Fires of Heaven Guild Message Board  

Go Back   Fires of Heaven Guild Message Board > Fires of Heaven Related Forums > MMORPG General Discussion
User Name
Password
Or, use your gamerDNA username: (more...)
ForumSpy Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Rating: Thread Rating: 7 votes, 5.00 average. Display Modes
Old 06-15-2006, 11:50 AM   #61 (permalink)
Mithandriel
Registered User
 
Join Date: Jan 2004
Posts: 314
+9 Internets
Quote:
Originally Posted by Venjenz
I do know I am super glad I never got around to making all my roots into washes the other day. I still have my box full of roots, and now can just pump out App IV scrolls to level up.
I'm pretty sure washes, resins, etc sub for roots so you would not have been losing anything other than the time it took you to make them.
Mithandriel is offline   Reply With Quote
Old 06-15-2006, 11:55 AM   #62 (permalink)
Senen
Old School !
 
Join Date: Apr 2002
Posts: 730
I put refineing the animations near the bottom of the list theres simply to many other things of importance to be fixed like, item progression its pretty common to find items in DT that are completely trumphed by items in say Claymore quest line or Lab. I think this problem stims more from individual zone designers not coordinating what there putting in and how there zone difficulties are supposed to compare on the scale/point system for items in each zone. Look at how many 2handers there are most of our melee have atleast 5 or more now, caster itemization is still non existent no new graphics and poor effects at the high end.

If theres one thing that makes my pet peave list and most everyone I know playing currently is still the lack of truely unique graphics on Fabled items. You can find that most of the current high end armor/weapon graphics are just reused from lvl 20 on up. Nothings more dissapointing then being awarded a new weapon from say Death Toll and you equip it to see its a rehashed graphic that they threw some particle effect on in some attempt to make it diffrent.
Senen is offline   Reply With Quote
Old 06-15-2006, 12:06 PM   #63 (permalink)
Janx
Mr. Pibb + Redvines = crazy delicious
 
Join Date: Jan 2002
Location: Near Memphis
Posts: 630
-4 Internets
Was getting crazy amounts of glowing stones in commonlands last night on my brigand (2 on one node even), ended up with 8-9 in fairly short order. Got a few rare loams as well, but zero blackened iron/silver clusters.
__________________
Janxs of The Fabled - Hyjal
Janx is offline   Reply With Quote
Old 06-15-2006, 12:17 PM   #64 (permalink)
Mithandriel
Registered User
 
Join Date: Jan 2004
Posts: 314
+9 Internets
Quote:
Originally Posted by Janx
Was getting crazy amounts of glowing stones in commonlands last night on my brigand (2 on one node even), ended up with 8-9 in fairly short order. Got a few rare loams as well, but zero blackened iron/silver clusters.
That was my exact experience harvesting in Ant this morning. I got 4 rare pelts, two sisal roots, a rare loam and a bunch of glowing stone/flowers but not one BI or silver/coral. I know they said they were reducing the drop percentage of metals/gems to be more in line with all other harvests but it seemed odd that I would not get one item.

EDIT: I forgot to add that they also removed the Legendary tag from rares so at a glance there is nothing that distinguishes them from other items. I know they are changing the items from Legendary to Mastercrafted but it would be nice if the rares had some tag that allowed you to distringuish them from everything else at a glance. Not a major issue but something I wanted to point out.

Last edited by Mithandriel; 06-15-2006 at 12:20 PM..
Mithandriel is offline   Reply With Quote
Old 06-15-2006, 12:58 PM   #65 (permalink)
Zuuljin
So there's this plane on a treadmill...
 
Zuuljin's Avatar
 
Join Date: Jan 2005
Location: Southern California
Posts: 3,215
+20 Internets
Send a message via AIM to Zuuljin
I have never had a problem with the animations myself and I dont see why people dislike them so much. If they could optimize the animation/models though, so it doesnt destroy my machine when theres a few people on the screen, THAT would be great.
Zuuljin is offline   Reply With Quote
Old 06-15-2006, 01:01 PM   #66 (permalink)
Duppin
Registered User
 
Join Date: Aug 2002
Posts: 4,714
Anyone else think they should up the XP on "main" combines now that there's not subcombines to give more XP along the way?

Started a defiler last night (cool class, by the way) and it seems like TS experience went way slower than it did for any previous noob I'd made.

Then again, it might be a "my jboots are slower!" kinda thing, too.
Duppin is offline   Reply With Quote
Old 06-15-2006, 01:15 PM   #67 (permalink)
Onte
Registered User
 
Join Date: May 2003
Location: Kansas
Posts: 183
+0 Internets
Quote:
Originally Posted by Duppin
Anyone else think they should up the XP on "main" combines now that there's not subcombines to give more XP along the way?

Started a defiler last night (cool class, by the way) and it seems like TS experience went way slower than it did for any previous noob I'd made.

Then again, it might be a "my jboots are slower!" kinda thing, too.
I actually like my Defiler better than my Bruiser. I play it more than the other, now.

I think that because going out and gathering raws is so easy and because crafting, in general, doesn't cost ALL THAT much, I'd prefer the xp gain to remain about the same. Maybe it's because I'm absolutely stoked that they've removed the subcombines that I'm willing to settle with the current xp gain, I dunno!
__________________
WAR - Onte - Zealot - The Conclave - Badlands
Onte is offline   Reply With Quote
Old 06-15-2006, 01:39 PM   #68 (permalink)
Gauss
Registered User
 
Gauss's Avatar
 
Join Date: May 2005
Location: Atlanta, GA
Posts: 939
+9 Internets
Quote:
Originally Posted by Soygen
While broken quests are annoying, I have to say that the rest of EQ2 more than makes up for that broken quest. /shrug
Well it's really the principle of it really, my friend. If SoE doesn't bother to fix what probably comes down to changing ONE number over the course of... months that this one little quest has been broken, why should I believe they will be more responsive in fixing other bugs that might more adversely affect me? Moreover, shouldn't a trial version be free of such issues given the very limited content available to people who decide to download it? I mean isn't their goal to get people hooked on the game? I for one refuse to play a game that can't even claim to be bug-free at level 4.

