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| | #151 (permalink) | ||||
| Hard Rock Hallelujah Join Date: Apr 2003
Posts: 9,608
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Last edited by Quineloe; 06-05-2006 at 12:39 AM.. | ||||
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| | #152 (permalink) |
| Ad Hoc Join Date: Jul 2002 Location: CA
Posts: 1,215
| We exploited the market? What are you talking about? We put up a few bracers and belts here and there but the real money came pouring in from selling cores, ingots, and elementium. But we're only the #3 guild! We can't sell elementium to anyone! The #1 guild EXPLOITED the market and now we're powerless to do anything about it. Nevermind the 10+ other newbie guilds starting Molten Core who through some cruel joke of God posses half a dozen bindings but lack the elementium to forge them. If anything, it is easier for you to make money in the wake of progression. Drop rates on BOEs in Molten Core are higher than they ever were when I first raided that zone. BOP blues from LBRS, Scholo, and Strath sell for hundreds and hundreds of gold to casuals working on their Dungeon 2 set. Books from AQ20 sell for hundreds. It takes two hours -- TWO HOURS -- to clear that zone. Surely you don't spend all your waking hours raiding 40-man content, do you? (Clearly not, as it would be cost-prohibitive, what with this depression.) I suspect your guild doesn't raid for more than four hours a night. What are you doing afterward? What are you doing on weekends? Surely 20 people in your tragically oppressed and underprivileged guild must be capable of earning gold. Forced to solo my ass.
__________________ casual Last edited by Digo; 06-05-2006 at 12:56 AM.. |
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| | #153 (permalink) |
| Hard Rock Hallelujah Join Date: Apr 2003
Posts: 9,608
| I sold some T1 BOEs for 1k gold, now you can be lucky to get more than 300 for it. Yeah, the market definatly changed as more guilds got into MC. It will be the same with AQ20 books and eventually there won't be any good cashmaker left |
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| | #154 (permalink) | |
| Registered User Join Date: Oct 2002
Posts: 259
| Quote:
At a certain level, 5-man instances give no gear benefits, so you pvp. At a certain level, pvp gives no gear benefits (when honor in = honor decay with your playtime). At that point you can either raid or quit. So yes, nobody makes you raid, I can easily quit if I have all the best non-raid gear that I can possibly get with my playtime. But it's in Blizzard's best interest that I raid instead of quit, since my subscription money is paying them. | |
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| | #155 (permalink) |
| Registered User Join Date: Oct 2002 Location: Sweden
Posts: 430
| I think there is a gap between the guilds made up by people who knew eachother starting WoW (or at least a large number of the members) and those that started from a small group of friends and were forced to pick up 35 other people along the way to be able to raid. I started with a few friends, and we currently have everything but AQ on farmstatus. We sure as hell dont have these 50k gold deposits just sitting around since we burn through mountains of cash on potions and such. We cant sell lots of BOE things since we have around 10 people comming into the guild to replace people quitting every month. Our server is severly limited in the availible pool of "well geared" 60s that are willing to join a new guild, leaving us to find lvl 60s in blues and gear them up in MC/BWL. Blue BOE drops are worth squat on the AH since there are 20+ guilds running BWL+ and flood the market. Most members work, so we raid 19:00-23:30ish, leaving no time to farm gold during weekdays. On the other hand all members get enough gold for repairs doing some 5 man runs on weekends, or farming whatever. I really dont see a problem with keeping up with repairs, the only thing annoying me is the costs to hand in stuff for Tier 3. Why add yet another pointless money sink? Its not like most people are rolling in 1000s of gold (at least that I know of) and having to buy arcanite and stuff for turnin will put a huge dent into the cashbalance for a majority of our members. |
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| | #156 (permalink) | |
| Registered User Join Date: May 2005
Posts: 776
| Quote:
__________________ Sancus - 80 Mage, Ropetown, Executus. | |
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| | #157 (permalink) | |
| Touching things that shouldn't be touched. Join Date: Feb 2002 Location: Rochester, NY
Posts: 1,653
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| | #158 (permalink) |
| Sly. Join Date: Mar 2002 Location: Florida
Posts: 898
+31 Internets | (Imho) A better guild bank process (and other guild management tools, like those found in Eve) would probably help: - Improve the game design (and economy) - Improve guild leadership and management tasks - Have less need for "perceived" farming - Which would/could increase players' "fun" YMMV. |
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| | #159 (permalink) | |
| Registered User Join Date: Jan 2003 Location: The land of sunshine
Posts: 1,673
| Quote:
There should be less use of fossil fuel in the world! Make it so!! | |
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| | #160 (permalink) | |
| There is no internets Join Date: Feb 2005 Location: Houston, TX
Posts: 3,175
+1 Internets | Quote:
All of a sudden WoW comes out and now some people (jobless, living in mom's basement crowd) decide now is a good time for not only time spent trying to defeat content inside the raid design, but you have to kill content outside of raid design. Only thing I worked for outside of raiding is for keys, once they were gotten that was it I was done. You can kindly blow me, thanks.
