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| | #17 (permalink) | |
| Banned Join Date: Apr 2002
Posts: 2,399
| Quote:
But the problem is, interdependence brings inaccessibility if it is done to the extreme. For example, in EQ when you couldn't find a bind for half an hour due to no casters being about, that half hour of that person's gametime is sometimes limited. They logged in, finally got a bind, and logged out. They didn't get to really enjoy the game at all. The trick is creating interdependence that can give players an easier path, but not deter them from playing the game until it is accomplished. As it stands, hardly anyone is logging in to play the game. Accessibility, solo content, and fun ways to progress WITHOUT depending on another is just as important as it is to create reasons to group/raid/etc. You need to get that type of gameplay into the game before it ships - or quite simply, Vanguard will not live up to your expectations. The cheese on this type of design has moved, and you need to realize that you need to move with it. WoW shows what making an accessible game does, and based on subscription numbers and popularity, people are having a blast with it or they wouldn't be playing/paying. I know you want to create your own game, and that's fine - but you aren't moving in the right direction. You can make your own game and have the best of both worlds when it is done right. You can even make vertical class interdependencies part of the solo content. I have ideas on that if you want me to email you. The reason why I posted this is it can easily be taken that you don't know why people are not playing, and need to figure out why. My beef is that you are going with a release date of Winter (Which could mean anything between December and March) but that isn't enough time when the game is this out of whack - and you are asking beta testers for core design ideas that should never have to be altered unless you scrap them all together - and if that is the case, all I ask is that you let the people following the game know about it on your front page. As a side note, I think you give some of these beta testers more credit than they deserve. As shown here, I doubt most will know what vertical interdependence is - not even mentioning being able to give you ideas on it. Last edited by Utnayan; 06-04-2006 at 02:11 PM.. | |
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| | #18 (permalink) |
| Registered User Join Date: Nov 2003 Location: Redmond, WA
Posts: 466
+2 Internets | What are you going to name your next thread after this one gets locked? "Vanguard: a game for masochists" seems to follow your current titling. However, a sensational, scandalous title like "Vanguard: a game for pedophiles" might get more views before it gets locked. |
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| | #19 (permalink) | |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,242
| Quote:
Oh wait. Wasn't it you that called the guy that started all this shit a liar? Incidently, i'm not anti-Sigil in the least. I actually WANT them to make a good game.
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. | |
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| | #20 (permalink) | |
| Brained. Join Date: Jan 2004 Location: Salzburg
Posts: 1,798
| Quote:
You want the honest truth? I think you're worse than Coffee & TV. I think you're worse than Neric the Heritic. I think you're almost worse than Cad. You don't want this thread to turn into a "Utnayan's obviously a psychopath with deep childhood trauma issues" yet you're the one who started the damned thread? Get real. It's amazing you're still able to post here.
__________________ Angry Amadeus Burn in hell, Salieri | |
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| | #21 (permalink) | |
| You just keep thinkin' Butch. That's what you're good at. Join Date: Mar 2006
Posts: 761
+8 Internets | Quote:
Is that not the purpose of Beta? Here's the game we have so far. Beyond the bugs you are reporting what do you think of the game so far how would you make it better? Now UT I have to ask ya this man. This was one damn beautiful weekend in MN lol why don’t you go outside brother and get some sun ![]() | |
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| | #22 (permalink) | ||
| Banned Join Date: Apr 2002
Posts: 2,399
| Quote:
Otherwise I would be out on the golf course. Quote:
Long story short, if it was feedback for systems already in place to tweak, that would be a different story. Last edited by Utnayan; 06-04-2006 at 02:25 PM.. | ||
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| | #23 (permalink) | |
| Lead Farmer Join Date: May 2005 Location: DC
Posts: 1,976
| Quote:
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| | #24 (permalink) | |
| Registered User Join Date: Apr 2005
Posts: 349
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__________________ MMORPG's are the opiate of the masochists. | |
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| | #25 (permalink) |
| Definitely a chick Join Date: Jan 2003 Location: San Jose, CA
Posts: 1,743
| I guess my big question is this: Who cares? Why does this bother you so much? You don't want to play Vanguard, awesome. You think it's going to suck, Brad sucks, Sigil sucks, development cycle sucks, game philosophy sucks. Fine, awesome. Quit making posts about it. No one cares. |
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| | #26 (permalink) | |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,242
| Quote:
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. | |
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| | #27 (permalink) | |
| Banned Join Date: Apr 2002
Posts: 2,399
| Quote:
Edit: That brings up another good point on the questing system. Given those limits, just how fun can a quest be in Vanguard? Last edited by Utnayan; 06-04-2006 at 02:41 PM.. | |
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| | #28 (permalink) | |
| Definitely a chick Join Date: Jan 2003 Location: San Jose, CA
Posts: 1,743
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| | #29 (permalink) | |
| Lead Farmer Join Date: May 2005 Location: DC
Posts: 1,976
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| | #30 (permalink) | |
| Banned Join Date: Apr 2002
Posts: 2,399
| Quote:
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