I do want to give the game a shot, but I also want to preempt the hours of stress of encountering retarded bugs such as the one I mentioned in my first post in this thread.

Edit: Heh not 12 hours after I post about the quest being bugged do I see an EQ2 dev responding saying the quest will be fixed. Thank goodness for small favors
__________________
Gauss <Retribution>, Zikel Aion

Last edited by Gauss; 06-15-2006 at 07:41 PM..
Gauss is offline   Reply With Quote
Old 06-15-2006, 01:57 PM   #69 (permalink)
Aegdaien
Registered User
 
Join Date: Nov 2002
Posts: 1,311
-17 Internets
Really liking the AP so far. For 8 bucks, it's worth every penny (note: if you're 55+). I'd love Shin Village if it werent being mobbed by about 100 people at every hour of the day, all waiting for the Monk Instructor NPC to spawn or answer the question to get into the Tower. My system goes from happy to suicidal in about 3 seconds when I get near those places.

I like the idea of the Tower progression, provides for a good way to see all of the content, even if you're above the lvl for the quest. Forsaken City is alright, just very confusing when you're trying to find anything...which may well be the point. Got a guild group together last night and tried out Nizara, City of the Nayad or something like that. It felt like we were trying to one group Labs or something. First two mobs we encounter are 72^^^ with the same Tail Thrash that Vyemm has lol. I'm glad theres something that's even more difficult than HoF though...MMORPGs need to have single group instances that are really tough as well, its nice to have something to do that's challenging in between raids.
Aegdaien is offline   Reply With Quote
Old 06-15-2006, 03:34 PM   #70 (permalink)
Kreugen
Fires of Heaven Ancient
 
Join Date: Jan 2002
Posts: 3,135
+71 Internets
Nizara was awesome. Half of us had to burn repair kits by the end, laugh. And this was with guard / inquis / defiler / illusionist / 2 brigs. It took us around four hours.

Loot sucked shit of course. 1 master, and the rest was all treasured.

First day and I have everything done except killing the dragon and the x4 contested. Yay?
Kreugen is offline   Reply With Quote
Old 06-15-2006, 04:24 PM   #71 (permalink)
Denonia2
Registered User
 
Join Date: May 2003
Location: Denmark
Posts: 63
+0 Internets
You were so lucky to be on the access to fourth floor quest before going to city of Nizara then ? :-) Was pretty anoying to first go out exploring and burning the lockout timer before starting the quest line. But i guess thats the benefits of l33t beta infoz :-)

Last edited by Denonia2; 06-15-2006 at 04:27 PM..
Denonia2 is offline   Reply With Quote
Old 06-15-2006, 04:30 PM   #72 (permalink)
l0z
Registered User
 
Join Date: Jun 2002
Location: Solusek Ro
Posts: 374
+2 Internets
Quote:
Originally Posted by Denonia2
You were so lucky to be on the access to fourth floor quest before going to city of Nizara then ? :-) Was pretty anoying to first go out exploring and burning the lockout timer before starting the quest line. But i guess thats the benefits of l33t beta infoz :-)
How can there be l33t beta infoz if the beta was open?

In fact, no one even had to participate to read about the beta - all the information was publicly available on the beta forum: http://eqiiforums.station.sony.com/e...rd.id=tfd_beta
__________________
-N
l0z is offline   Reply With Quote
Old 06-15-2006, 07:14 PM   #73 (permalink)
FohMD
Banned
 
FohMD's Avatar
 
Join Date: May 2006
Posts: 140
+0 Internets
I doubt "perfectly smooth animations" are a priority for most mmo players.
FohMD is offline   Reply With Quote
Old 06-15-2006, 09:30 PM   #74 (permalink)
Zehn - Vhex
Lord of the Dance
 
Zehn - Vhex's Avatar
 
Join Date: Apr 2002
Posts: 8,794
+166 Internets
Quote:
Originally Posted by FohMD
I doubt "perfectly smooth animations" are a priority for most mmo players.
Then you're an idiot.

Animations may not be the prime thing most RPG gamers care about, but for pretty much the rest of the gaming community? Yeah. Games looking smooth and polished are very important.
Zehn - Vhex is offline   Reply With Quote
Old 06-15-2006, 10:08 PM   #75 (permalink)
Digits
The good news is that you're still alive. The bad news is that that's the good news. Also, you have no legs.
 
Digits's Avatar
 
Join Date: Mar 2004
Location: 'Merica, land of the free.
Posts: 1,268
+1 Internets
The lack of polish with running and swinging and running is...disturbing. I hope that their revamp fixes it.

Let's not kid ourselves. If SOE fixes the animation system, which it damn well better do, people will not suddenly flock to the game over WoW. There isn't a high end raiding guild lamenting being forced to stay in WoW because of EQ2s shitty moving animations. It'll just be one less negative people notch under EQ2s belt. Proper animations will probably make people enjoy the game more though, and as a result lasso in a few new players. Hopefully they'll at least break even with the cost of it.

Hell, if they did that plus got rid of that stupid auto face whenever you're in combat I might even give the game another shot. I probably won't make it past the first few hours, of course, but I'll send Gallenite a PM for sure.
__________________
Hatcher
No one cares where
Digits is offline   Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On

uberguilds network



All times are GMT -7. The time now is 10:20 PM.


Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 RC6