|
|
Or, use your gamerDNA username: (more...)
| ||||||
| |
![]() |
| | LinkBack | Thread Tools | Rating: | Display Modes |
| | #1 (permalink) | |
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
Posts: 7,169
| What Blizzard did next. From Vivendi Universal via F13 (one of the LtM diaspora sites): Quote:
| |
| | |
| | #3 (permalink) |
| Harvey Join Date: Sep 2002 Location: The Command Carrier
Posts: 2,181
+38 Internets | That article doesn't seem to grasp that short term and long term can coexist with each other and support each other. WoW is definately long term. Most people don't spend ALL of their time playing WoW though. This is where the short term MMO can come in to swoop up more consumer cash. I know I do it. I'm sub'd for WoW right now long term, and enjoy City of Villians in short bursts between WoW raiding. If Blizzard had a 'short' MMO they'd be getting double the money from me. A Planetside style Starcraft MMO with a very accessable pickup and play for instant gratification would fit in very well with the long term goal oriented WoW. |
| | |
| | #4 (permalink) |
| h8 Join Date: Aug 2002
Posts: 3,365
| planetside done correctly has such massive potential.. converting your fast passed quick to pick up shooter into an mmo that will require atleast some advancement paths and longer term goals is really hard... the lvl/gear curve is what really kills these things as short term games, but its the lvl curve that makes people feel like they are advancing and keeps them playing.. so finding something else to keep them playing is the key. I think SB almost had the right model with the long term advancement being something detached from your character... so you could pick up the game for a few hours and have fun but the option existed for longer term play that didnt put them into the cycle of constantly increasing individual character power(like the one destroying wow pvp atm). COH model imo isnt very good for getting alot of people to pay you 15 a month for very long. |
| | |
| | #5 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 10,285
+49 Internets | Starcraft done Planetside style, but better, would fucking own. Plus it would be easier to get WoW players to subscribe to both WoW and SC MMO if the later employed a different style of play (MMOFPS-ish). Have all 3 races be playable, have drivable/flyable equipment (or morphology in regards to Zerg), strong tie-ins to the RTS. A SC MMO would signal a national holiday in Korea no doubt, although maybe Bliz will be smarter this time and not have such a high sub cost over there, which hurt alot of their potential market for WoW. I could give a shit about Diablo, though ;p I never really got into that.
__________________ Training the citizens of Norrath from 1999-2003! |
| | |
| | #6 (permalink) |
| Registered User Join Date: Jan 2002
Posts: 1,308
| Starcraft ftw. Diablo not so much, bit I enjoyed the world as far as it went. Would be interesting to see more stuff. But seriously, piloting dragoons and rolling over Firebats? yes!
__________________ Jesus on the dashboard, Whenever it feels right. |
| | |
| | #7 (permalink) |
| Harvey Join Date: Sep 2002 Location: The Command Carrier
Posts: 2,181
+38 Internets | Something really creative would be 'armies of warcraft'. A pseudo MMORTS. Basically you are an army commander, choose a hero, etc. Gear up much like a simplified world of warcraft. Whats different is when you get a quest, you get transported to an RTS like game where you complete it. Eventually once you hire your mercenary army, outfit them, etc, you can take your band out into the 'real' world, and fight over teritory, join guilds, and carve a name out for yourself. Imagine being ordered by your guild to hold a pass against the advancing enemy, as you fight round after round of RTS trying to hold this area, with your forces dwindling, untill you're releived at the last momemt by your guild's reinforcments. At first I thought, wtf pay 15 bucks a month for diablo? then I thought... if 15 bucks a month nets regular content additions... more power to it. You could even cycle your content release. Say content takes 3 months to churn out, and you have 3 mmo's, each month there's new content for 'something'. Seems like a strong business model to me. |
| | |
| | #8 (permalink) |
| Banned Join Date: Apr 2002
Posts: 2,399
| I would love to see a Starcraft MMOFPS, and I think everyone here would too. But not only that, it would open up more MMOFPS ideas once publishers see that money can be made on it as long as you do not release a piece of shit, ala Planetside, into an emerging genre. |
| | |
| | #11 (permalink) | |
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
Posts: 7,169
| Quote:
Given the choice between spending $50million on a traditional game, making all the money on box sales, running B.net off of ad impressions and patching for free or spending $50million on a MMOG, making money off box sales, paying for servers and dev teams through subscriptions and them taking more profit off the top...why make anything except MMOGs? | |
| | |
| | #13 (permalink) | |
| Warning: objects may appear more edible than they actually are Join Date: Jan 2005 Location: The CT
Posts: 6,392
+17 Internets | Quote:
__________________ ![]() Brekk SPriest Liesol LOLRet Frstshck Enhance | |
| | |
| | #15 (permalink) |
| Banned Join Date: Aug 2003
Posts: 1,643
| They would need some kind of subscription service akin to Station Access to make an all-MMO line up work. People seem to be underestimating the overlap between SC and WC in terms of the Blizzard fanbase. I've made the comment before and I'll make it again: fans of Blizz games are fans of *Blizzard*, not simply of the individual games. If they think they're going to get 10 mil subs on each game, they're smoking some fine crack over there. In fact, I don't see most people subscribing to both WoW and WoSC. Personally, if WoSC comes out I expect a mass exodus from WoW, especially given the current state of the game. Blizzard will have to be smart about this or risk competing with themselves. MMOs don't work like traditional games - they have upkeep. |
| | |
![]() |
|
| Thread Tools | |
| Display Modes | Rate This Thread |
| |