__________________ Not a spelling nazi Definitions of LOSE on the Web: fail to keep or to maintain; cease to have, either physically or in an abstract sense; "She lost her purse when she left it unattended on her seat" Definitions of LOOSE on the Web: not restrained or confined or attached; "a pocket full of loose bills"; "knocked the ball loose"; "got loose from his attacker" For EP: | |
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| | #161 (permalink) |
| Sly. Join Date: Mar 2002 Location: Florida
Posts: 898
+31 Internets | Dynalisia, My point is that the game design usually attempts to guide players into performing actions to the expectations of the developers. At the moment there really isn't anything in the game that would guide a new guild (with players that are new to MMOs) into facilitating the dispersement of funds and/or materials to it's membership. |
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| | #162 (permalink) |
| Registered User Join Date: Mar 2005 Location: Bonny Scotland
Posts: 602
| Well .. my guild, being euro newbies, are still in the 'lets wipe 10 times in a night to Vael' stage. This costs me (priest) about 12g once candles are figured in. We do BWL 3 nights a week and MC once .. I usually come out about 30g down for the week in repairs (and yes I know plate pay more). Yet I dont feel the pinch. Why ? Not www.rangrang.com or anything but by just doing an instance run on either my main or an alt once a week. Takes 2 hours max and if you are completing a few quests as well is mighty profitable. Did LBRS on my hunter twink yesterday in a pug. 90 minutes gave the twink three upgrades and all in I made about 30g for the run. So that's this week paid for. And even though it must have been about the 30th time I have done LBRS I still had fun. While I agree the money sinks are driving the IGE's of this world it is compunded by people who wont spend 90 minutes a week doing something that can be fun to make some bank. Although another 5 man to run for variety would certainly be nice ![]() |
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| | #163 (permalink) | |
| Registered User Join Date: Feb 2002
Posts: 10,277
+49 Internets | Quote:
Unlike mooncloth or Cured rugged hides, arcane crystals have a very limited number of places it can be farmed from. And most of those spots are perma camped 24/7. Burning Steepes is the worst. Sometimes you can get fortunate, but I swear I run by about 4-5 people on the southern border of the zone, where the majority of the nodes tend to spawn.
__________________ Training the citizens of Norrath from 1999-2003! | |
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| | #164 (permalink) | |
| Registered User Join Date: Jan 2005 Location: Dallas
Posts: 6,674
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| | #165 (permalink) |
| Fires of Heaven WoW Member Join Date: Jun 2002
Posts: 2,832
| Skipped a couple pages to post, but I think an important detail to note is that MC was a cash cow. Between droppable epics, ingots, cores, core leather, and all that other shit, guilds were rolling in dough. Pretty much all of the money my guild made/makes is from MC (I have the bank char). When we switched our focus to BWL the gold influx stopped. No droppable epics, no cores, no nothing to sell really except elementium ore which is not so plentiful as to be a reliable source of income. I have no real experience with AQ40 so I don't know if the trend continued there, nor have I been in Naxx on test. The point is that unless raiding guilds have sellable items from the 40 man content, this concept of the guild bank funding everything becomes impossible. |
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