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Old 06-20-2006, 04:39 AM   #16 (permalink)
Kodylan
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Quote:
Originally Posted by Asmadai
How about, which guilds are going to be dumb enough to tackle Naxx tonight/for the first week it's out.

Do you remember when BWL came out people? I know on my server at least it was a total clusterfuck of complete idiocy. We had EVERY FUCKING GUILD on the damn server, both Horde and Alliance, some of which who couldn't even kill Domo trying their damndest to make a mark in BWL. I found it very easy to learn and win encounters with, you know 1500 latency.

Maybe it's not so bad on other servers, but then again we do have more of the stubborn fucks i've seen yet. We'll be avoiding Naxx like the plague for the first few weeks until all the retards out there realize they don't stand a fucking snowballs chance in hell of killing anything in there.

I hope they get the hint alot sooner than last time tho...
What kept most people out of BWL wasn't the latency. But no, I don't expect BWL size problems in Naxx. If you remember back to BWL times, it wasn't even tested. This zone got some decent testing over a month or so span on test. Obviously there are questions of whether or not Sapphiron and Kel'Thuzad are in working order, but that's to be expected with any zone released so far in this game or even other games. Most end bosses of zones are usually fairly untuned until people actually get to them.
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Old 06-20-2006, 04:45 AM   #17 (permalink)
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Quote:
How about, which guilds are going to be dumb enough to tackle Naxx tonight/for the first week it's out.
We, and most other 'uber' guilds, got a number of bosses in AQ down the first week. It was open to everyone but only a few guilds went into AQ40. Naxx features a hefty 30g + 40g(If you bought arcane crystals early) + Nexus Crystal(relatively free to the raiding guilds) price tag per member that goes in, so it should lock people out except the guilds that expect success(IE: have c'thun on farm status)

If I am wrong about that, well, I have 20 or so arcane crystals on the AH for 100g each, so that would make me happy if I'm wrong.
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Old 06-20-2006, 06:23 AM   #18 (permalink)
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My guild just made it to C'Thun this Thursday.

I've done post Emps trash once, and it was the most painful experience I've ever put myself through in a MMO. Fuck whoever got the bright idea to put 20 fucking trash pulls between bosses. If 1.11 makes my guild give up on Sidegrade'Thun and focus on Naxx, it will be the best patch ever.
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Old 06-20-2006, 06:26 AM   #19 (permalink)
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My old guild killed C'Thun on my server first - and is so far the only guild to kill C'Thun on my server. The big horde guild is currently working on him but hasn't downed him yet. Most of the other alliance guilds either got to twin emps and are just stagnant or never really started and haven't put effort into it. The two big guilds that are working on C'Thun (my old one and the big horde one) have experienced amazing turnover of old/new members. I saw one hunter that had a green band of the pentitent and http://www.thottbot.com/?i=52938 equipped at the same time. They'd basically take anyone that could show up 6 days a week and gear them up in BWL in a few weeks (since few need drops there anymore) and take them to AQ40.

The current guild I'm running with is farming nef and waiting for naxx, we don't plan to do AQ40 at all. The guild strife it seems to cause for the gear you get doesn't seem worth it to us.

Last edited by Cad : 06-20-2006 at 06:28 AM.
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Old 06-20-2006, 06:33 AM   #20 (permalink)
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Originally Posted by Cybsled
Better question would be: Will guilds who havent killed Visc or Ouro give a fuck now?

Although I've heard rumors Ouro is involved with the Bran Bronzebeard aspect of the caster legendary.
I heared they added new loots to Ouro / Viscidus this patch?
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Old 06-20-2006, 06:37 AM   #21 (permalink)
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my guild is planning on spending 2 days in BWL and AQ. We haven't downed Vis(alliance), so doubt we ever will now. After BWL, we plan to run to AQ and get as far as we can before th eend of the day. Next day, finish as muhc as possible of AQ that we can. Then spend 3 days in Naxx.

Aside from Cthun and Ouro, we can easily do w/o all the loot in AQ. Once people stop going, I suspect Bliz will near the zone a bit. Reduce trash between emps and cthun, make vis and ouro easier.


ps, Fuck AQ and I hope it dies in hell. Cthun is a very fun fight, but the rest of teh zone is ASS.
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Old 06-20-2006, 06:37 AM   #22 (permalink)
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For AQ40....

The good:

1. The zone's encounters were the best (for the most part) in WoW so far. C'Thun is probably the best designed encounter in WoW. It's the first instance where someone sucking can wipe the raid very, very easily.

2. The lore and events surrounding the event were very good, although the collection quest was a bit cheeky, especially for the people who took it seriously, getting the entire server involved was a good accomplishment.

3. Implementation of quest based set pieces, that grouped them together for maximum rot prevention.

The Bad:

1. Implementing a more difficult instance, and not having clear progression of loot frustrates the player base.

2. The lag on many nights was insurmountable, rendering encounters like Huhuran and Fankriss nearly impossible (Fankriss because the snakes could enrage without even getting a chance to tank them)

3. Razoregore gives more money than C'Thun.

4. Encounters like Fankriss and the tunnel to Fankriss introduced a lot of lag. On my server we coordinated when guilds were learning Fankriss, and we would halt while a guild attempted Fankriss.

