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| | #1 (permalink) | |
| Still in China Join Date: Mar 2003
Posts: 1,413
| 30 Million Gold That's how much Blizzard claims to have deleted in the most recent bannings of 30,000 accounts. Quote:
Think this will affect gold prices on the secondary market? Anyone on here running a guild bank get banned by accident? | |
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| | #3 (permalink) |
| Registered User Join Date: Nov 2003
Posts: 1,450
| A friend and I figured it up: Assuming lots of 1000 gold sold for $40, 30 million gold would translate into roughly 1.2 million bucks. That doesn't include the possible account prices if they had geared 60s. Thats a lot of fucking real life money to just go poof. |
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| | #5 (permalink) | |
| Banned Join Date: Aug 2003
Posts: 1,643
| Quote:
If I were a farmer, I'd be thinking of ways to "hide" my gold on legitimate player accounts right about now. Getting an account banned isn't really that big of a deal when you consider how much more efficient it is to make gold via hacking versus make gold via straight up farming, since an account nowadays costs about the equivalent of 1000 gold and a thousand gold is easy to farm via hacks. But if the account was storing hundreds of thousands of gold... Yowch. Last edited by Etadanik; 06-10-2006 at 09:05 PM.. | |
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| | #6 (permalink) |
| Registered User Join Date: Apr 2006
Posts: 16
| Why doesn't Blizzard fix the repair cost issues. I mean, most people that I know who do heavy duty raiding have to buy gold because they can't farm enough of it to keep them going between raids. If Blizzard addressed that, you would see a lot of this stuff stop. |
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| | #7 (permalink) |
| Registered User Join Date: Apr 2002 Location: Butt Hugging Moose Jockey
Posts: 4,968
| To be fair they're trying. Better this than nothing. It's easier to do this than to fix repair costs. Really, as long as anything in the game costs gold someone is going to farm it and make money doing it. Doing both would probably be the better long term solution. But I don't work there or anything. |
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| | #8 (permalink) |
| Banned Join Date: Aug 2003
Posts: 1,643
| Blizzard has shown that they're very gung ho about keeping inflation down. I think it's sort of a legacy from observing Diablo II's utterly retarded economy (gold became meaningless; people traded in units of artifacts). |
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| | #9 (permalink) | |
| Banned Join Date: Oct 2002
Posts: 154
| Quote:
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| | #10 (permalink) |
| It just don't mean a thing. Join Date: Nov 2005 Location: Home
Posts: 1,115
| Main thing about repair costs at the end game, if you want to pick a bone with it, is that it's percentage. 10% is a lot of durability to repair for items like plate, which usually have higher durability numbers than cloth. |
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| | #11 (permalink) |
| Harvey Join Date: Sep 2002 Location: The Command Carrier
Posts: 2,163
+34 Internets | Didn't someone post something a while back about how the average gold buy was not the end game raider? Its the level 30 people with more money than sense, who like to keep their endless stable of level 20-30 twinks/mains/flavor of the month geared in the absolute best blues. Repair costs aren't the problem if thats the case. |
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| | #14 (permalink) | |
| a little girl giggling at a hippopotamus Join Date: Jul 2002 Location: St. Louis, MO
Posts: 3,869
+13 Internets | Quote:
__________________ Doesn't speak the language. Holds no currency. | |
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| | #15 (permalink) |
| Registered User Join Date: Aug 2005 Location: Reno, NV
Posts: 313
| And how many of those banned accounts will just buy new ones? If they're pro farmer accounts most of them, probably. Let's say 20,000. 20k x $40 (price of WoW at my local Best Buy) = $800,000. Not a bad return. edit: plus all the subsequent subscriptions. Last edited by Wizerud; 06-11-2006 at 01:49 AM.. |
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