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Old 06-06-2006, 07:27 AM   #31 (permalink)
Schatze
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Between all of the PVP servers there's a substantial portion of the player base. So fuck off, it's not like they need to devote their entire fucking dev cycle to address resist rates on the PVP servers.

Here's a hint: they can tune shit just for PVP. Role a level 1 tune on a PVP server, inspect a spell, click the little PVP box. See that? Magically all the variables on the spells change (including making spells even more resistable for some fucking reason)! Incredible!

Second, caster itemization as a whole is an issue that affects every server, so again, fuck off. Hell, they could add fucking +slashing, crushing etc. to caster items that already exist, except make them substantial rather than +800 cr +69 stats etc.
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Old 06-06-2006, 09:10 AM   #32 (permalink)
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Reminds me of SWG, 80% resist to all comp armor.
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Old 06-06-2006, 03:47 PM   #33 (permalink)
Lyenae
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Quote:
Originally Posted by Quel
Any balancing they do in PvP is going to fuck up the vast majority of people that could care less about it.
Hi, clueless newbie.

In case you don't know, spells have been actually coded to behave DIFFERENTLY when cast on PvP targets.

Lets take a look at one of them that acts totally differently in PvP circumstances. Notice the little checkbox in the upper right? This lets you see the PvP version.



EQ2 has EXTREME power to alter spells and abilities so that they behave completely differently vs Player targets. There is HUGE leeway here to cope with issues.

An inability to take advantage of this leeway is just a sign you are a fucking incompetent developer who can't follow through with their game.

Newsflash: The game industry has enough incompetent developers.
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Old 06-06-2006, 11:31 PM   #34 (permalink)
Etadanik
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If only Blizzard had the same capability ...
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Old 06-06-2006, 11:41 PM   #35 (permalink)
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Originally Posted by Etadanik
If only Blizzard had the same capability ...
I want feint to make you Whirl Till You Hurl
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Old 06-07-2006, 12:32 AM   #36 (permalink)
Yermum Onceme
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Frost shock should cause durability damage, same with death coil.
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Old 06-07-2006, 11:32 AM   #37 (permalink)
Nazbuk
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Why is it that every time Developer build PVP system god damn Mongolians gotta tear it down?
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Old 06-07-2006, 11:37 AM   #38 (permalink)
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Quote:
Originally Posted by Nazbuk
Why is it that every time Developer build PVP system god damn Mongolians gotta tear it down?
PvPers actively enjoy ruining other people's shit on a regular basis. Twisting the system around so that it's much, much easier for them to do that is just icing on the cake.
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Old 06-07-2006, 12:22 PM   #39 (permalink)
Itzena
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Quote:
Originally Posted by Nazbuk
Why is it that every time Developer build PVP system god damn Mongolians gotta tear it down?
"Conan, what is good in life?"
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Old 06-07-2006, 02:49 PM   #40 (permalink)
Nazbuk
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Quote:
Originally Posted by Itzena
"Conan, what is good in life?"
To crush your enemies, see them driven before you, and to hear the lamentation of the women!
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