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| | #181 (permalink) | |||
| euro scum Join Date: Aug 2002 Location: Sweden
Posts: 901
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My favorite is Ruins of Varsoon for sure, and it's not instanciated. Quote:
If I want a immersive storyline, I rather play singleplayer games since there aren't many MMORPGs that can actually get my attention on their story like a singleplayer game can. If someone do it though, I doubt it matters if it's instanciated or not. | |||
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| | #182 (permalink) | |
| Registered User Join Date: Aug 2002
Posts: 432
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Bottom line: Forget the fucking guild halls or extravagant shit McQuaid. Stick the core shit that needs to be done. People need to get to 60 (or whatever level you have), they need fun things, dungeons, way to travel, quests, a system of buying and selling, items, and a system of grouping up with people. If leveling is fucking slow and hard, fine, it will buy you time to finish other things. Other than that, you need at least 2-3 high end dungeons to cockblock the high end gamers ala EQ and WoW style. Once you got that shit down you originally planned. Sounds like EQ and WoW? yeah, basically. | |
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| | #183 (permalink) | |
| Banned Join Date: May 2003 Location: Oklahoma
Posts: 732
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Simply put, everyone on these forums knows Vanguard is still in development and needs a fuckload of work. No one is denying it. It is only the chicken littles of this board who continue to pop off who say the game is all gloom and doom. I have to take issue with some people who break the NDA saying the game sucks. You don't know the game is going to suck. It may suck now because the animations are stiff or there is flickering, yeah, it may suck now. However, until the game is released you have no fucking clue. I welcome the problems VG is having. I think SGO will fix it and move on. I am so ready for something besides WoW. | |
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| | #184 (permalink) |
| Registered User Join Date: Nov 2004
Posts: 32
| My biggest concern with Vanguard is non-instanced content and quest driven advancement. I'll admit instancing has it's upsides and downsides. I do miss the communal feel that I would get in a fun dungeon in EQ, but I don't miss sitting in a corner over crawling through the whole dungeon. I miss watching the drama unfold over trainings and camp stealings, or being in a group in Seb and watching a raid come through to take out Trak, but I don't miss not being able to camp a drop I wanted for days or weeks because someone else always got there first. WoW's instances are really well done, and I won't deny that. I was also very attracted to the quest system of WoW in the beginning, but over time I realized how much I hated it. I think it's the quest sytem, not the instancing, that really hampers the community building in WoW (I know there is community in WoW, but it's not quite as compelling in my mind). If you group up with folks in an outdoor zone in WoW it is usually to complete a specific quest, once that quest is complete everyone says "Thanks GL, bye" There is no grouping in outdoor zones that lasts for an entire play session as you get xp and level together, unless you are grouping with a set group of friends/guildies. While I was levelling up various characters in WoW I was playing with a set group of friends, and the quests made it kind of a pain in the ass. If I levelled without a few of my buddies there was always a feeling of having been left behind. The next night we would help them complete the quests, but we had already done them and everyone knew that our time would have been better spent working on new quests. In EQ we would have just made some extra XP and then poked fun at our absent friends for losing ground, which they would make up at some future date on their own, but when we grouped together everyone would be getting maximum utility out of their time spent that evening regardless of whether or not everyone had caught up yet. This quest driven advancement is a pain in my ass and makes levelling in tandem feel more restricitve than it needs to. I know we could have just abandoned the missed quests and moved on, or we could have ignored quests in the first place and just grinded, but in WoW the entire world is designed around quests and it just doesn't feel right to me to ignore them completely. The real grouping and socializing happens in the instances in WoW, and those are fun and entertaining, and you do spend hours grouped with the same people, which is nice. However, until you hit 60, you rarely run an instance more than once or twice, and this produces a different feel from hanging out in some of the dungeons in EQ that spanned so many levels. All in all it produces a much looser community than existed in EQ. You miss out on a lot of the server specific drama, which was entertaining as well. IMO most of the things I would like to change about WoW, and EQ2 also for that matter, could be solved by reducing the reliance on quests for advancement. Give me fewer, but more meaningful, quests and, instead of grouping with 30 different people in a night for 15 minutes each, I'll group with 10 or less for hours on end, and I'll log off with more names from my server that I will remember for a good long time. Having said all of that, I'm in the VG beta, and have been since early this year. I had a lot of performance issues when I first got in, and so I stopped logging in for a few months. At the time I left I was very concerned about the state of the game, espescially when I was hearing rumors of a July release date. I recently started testing again, and I am very encouraged by improvements that I've seen from both a technical and gameplay perspective. and I'm having fun, not enough to warrant purchasing the game and paying a fee in it's current state(the game is clearly a long way from being finished.), but still fun. However, what bothers me the most is the fact that there is both no instancing, and what seems to be shaping up to a lot of quest driven advancement. I'm optimistic about the game though, but I have reservations about those two issues. Either one could end up being game breaking for me if not done correctly. None of my characters are level 20+ so the quest driven feeling could change, and even though I have not reached level 20 I have still had fun levelling up my most recent characters. I'd like to point out in closing that I am not against questing in MMO's. I think quests are really important. It's just that after playing WoW I no longer feel like I want to constantly be working on quests 100% of the time. Last edited by Cabales; 06-06-2006 at 04:05 PM.. |
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| | #185 (permalink) |
| Registered User Join Date: May 2002 Location: California
Posts: 313
| Hey Cabales, search the beta boards for information on the advanced encounter system. I think you'll like their ideas on it. The beginning steps of it in if you've ever done a map quest.
