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| | #46 (permalink) | |
| "Hamburgers, the cornerstone of any nutritious breakfast" Join Date: Mar 2002
Posts: 1,593
+52 Internets | Quote:
WOW shipped with massive part of its world unfinished. Silithus, Hyjal, parts of various zones, unfinished dungeon areas. Id estimate a good 5% (prolly alot more, but Im being conservative) had nothing, some of it still has nothing. That doesnt mean that the game was unfinished when it shipped. It just means they felt the game was ready to ship without filling every square inch of the landscape.
__________________ Ask yourself.... | |
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| | #47 (permalink) |
| Say word Join Date: May 2005 Location: NoVa
Posts: 1,767
| I didnt read the thread so I could be rehashing some stuff but its a chance Im willing to take. I actually dont look at this sort of thing as bad but I understand how it could be seen that way, esp depending on who you ask. For me though, its refreshing. You can subdivide MMO gamers into all sorts of different groups and dichotomies but I'll stick with the one pertinent one to illustrate my feelings. For MMO players you have those who simply want to play and those that want to get at the nuts and bolts. It hasnt happened as much with WoW but in EQ's hay-day you could find all sorts of posts parsing weapon DPS, going over Luci spell data, etc. Along with these posts there were also various essays about fixing PvP or taunt or items or whatever. Check out some of Qhue's posts for examples. I enjoy doing that sort of thing as I know some others do. As such I've thought about crap like how many mobs one should be able to kill or why should you visit such and such place (yeah I'm a nerd sue me). With that in mind I dont think of the questions as "oh shit!! players have to kill mobs when theyre lvl 1-5?!?! WTF?! ummm...lets batphone the players b/c we have no idea what were doing lol". I think of it more as a "well we can tinker with exp values and mob HP at the lower levels, lets ask our players what they expect/want/hope for" The same thing with destinations in far off lands, I highly doubt they cant think of anything to get players to visit far off lands, hell its not that hard to create a fetch quest. But when you have a pool that big that loves to play arm chair dev why not ask em and see if any cool ideas turn up to add in? I think the biggest problem is the players that write those essays and love to armchair dev are not exactly what Brad got in the beta. Granted I'm not in the beta but from whats trickled out on these boards the beta forums arent the sorta old style FoH "fuck you fix it and by god I could do it better" its more of a "Brad can do no wrong if you dont like it go play WoW", which is retarded. Not to say I agree with everyone on these boards b/c I dont but if there were two games, both lead by capable developers and one had asked the denizens of this board their ideas on the items in question and one had not, I think the one that did ask would turn out to be the better game.
__________________ Destroyer |
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| | #48 (permalink) |
| Registered User Join Date: Nov 2004
Posts: 135
| Fact is... this is just going to be another 'mushy' MMO ... ie just another game that promises a lot, delivers on some and then promises some more! I would warn : 'Don't get too dragged in' but I don't think there will be any to heed my call. There are too many competitors right now and this game will likely fall by the wayside....IT'S MAIN FAULTS? I'M GLAD YOU ASKED....TRYING TO BE EVERYTHING TO NOONE. nice one |
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| | #50 (permalink) | |
| Lead Farmer Join Date: May 2005 Location: DC
Posts: 1,976
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| | #51 (permalink) |
| A Bearded Gnome | It's amazing how many people on this board fuel this troll and his posts.
__________________ PSN: Araxen http://www.last.fm/user/araxen The Best FAQ on the Internet: The Official God FAQ |
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| | #52 (permalink) |
| Registered User Join Date: Apr 2002
Posts: 1,363
| What's amazing is people even care about this project anymore. 200 primetime beta testers out of the pools, even if those pools were as small as 2000 players, is HORRIBLE for a supposed 'next gen, highly anticipated' mmorpg. People 'play' Vanguard in it's current state, which while functional is nothing that you couldn't have experienced 7 years ago with eq's beta. The only difference is a graphics engine that a snail could outpace if you want the game to be 'beautiful' like it's always touted. |
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| | #53 (permalink) |
| Registered User Join Date: May 2002 Location: California
Posts: 313
| Yes. Vanguard is exactly like Everquest with a better graphics engine. You've couldn't have pegged it better DJk. .....
__________________ Freedom is not free; free men are not equal; equal men are not free; individual rights are inextricably linked with government control. |
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| | #54 (permalink) | |||
| Fuck Art, Let's Kill Join Date: May 2002 Location: Hell
Posts: 7,243
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__________________ ...the whole world's going to blow up anyway. I might as well keep my pride. eRepublik Referral (PM me for assistance if you start up using my link) | |||
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| | #55 (permalink) | |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,242
| Quote:
The bottom line is, a huge chunk of the tester base thought some of them sucked, and weren't any fun. Especially at the lower levels, where its extremely important to make sure the player stays interested.
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. | |
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| | #56 (permalink) | |
| Registered User Join Date: Feb 2005
Posts: 190
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| | #57 (permalink) |
| Registered User Join Date: Oct 2002 Location: Atlanta, Georgia
Posts: 1,593
+2 Internets | I care, too. I just picture you guys sitting at your little desks posting about Vanguard... your face is red and the veins on your forehead are throbbing while you slam the keyboard in anger. And then, steam blows out of your ears. I get a warm feeling in my pants about it. Oh god, brb in 15 mins. |
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| | #58 (permalink) | |
| Registered User Join Date: Feb 2005
Posts: 190
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