strife it seems to cause for the gear you get doesn't seem worth it to us. Last edited by Cad; 06-20-2006 at 07:28 AM.. |
| | |
| | #20 (permalink) | |
| Hard Rock Hallelujah Join Date: Apr 2003
Posts: 9,609
| Quote:
| |
| | |
| | #21 (permalink) | |
| Registered User Join Date: Apr 2002
Posts: 643
+5 Internets | my guild is planning on spending 2 days in BWL and AQ. We haven't downed Vis(alliance), so doubt we ever will now. After BWL, we plan to run to AQ and get as far as we can before th eend of the day. Next day, finish as muhc as possible of AQ that we can. Then spend 3 days in Naxx. Aside from Cthun and Ouro, we can easily do w/o all the loot in AQ. Once people stop going, I suspect Bliz will near the zone a bit. Reduce trash between emps and cthun, make vis and ouro easier. ps, Fuck AQ and I hope it dies in hell. Cthun is a very fun fight, but the rest of teh zone is ASS.
__________________ -->user cp (at top right of screen) -->Edit Ignore List if only every message board I went to had this feature. Quote:
| |
| | |
| | #22 (permalink) |
| Forum Janitor Join Date: May 2002 Location: Detroit
Posts: 10,721
+75 Internets | For AQ40.... The good: 1. The zone's encounters were the best (for the most part) in WoW so far. C'Thun is probably the best designed encounter in WoW. It's the first instance where someone sucking can wipe the raid very, very easily. 2. The lore and events surrounding the event were very good, although the collection quest was a bit cheeky, especially for the people who took it seriously, getting the entire server involved was a good accomplishment. 3. Implementation of quest based set pieces, that grouped them together for maximum rot prevention. The Bad: 1. Implementing a more difficult instance, and not having clear progression of loot frustrates the player base. 2. The lag on many nights was insurmountable, rendering encounters like Huhuran and Fankriss nearly impossible (Fankriss because the snakes could enrage without even getting a chance to tank them) 3. Razoregore gives more money than C'Thun. 4. Encounters like Fankriss and the tunnel to Fankriss introduced a lot of lag. On my server we coordinated when guilds were learning Fankriss, and we would halt while a guild attempted Fankriss. 5. The zone, for the most part, is not aesthetically pleasing. Bug tunnels and roof testicals got old real quickly. The ugly: 1. Viscidus. No lore. No reason to be there. Loot being very 'cloth cap'. Terrible encounter that requires too many expendables for most guilds to really put on farm status. 2. C'Thun and Ouro being broken for so long. The future: 1. Keep up the good work with encounters complexity. 2. For new 40 man raids, always introduce a new tier of loot. 3. Attempt to program raids such that lag will not make the encounter impossible. Or, make it such that lag doesn't occur. Also try to not make hugely AE encounters like fankriss and the tunnel. 4. At least attempt to put lore into the game for each encounter. |
| | |
| | #23 (permalink) | |
| dumb Join Date: Mar 2005
Posts: 2,627
+1 Internets | Quote:
http://wow.allakhazam.com/db/item.html?witem=21622 http://wow.allakhazam.com/db/item.html?witem=21625 Everything else you said makes sense, except the lag thing, which I personally never experienced to any degree in AQ40 except serverwide spurts. | |
| | |
| | #24 (permalink) | |
| Rock and Roll Gangster Join Date: Aug 2003
Posts: 2,178
+5 Internets | Quote:
So did we, we will probably stay in AQ for at least a few CThun kills, unless we do really well in Naxx and the loot starts flowing out of there. | |
| | |
| | #25 (permalink) | ||
| Forum Janitor Join Date: May 2002 Location: Detroit
Posts: 10,721
+75 Internets | Quote:
Quote:
Depending on how they handle the legendary caster staff, my guild may or may not continue to farm C'Thun. They might make it a quest item, so if you have the quest (40 pieces) it'll drop for sure. This, in my mind, is a better way to do it, having uncommon drops(33%?) that people can loot. My guild is still without a thunderfury, despite having Nef down for a very long time. It would normalize the rate of which the epics come into the game. Last edited by Tuco; 06-20-2006 at 08:01 AM.. | ||
| | |
| | #28 (permalink) | |
| Detective Fox Mulder | Quote:
| |
| | |
| | #29 (permalink) | |
| This is how I look when I post. Join Date: Apr 2003 Location: St. Louis, MO
Posts: 2,777
+5 Internets | Quote:
And don't forget 5... 5. 20 trash pulls between bosses is fucking gay. It wasn't cool to have 20 pulls between Shazzrah and Sulfuron. It may not seem like a big deal now that every guild worth it's salt can clear MC in 2 hours with 15 alts along for the ride, but who remembers spending hours on those fucking lava packs? BWL was bearable since killing the post Firemaw trash got you Ebonroc/Flamegor back to back and then Chrommagus/Nef after a single post-drakes trash pull. But the post-emps trash is sick. I hope they learned their lesson from that.
__________________ Rekt, 80 Paladin | |
| | |
![]() |
|
| Thread Tools | |
| Display Modes | Rate This Thread |
| |