__________________ Freedom is not free; free men are not equal; equal men are not free; individual rights are inextricably linked with government control. |
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| | #186 (permalink) |
| Registered User Join Date: Sep 2002
Posts: 2,664
| EQ2 had a good balance of quests and just flat out grinding. While quests were the fastest way to get through the newbie levels, quests functioned as SUPPORTIVE xp past 20 or so. They gave you nice chunks of extra xp and AA's, significant enough that you should pick them up if you can... but no one would flat out drop an xp group to get better 'quest' xp elsewhere. |
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| | #187 (permalink) | |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,242
| Quote:
Now flitter on back to daddy Brads little world tinkerbell, where everything is fucking hunkey dorey.
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. | |
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| | #188 (permalink) | ||||
| Registered User Join Date: Feb 2005
Posts: 190
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Sure, re-designs will happen as you discover logic or interaction breakdowns, but expecting massive re-designs late in your production cycle spews of shitty design and shitty engineering. Quote:
Imagine if Blizzard had developed a simple client that mocked being a player client early in WoW’s development, think “SETI at home” but for WoW. Now imagine if they put on their front page “HEY MOTHER FUCKERS!!! The first 10,000 people who download our network tester application gets first dibs on getting into beta!”. The wouldn’t have been surprised by the network problems that occurred. In fact, they could have worked on solutions well before any of us got into the game. Quote:
I’m not arguing that there shouldn’t be any change in a system after the design has been issued, design bibles are bad. I am however arguing that the designs should be there and tested. | ||||
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| | #189 (permalink) | |
| Registered User Join Date: Feb 2005
Posts: 190
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| | #190 (permalink) | ||
| You mean I can change this? Neat! Join Date: Feb 2002
Posts: 12,975
+66 Internets | Quote:
If you want to run at a stupidly high resolution, yes, you're going to have to turn detail down. Don't come whining here about it. Quote:
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| | #191 (permalink) | |
| Banned Join Date: Apr 2002
Posts: 2,399
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Peter Molyneux is notorious for this, at least he apologized for it. As it stands right now, this is worse in my opinion. Lay the ground work for a game, hype the shit out of it in beta, here comes beta, it sucks, then be vague in everything when people start asking just what will make the game's release. That isn't the gamer's fault, and anyone that thinks that can go suck their ass. | |
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| | #192 (permalink) |
| Fires of Heaven Officer Join Date: Jan 2002 Location: Melbourne, Australia
Posts: 3,364
+25 Internets | I seriously don't get where all the hate is coming from. Lets make a big assumption and say that Ut is correct and that vg is going to suck. So what? I can only speak for myself but I'm pretty sure life will go on. I guess I don't understand what motivates all these fanatics to attempt to bring the Truth to the unbelievers, and when looking around the VG offical forums, that applies to both sides. Do these people think they are actually doing anyone a favour with their overzealous, fanatic, repetitive postings of just their own opinions? |
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| | #194 (permalink) | |
| You just keep thinkin' Butch. That's what you're good at. Join Date: Mar 2006
Posts: 761
+7 Internets | Quote:
lol I think it is people bored at work who would rather argue about an MMO sucking, then actually working. | |
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| | #195 (permalink) | |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,242
| Quote:
Stop dodging the question man. What, after all this hype, is so fun about Vanguard, that I should pass over EVERYTHING else to play it? Pick a feature. ANY feature, and tell me, IN DETAIL, what makes it fun. Pitch it like you've been trying to sell me on the game yourself for over 4 years.
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. | |
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