5. The zone, for the most part, is not aesthetically pleasing. Bug tunnels and roof testicals got old real quickly.

The ugly:

1. Viscidus. No lore. No reason to be there. Loot being very 'cloth cap'. Terrible encounter that requires too many expendables for most guilds to really put on farm status.

2. C'Thun and Ouro being broken for so long.

The future:

1. Keep up the good work with encounters complexity.

2. For new 40 man raids, always introduce a new tier of loot.

3. Attempt to program raids such that lag will not make the encounter impossible. Or, make it such that lag doesn't occur. Also try to not make hugely AE encounters like fankriss and the tunnel.

4. At least attempt to put lore into the game for each encounter.
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Old 06-20-2006, 06:46 AM   #23 (permalink)
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Quote:
Originally Posted by Tuco

1. Viscidus. No lore. No reason to be there. Loot being very 'cloth cap'.
http://wow.allakhazam.com/db/item.html?witem=21677
http://wow.allakhazam.com/db/item.html?witem=21622
http://wow.allakhazam.com/db/item.html?witem=21625

Everything else you said makes sense, except the lag thing, which I personally never experienced to any degree in AQ40 except serverwide spurts.
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Old 06-20-2006, 06:48 AM   #24 (permalink)
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Quote:
Originally Posted by Jubee
My guild just made it to C'Thun this Thursday.

I've done post Emps trash once, and it was the most painful experience I've ever put myself through in a MMO. Fuck whoever got the bright idea to put 20 fucking trash pulls between bosses. If 1.11 makes my guild give up on Sidegrade'Thun and focus on Naxx, it will be the best patch ever.

So did we, we will probably stay in AQ for at least a few CThun kills, unless we do really well in Naxx and the loot starts flowing out of there.
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Old 06-20-2006, 06:55 AM   #25 (permalink)
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Quote:
Everything else you said makes sense, except the lag thing, which I personally never experienced to any degree in AQ40 except serverwide spurts.
It's based on server. Arthas just happens to be one of the top servers as far as number of raiding guilds go. We have 6 or so guilds that have killed C'Thun. Isn't there a website that tracks that kind of stuff?

Quote:
Better question would be: Will guilds who havent killed Visc or Ouro give a fuck now?
They might go for Ouro. He really isn't that hard, and once you get your positioning correct he's easy to farm(unlike Huhuran, for example). Viscidus? Hell no. Sure, as Kasonic corrected me on, Visc drops some decent(best) loot, but do you really think it's worth the time to kill, if you know it won't be on farm status?

Depending on how they handle the legendary caster staff, my guild may or may not continue to farm C'Thun. They might make it a quest item, so if you have the quest (40 pieces) it'll drop for sure. This, in my mind, is a better way to do it, having uncommon drops(33%?) that people can loot. My guild is still without a thunderfury, despite having Nef down for a very long time. It would normalize the rate of which the epics come into the game.
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Old 06-20-2006, 06:57 AM   #26 (permalink)
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yet another trinket, an item that used to drop from sartura and a weapon that will never drop? Yeah, nice loots.
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Old 06-20-2006, 06:57 AM   #27 (permalink)
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I thought that they were supposed to be putting part of the Legendary caster staff in AQ, think on Ouro? That alone will keep people going there, fortunately or unfortunately.
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Old 06-20-2006, 06:58 AM   #28 (permalink)
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Quote:
Originally Posted by Moontayle
I think the usefulness of this zone will lie in whether or not the leadership of the various guilds who are doing it find the rewards worth the effort. I mean, even in EQ a lot of old zones remained used by guilds up until a certain point and there's a difference between having a zone on farm status and having a zone on learn status. Initially you'll probably see guilds sticking with AQ but once they get... say about two wings on farm status I think you'll see a significant drop in AQ clearings until Naxx is completely on Farm status.
Your first line is what it all comes down to. Even a few expansions after PoP guilds came back to blow through Time once a reset for the insane amount of loot you could get in a relatively short amount of time.
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Old 06-20-2006, 07:14 AM   #29 (permalink)
Jubee
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Quote:
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3. Attempt to program raids such that lag will not make the encounter impossible. Or, make it such that lag doesn't occur. Also try to not make hugely AE encounters like fankriss and the tunnel.
I can't agree more. I haven't set foot in Naxx yet, is there another one of these ae jerk-off halls? The spider wing sounds like it was designed around this purpose, but I remain optimistic.

And don't forget 5...

5. 20 trash pulls between bosses is fucking gay. It wasn't cool to have 20 pulls between Shazzrah and Sulfuron. It may not seem like a big deal now that every guild worth it's salt can clear MC in 2 hours with 15 alts along for the ride, but who remembers spending hours on those fucking lava packs? BWL was bearable since killing the post Firemaw trash got you Ebonroc/Flamegor back to back and then Chrommagus/Nef after a single post-drakes trash pull. But the post-emps trash is sick. I hope they learned their lesson from that.
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Old 06-20-2006, 07:26 AM   #30 (permalink)
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