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| | #31 (permalink) |
| Still in China Join Date: Mar 2003
Posts: 1,437
| Tab Rassa will be big. It will be huge in Asia. CS is still played over here by EVERYONE, mix a game like CS + MMORPG and your gonna have retarded numbers in asia. Actually just from my observations at the net bars of late people have been moving from WoW to another Chinese(korean?) made wow clone. |
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| | #32 (permalink) | |
| Garrulous Join Date: Apr 2006 Location: Japan
Posts: 2,041
+5 Internets | Quote:
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| | #33 (permalink) | |
| Registered User Join Date: Jul 2003
Posts: 199
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| | #34 (permalink) | |
| Registered User Join Date: Jan 2003
Posts: 895
+3 Internets | Quote:
A world that might still be fantasy or sci-fi but offer massively varying game play types within the same universe. So when some fighter jock gets off his shift in deep space warfare and checks the vids he sees the grav racer sports results and notes that he won his bet on your performance in the race 6 systems away. He also sees some stock speculator bought his Omnitech shares at 3.05 unicreds a share. | |
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| | #35 (permalink) | |
| is a little tea pot. Join Date: Jan 2004 Location: Carlsbad CA
Posts: 6,465
+75 Internets | Quote:
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| | #37 (permalink) | |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,221
| Quote:
You look at all past mmogs, such as EQ, AO etc.... They all have more single groupable content than they do raid type stuff. I rarely heard such asenine battles between casual and raid folks untill WoW came out. There should be way more single groupable content in a mmorpg than raid shit, the balance should be around 70%-30% or even 80%-20%. You even look at the past 2-3 EQ expansions and this is what you see, tons of single group shit, with a sprinkling of raid shit. Because even raiders want to experience the single group content, rather than just raid 24-7.
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. | |
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| | #38 (permalink) |
| Avatar won't work. Join Date: Mar 2005 Location: ...
Posts: 1,914
+1 Internets | Non-raid. Casual doesn't describe a content type, but a play (time?) style. Raid, Small group, Small raid, huge raid, zerg raid, pvp, group pvp, zerg pvp, controlled enviroment pvp (random arena and warsong gulch), world pvp, grief-enabled world pvp, solo pve, moving mission (guildwars missions), instanced dungeons, and sandbox crap (player housing, customizations and such) are all content type. I'm not one to go on a retardedly long rant, but casual players arn't the ones on the forums screaming like chimps. It's folks who want any of the above (other than raiding) who ramble on on the WoW forums. Casuals generaly play few hours here and there and don't go nuts on forums. Hell, you may even have casual raiders who only play during raid nights with their super raid guild which organizes, covers costs, gets there on time, and works like a finely tuned machine. It wouldn't have worked in eq1, but in the instance based world of WoW you can raid on a strict (and tiny) schedule. Some folks just don't like raiding. Last edited by ...; 06-05-2006 at 12:50 AM.. |
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| | #39 (permalink) |
| Banned Join Date: Aug 2003
Posts: 1,643
| Many people see raiding as the means to an end rather than an end in and of itself. What they really want is PvP ownage, or perhaps to shine in five-man groups, or to farm better, or simply to wave their purple e-penises around Ironforge. It's an ego thing, no more no less. |
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| | #40 (permalink) | |
| Registered User Join Date: Sep 2002
Posts: 1,163
+3 Internets | Quote:
__________________ - Furism | |
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| | #41 (permalink) | ||
| Registered User Join Date: Jun 2002
Posts: 1,505
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The only game that did that was AC1, and there wasn't any raid content (grouping was bolted on the game almost after the fact). Other than that, all the other games release their content in big batches, called expansions. EQ almost had the same situation at launch, but they completed their zones quickly during the first year. Past that, the only thing that was broken was usually the end-raid zone of the expansion, which was there, but unworking. Quote:
Assuming perfect dispersion and perfect attendance, it would take at least 20 weeks to "fully farm" MC (based on the static "2 BP/robes" per raid from Golemagg... unfortunately, other drops have other items intruding in their loot table... by fully farm, I mean that, in a perfect world, each of your 40 raiders has their full T1). Then, you need about 20 weeks as well to "finish farming" BWL (same for T2). AQ is a bit weirder. Let's say it's shorter, like 10 or 15 weeks for farming the essentials of the sets. Naxxaramas, if you assume 1 master item drop per boss, also gives you 20 weeks to finish farming. You're looking at about 75 weeks of raid content. If you do the same math for group content, and timmy the casual who does 2 instances per week, you end up with an average of 45 weeks of group content (~30 weeks if your Timmy does 3 instances a week). If Burning Crusade has been "on time", for Christmas 2005, no one in the forums would have complained. One year of casual content is there. Over a year of raid content is there (for the hardcoremost, who will start farming an instance before they finished farming the previous). Problem, the expansion, with it's one year/one year of new content... isn't there. Instead, you had all the casual content at launch or nearly, and the raid content distilled over time. I don't think the model of WoW is or was intended to be an AC1 with monthly content patches. The game model itself doesn't support that. It was intended to be an expansion-based game, with yearly massive infusion of content: dozens of dungeons for the casual, 3-4 raid zones for the raiders, 50 weeks of fun for everyone. And the raiding got stretched over time, and the group part didn't get any after its year expired. And thus are legitimate complaints born. | ||
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| | #42 (permalink) | |
| I'm your huckleberry. Join Date: Jun 2002 Location: Hotlanta
Posts: 591
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