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| | #151 (permalink) | |
| Banned Join Date: Apr 2002
Posts: 2,399
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| | #152 (permalink) | |
| Finger bang bang, bang-bang-bang! Join Date: Jul 2003
Posts: 356
+1 Internets | Quote:
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| | #153 (permalink) | |
| Touching things that shouldn't be touched. Join Date: Feb 2002 Location: Rochester, NY
Posts: 1,653
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Required features beingggg? All I would want for a beta is some major stress test work, graphics/frame rate optimization, netcode optimization, (you know -the things you actually have to test with alot of people), hammer out some processes, then once all of those are fine and dandy, start knocking back the major player complaints, and change things. You can always change in-game systems on the fly - even after release. Optimization has to take place during beta for the most part, because without those the game can be unplayable, but design features are completely malleble - nothing is set in stone, and almost always things are changed for the better. | |
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| | #154 (permalink) | |
| You mean I can change this? Neat! Join Date: Feb 2002
Posts: 12,884
+65 Internets | Quote:
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| | #155 (permalink) | ||
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,213
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He needs to get on the ball. Update the outdated-as-all-hell FAQ, and start telling people what going on. Most of those people have no clue if what they're arguing over is right or not. Its all too confused to be certain either way.
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. | ||
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| | #156 (permalink) | |
| euro scum Join Date: Aug 2002 Location: Sweden
Posts: 901
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I for one think EQ2 have done a very good job on keeping most dungeouns none instanced and critical parts of the dungeouns instanced. It makes the game feel a lot more alive than WoW ever did for me. Sure you have the annoying 1-2 minutes where you're fighting next to a group, but most of the type you're playing with people with common sense and thus you will split up the next oppertunity you get. So while you might hate none instanced content, not all share your views (and maybe it's finally time for you to understand this?) on it and it has nothing to do with old EQ1 nostalgia. | |
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| | #157 (permalink) | |
| Banned Join Date: Apr 2002
Posts: 2,399
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| | #158 (permalink) | |
| euro scum Join Date: Aug 2002 Location: Sweden
Posts: 901
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| | #159 (permalink) | |
| Fuck Art, Let's Kill Join Date: May 2002 Location: Hell
Posts: 7,185
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__________________ ...the whole world's going to blow up anyway. I might as well keep my pride. eRepublik Referral (PM me for assistance if you start up using my link) | |
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| | #160 (permalink) | |
| 100% Pure Soy Monk Join Date: Mar 2002 Location: Ft. Lauderdale, FL
Posts: 7,426
+105 Internets | Quote:
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| | #161 (permalink) | |
| Banned Join Date: Apr 2002
Posts: 2,399
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Instanced content in EQ2 is above and beyond anythingh non instanced. Give me an example of a non instaned dungeon in EQ2, and you can blow it away with anything instanced. Why? You can do more. Personalized content, feel like yuo are having an impact in the dungeon, possibly change the layout with a script, and above all, not having to compete for fun and advancement, nor wait in lines. | |
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| | #162 (permalink) | ||
| euro scum Join Date: Aug 2002 Location: Sweden
Posts: 901
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Vorph didn't bring this up in his post. Now swallow the pride and don't respond to this again since you will just look more foolish if you actually try convince me why having a 5 million playerbase is better than a 300k for my specific none instanced dungeoun. Quote:
While you think none instance dungeouns is the way to go, I believe the oposite. It has nothing to do with the content in the dungeoun or the cool scripts that are easier to control in instances, it's all about the immersiveness to me. I don't get the same feeling of immersiveness in instanced dungeouns as I do when I have more people around me, as simple as that. I see the big benefits of having instances I'm not arguing that, but don't fucking try to convince me it's the way to go for everyone's enjoyment. | ||
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| | #163 (permalink) | |
| You mean I can change this? Neat! Join Date: Feb 2002
Posts: 12,884
+65 Internets | Quote:
I'm honestly curious, because I really don't see how people outside of beta can make an objective judgement on whether or not expectations have been handled well or not. | |
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| | #164 (permalink) | |
| Registered User Join Date: Sep 2002
Posts: 509
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Do you think my system specs are so sub-optimal that I should have to run the game at the lowest settings at release? Despite the age of the system and especially the graphics card, it is still above average. When Vanguard is released (pretend xmas is realistic) I would guess my specs to be in the 50th percentile still - meaning 50% of gamers would have superior machines and 50% lesser. With that logic I *should* be able to run the system at 50% of max settings upon release but I won't even come close to that I assure you. There is absolutely no way Sigil can optimize the graphics engine to improve performance by 50% upon release. Anyone who claims otherwise is utterly ignorant. Don't start claiming that gamers all have top-end machines. Hardcore gamers might but not the elusive "core gamers" that Brad is supposedly attracting. I've just come to the realization over the last four years that Brad McQuaid is completely delusional. He has no clue as to what really makes MMOGs tick, what makes gamers sit down and *want* to play night after night, what constitutes "community", how to design interdependence without shoving it down people's throats and most importantly what FUN really is. Bottom line: Vanguard design came from an unemotional left-brained robot and it shows. There is no passion, no emphasis on fun. It is all "how to hook people", "how to retain people" and other uninspired hack. | |
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| | #165 (permalink) | |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,213
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Most of what Utnayan is posting currently, is actual "tester observation". And like it or not, a vast majority of whats been stated in the past few weeks has been pretty consistant. The most important being, Vanguard ISN'T much "fun". So little in fact, that testers can't be assed up to even log in to test. And in the context of that observation alone, anyone who can't see it isn't just missing the forest, they're missing half the planet. Regardless of whether they're being told by Utnayan, NDA breakers, or anyone else.
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. | |
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