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Old 06-14-2006, 05:24 PM   #16 (permalink)
Hatorade
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YAY for tradeskills. Bout damm time.
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Old 06-14-2006, 07:16 PM   #17 (permalink)
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Very smooth roll out considering launch of such a large amount of stuff.
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Old 06-14-2006, 07:38 PM   #18 (permalink)
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I have a question on the amount of content issued in this Adventure pack. Is it similar to a raid zone released in World of Warcraft? Or quite larger?
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Old 06-14-2006, 08:00 PM   #19 (permalink)
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Quote:
Originally Posted by Utnayan
I have a question on the amount of content issued in this Adventure pack. Is it similar to a raid zone released in World of Warcraft? Or quite larger?
Why don't you try reading the first link in the first post?
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Old 06-14-2006, 08:09 PM   #20 (permalink)
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I assume this one has a raid zone or two due to the levels its aimed towards but I honestly don't know. I think this is basically a very mini expansion with a few new grouping dungeons.

The thing thats not doing it for me in EQ2 is I really find the combat dull. I've been helping some folks in my guild with the GM grind just to get some rep for myself, and its been fun and really (to me at least) shows the combat system is just flat out a lot more fun.

While WoW could certainly take a few pages from EQ2s book on releasing fun grouping zones and releasing them with some frequency, but raid content in my opinion + combat is a lot better in WoW.
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Old 06-14-2006, 08:15 PM   #21 (permalink)
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That's not at all surprising, considering that Blizzard has traditionally been a master of gameplay development (as far as raids go it's a matter of priorities - EQ 2 isn't primarily targetted towards raiders, which imo is a good thing, but others will disagree). In the PC market, you went to Bioware/BIS for the roleplaying and the storylines. You went to FPS companies like Valve or Epic for the engines and physics and next generation graphics. You went to EA for the endless stream of sequels. And you went to Blizzard for the gameplay.

If there's anything that Blizzard knows how to do, it's how to make a game fun to simply play. And by this, I don't mean the whole casual-friendly debate, instant gratification, blah blah blah. I mean that stripped of all the RPG and MMO features, WoW at its core is still a pretty fun hack 'n slash game. That's one secret to its success and has little to do with regards to the MMO attributes of the game, which are arguably weaker than EQ 2's.
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Old 06-14-2006, 09:02 PM   #22 (permalink)
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Yeah i've tried really hard to get into EQ2, I was actually having alot of fun playing a ranger while not raiding in WoW on my Hunter, then they destroyed ranger :/

Trying to play a brigand on PvP server now but the combat, melee atleast, is just plain boring in EQ2.
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Old 06-14-2006, 09:19 PM   #23 (permalink)
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I have multiple level 60+ crafters and I for one hate the no subcombine system. It forces you to harvest a significant ammount more per level.

Instead of getting a lot of exp up on several processes per raw material you only get exp once. The exp doesn't scale either.

I had to get over 10,000 raws for level 60-70, which was probably over 100 hours of harvesting.

If there had been subcombines it would only have taken about 2,000 in raw mats.
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Old 06-14-2006, 09:29 PM   #24 (permalink)
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Urge to resub rising.
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Old 06-14-2006, 09:59 PM   #25 (permalink)
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Quote:
Originally Posted by holymight
Why don't you try reading the first link in the first post?
Why don't you shut the fuck up. I am asking people that have played through a bit of it, and would be asking to compare content to that of a raid zone released for WoW so I could compare the two in scope. From a player standpoint - not a press release.
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Old 06-14-2006, 10:01 PM   #26 (permalink)
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Quote:
Originally Posted by Hachima
I have multiple level 60+ crafters and I for one hate the no subcombine system. It forces you to harvest a significant ammount more per level.

Instead of getting a lot of exp up on several processes per raw material you only get exp once. The exp doesn't scale either.

I had to get over 10,000 raws for level 60-70, which was probably over 100 hours of harvesting.

If there had been subcombines it would only have taken about 2,000 in raw mats.
Well to be fair, you also only could harvest 1 item at a time.

Today they changed that to up to 10 per harvest. In other words, you used to be able to only get 3 per node, now you can get 30.

