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| | #1 (permalink) | |||||||
| Banned Join Date: Apr 2002
Posts: 2,399
| Vanguard: Making the game as they go? The other thread was locked, and I asked permission to post a new one. With me behind this one, you know what you are getting yourself into. So keep the Utnayan love/hate down to a minimum, and I would like to get opinions on what people think of this. Vanguard has been in development for 4 and a half years. Beta testers are not logging in. The game is simply not fun or keeping people playing even in beta as a fresh MMORPG. Fanboy's are rampant in defending the game, beta testers are now being called upon to actually develop it. This was an email I got from a beta tester. In the other thread, it was mentioned that beta testers were actually being asked serious design questions. I am all for feedback, but when you have to ask your beta testers questions around core fundamental concepts regarding questing, community building, interdependence, etc - I think itis plainly obvious that this game is now being built as they go. Here is the info I have received, and I have injected some of my comments. Right now, Sigil and Vanguard have a ton of problems. I just received this email and I will highlight the important aspects. Let me go ahead and preface the post with this: Quote:
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That's about all I have at this point. Most of the other questions asked of beta testers I thought were of normal feedback variety that wasn't something that should have been thought of years ago. I'll end it with what the emailer wrote to me. Quote:
Last edited by Utnayan; 06-04-2006 at 12:20 PM.. | |||||||
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| | #2 (permalink) |
| I AM THE WATER GOD Join Date: Mar 2003 Location: FOB Salerno, Afghanistan
Posts: 229
| Vanguard is but one over-hyped drop in the bucket to flood of MMO games coming out in the near future. Does it really matter if they are developing on the fly? Does it really matter if it's going to suck? IMO there are just too many alternatives to Vanguard to get my panties in a wad about it. If Vanguard wants to "give the people what they want" by asking the people what they want, more power to em. |
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| | #3 (permalink) | |
| Banned Join Date: Apr 2002
Posts: 2,399
| Quote:
Now not only are the inaccessible design ideas back in full force, but the fact that another MMORPG is about to hit the market in another horrid state. We don't need any more of that in this genre. It's already taken a beating enough as it is because of that stigma that was glued to it. I would rather see Vanguard go through a revamp, delay the game indefinitely. Instead, we're about to get another SWG. I guess the only upside this time is it isn't taking a popular IP down with it. Unfortunately, it is another shot in the face to a genre that was finally getting back up off it's knees. Last edited by Utnayan; 06-04-2006 at 12:43 PM.. | |
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| | #5 (permalink) |
| likes to hear himself talk Join Date: Sep 2003
Posts: 424
| To me it seems like they are losing a clear vision of what they want and instead are just wanting this product to be successful. I think its vital that these games have a vision of exactly how the gaming experience should be when played. When I first saw this game I thought this was the anti-WoW. Slow combat, no pvp, and a distinct lack of instancing nearly made it complete opposites. Is this a good thing to be a complete opposite of a game holding over 50% of the market? I think eyes are being opened over at SoH and they are realizing this little dreamworld isn't going to be as accepted and enjoyed as much as expected. I'm honestly curious how this game is going to turn out but I really am not expecting much. |
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| | #6 (permalink) |
| Brained. Join Date: Jan 2004 Location: Salzburg
Posts: 1,798
| Three points: 1. This isn't Mith Marr Daily News. 2. You aren't in the Beta for Vanguard (right?), and therefore have no justifiable argument one way or another for the game (right?). 3. Why do you feel you need to sway everyone with your much too lengthy posts, your thousands of note-pages, and your high-browed chicanery? I mean, all vitriol aside; I agree with a few points that you made. Who among us doesn't agree with those points though; a stagnant world, a SWG launch, etc.? You're making vague generalizations about a game that isn't even out yet in a forum where you don't have much of a sympathetic audience to begin with. Really. I know you'll be online all day, so um... hit that reply button. 60,000 characters inc. I'm geniunely curious as to how you cannot see that every time you type the word "Vanguard" into one of your posts, FoH users all across the globe dip their eyebrows in a solemn prayer for your removal.
__________________ Angry Amadeus Burn in hell, Salieri |
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| | #8 (permalink) | |
| Brained. Join Date: Jan 2004 Location: Salzburg
Posts: 1,798
| Quote:
Get over yourself.