Everything else you said I agree with. It's been dumbed down quite a bit, and much harder (and boring) to level. You used to have to plan out your combines so that one would lead into another later in that tier. Some might find that tedious, but it made sense. Just like real cooking, you gotta make your sauces, veggies, and everything else seperately, then you combine them before/while you plate it. Now, somehow magically....I throw 3 apples into a raw piece of carp and I get apple-glazed carp. Previously (if the item had existed then), I would have to 1) Make Candied apples. 2) combine the carp with spices into Steaks. 3) Refine Shallots 4) Combine previous 3 into Apple-Glazed Carp

That's 4 xp hits. But now only 1.


PS. Fix Troubadours.

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Old 06-14-2006, 10:39 PM   #27 (permalink)
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Quote:
Originally Posted by Utnayan
Why don't you shut the fuck up. I am asking people that have played through a bit of it, and would be asking to compare content to that of a raid zone released for WoW so I could compare the two in scope. From a player standpoint - not a press release.
Read the original post again, Captain Ahab
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Old 06-14-2006, 11:25 PM   #28 (permalink)
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Quote:
Originally Posted by Utnayan
Why don't you shut the fuck up. I am asking people that have played through a bit of it, and would be asking to compare content to that of a raid zone released for WoW so I could compare the two in scope. From a player standpoint - not a press release.
I cant really say from this Adventure Pack (AP) as I'v only spent about 1 hour with it total so far, but in general, AP's are mini expansions. Its not just 1 raid zone ala WoW, but 5-7 zones full of quests, solo/group/raid content and a storyline to it all.

As someone else posted, read the link in the original post. It sums it up pretty damn well.
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Old 06-14-2006, 11:27 PM   #29 (permalink)
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I've really been getting into EQ2 lately... I first played it in February of 05, and leveled a character to 9. As soon as I went out, almost every mob was heroic and I was getting raped so fast at level 9 that I said fuck it, I'm done. But I gave it another shot in April, and I'm having a blast. They listened to the people, changed all the stuff that sucked and have simply made it an amazing MMO.

Started out on Unrest, leveled a Bruiser to 23... Started over on Permafrost because I realized A. I'd never get in a high end guild with a Bruiser and B. Unrest wasn't exactly an overly hot server. So I've now got a 31 Bruiser and Brigand, two-boxing and totally raping heroic content.

But to get to the patch, this game really does everything right, which is shocking since it's SoE. I got so fucking pissed off in Nektulos the last week or so, every way I went was a dead end. It was just retarded... And now here's a patch and boom, Nektulos is no longer the most annoying shithole ever. The consignment, boom, I no longer have to leave my pc on for 10 hours while I'm sleeping to sell stuff. God, the tradeskill changes. I actually cared a little about trades on my first char, the 23 Bruiser. But as soon as I got to like level 6, and I realized I'd spend hours doing gray shit just to try and level, well, my two chars on Perma haven't even harvested a single thing. That might change, altho I'm going hardcore on adventure xp right now. And the betrayal... Simply awesome, and they couldn't have implemented it any better. Exiles with their own city... Amazing.

The bottom line, this patch owns, it's an utterly massive batch. I hated SoE as much as anybody back in EQ, but after putting up with Blizzards bullshit for about two months, and now seeing how amazing EQ2 is and just how much SoE has changed... I dunno, I just continue to be impressed with every patch. I'm not a fan of the stun changes, but everything else is a massive, massive improvement and something people really wanted for the most part. All of that and I don't have to deal with some bullshit p2p to download the patch!

Oh, and if you read the fucking link in the first line of this thread, you'd have your answer and it would've taken you less time than posting twice while never getting much of an answer. Bottom line, it's a hell of a lot more than some lame WoW raid zone, but nowhere near an actual expansion. Think LDoN or Legacy of Ykesha. A few zones, solo, group and raid content. New stuff for tradeskillers, bunch of new quests, etc, as well as seriously progressing the storyline and setting it up for the next big expansion.

Last edited by Coladar; 06-14-2006 at 11:29 PM..
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Old 06-15-2006, 01:26 AM   #30 (permalink)
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Quote:
Originally Posted by Schatze
Very smooth roll out considering launch of such a large amount of stuff.

Yeah right... I can't even play my characters. I have characters logged out in tradeskill instances. Now when I try to log in it says no zone available for any character in a TS instance.

My guess is they made new TS instances and my characters are logged out in an old version that the server won't spawn for me.
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