__________________ Angry Amadeus Burn in hell, Salieri | |
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| | #9 (permalink) | |
| Registered User Join Date: May 2002
Posts: 414
| Quote:
When is someone going to apply some imagination to MMORPG quests? Where are the quests with branching objectives? Where are the quests that are more than just complete or uncomplete, but have variable rewards depending on how well you met the objectives? | |
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| | #11 (permalink) |
| Seething with dark power and -internets Join Date: Jul 2002
Posts: 1,898
| I am embarassed to say that I do not know what vertical interdependence means. Hmmm.. Assuming that this Email you got is for real and not from one of your imaginary fans Ut, I would have to say that it does reveal some odd things. There are a lot of questions being asked here that are better left in the hands of a good content creator. Then again, the fans do come up with good ideas now and then and can offer insights to the designers from the perspective of someone who plays the game at a higher level of intensity. Maybe Sigil is just being receptive to this possibility. I remember when I was playing EQ:OA, the first truly stupid and game-breaking thing I saw in the game was chain petting boss mobs. Basically pet damage didn't create aggro for a caster, so if you got 4 pet casters together you could take down any epic boss in the game by chain petting it(Pets had freakishly high resistances so they were quite resistant to AEs as well). SOE had a special line at their website for feedback about the game, so for the first(and hopefully last) time I sent a complaint letter to a game company. I told them about the problem and recommended a solution of transferring 25% of a pet's aggro to the caster when the pet dies. It seemed to me to be an effective and easily implemented solution. Well, the next patch that's exactly what they did to the wailing of pet casters and screams of nerf. Did they get the idea from me? I don't know, they never sent me back a reply. The point being, a game company can benefit from listening to their player base, but they have to be good at filtering out because anyone who has visited Battlenet knows that 99.97% of player suggestions are garbage. |
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| | #12 (permalink) | |
| Banned Join Date: Apr 2002
Posts: 2,399
| Quote:
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| | #13 (permalink) |
| Fires of Heaven Member Join Date: Feb 2002 Location: Seattle
Posts: 33
| Utnayan, you really need to go into politics because you can spin anything Take that as a compliment.The purpose of those threads, however, is not to "have the beta players design the game". The purpose is to provide a structured forum for feedback on subjects that beta players like to normally argue about in a free form manner. I'm /sure/ you've read the thread entitled "Vanguards Problems: The Fans?". Where people are saying that Sigil only listens to the vocal minority - and that many people are "afraid to give feedback lest they be lambasted by the evil hardcore players". Well, to counteract any of that "perception" we made the "Inside the Box" series of posts - where we simply delete any posts that go off topic or off format. Thanks for your, strange, but continued interest in Vanguard ![]() ~Tagad P.S. I'm still waiting to receive your resume in my email box. |
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| | #14 (permalink) |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,242
| I said as far back as 18 months ago, that a majority of Vanguard's forum members were getting way out of hand with wild speculations, and insane feature expectations. The bottom line is, this game has fallen victim to its own overhype. And its as much the fans fault as it is Brads. The fans for having some pretty wild expectations, and Brads for not getting that shit in check when it started. When fans start "overly expecting" that certain features would be implemented, and how those features might work, its time to step in and correct it. But that opportunity came and went. Long ago. Beta testers went in believing they would experience something, then found that it didn't live up to its hype. The outdated FAQ, and Brads "loose" description of his term "core gamer", paint a picture thats obviously worlds different than the type of game thats actually being built. The MOST important part of ANY game is the beginning. Its the developers one shot at hooking the player in for the long haul that makes up the rest of the game. Its like they're trying to build the game in reverse. Awesome content at the end, with not much to keep the player interested in getting to it at the beginning. Levels 1-10 should pander to the players confidence, helping to elevate it along the way. Especially if you're designing a "hardcore" game. With 50 levels to work through, theres plenty of time to "ease" the player into the hardcore aspect. But at the early levels, the player should be introduced to the various aspects of the game. Like how dependant thier chosen class might be on certain tradeskills. And how thier chosen faction/diety determines thier place in the world, and what the consequences of thier actions are. How the questing and tradeskilling systems work. The basic story of the games world, and its various settings, and how the player came to be there. These guys are supposed to be gamers. They should know all this already. It should have been the FIRST thing they considered when they began building this game.
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. |
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| | #15 (permalink) |
| Registered User Join Date: May 2002 Location: California
Posts: 313
| At least Utnayan uses specifics. I don't mean to say Utnayan's not rabidly anti-Sigil or fully informed (or even close to it) but all you do is talk without saying anything Rayne.
__________________ Freedom is not free; free men are not equal; equal men are not free; individual rights are inextricably linked with government control. |
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