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| | #61 (permalink) | |
| This is how I look when I post. Join Date: Apr 2003 Location: St. Louis, MO
Posts: 2,620
+5 Internets | Quote:
I wish I had it so bad. | |
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| | #62 (permalink) | ||
| Hard Rock Hallelujah Join Date: Apr 2003
Posts: 6,995
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| | #63 (permalink) |
| Registered User Join Date: Jul 2003
Posts: 605
| I am one that believes that Arms and Fury are fine. If your even CLOSE to rivaling rogues in DPS with either of these builds…Then move on to improving the protection tree. (I don’t PvP at all…so no comment there.) I also believe that Prot tree should be an absolute necessity for tanking certain mobs. Off tanked mobs should be tankable thru switch hitting. Emps? Need a prot warrior. Nef? Need a prot spec. etc etc etc. Like has been said a million times…There needs to be a 31 point must have talent in the prot tree. Aggro isn’t the answer. Neither is more damage. Aggro is perfectly fine as is. DPS is handled fine in the other 2 trees. That leaves some form of mitigation or HP’s. I hear 10% being thrown around out there. I am more inclined to go 20%. At 10k base HP’s that’s a nice buff. And makes last stand pretty nice…along with a few temporary HP trinkets. It also brings you into the “we need a prot warrior tanking here guys.” Which is what we are all looking for full prot spec. If HP’s isn’t your thing…Then SOME sort of defense/AC boost for that 31st point would be nice. Another 5% defense gain. AND a 1000 AC gain. 440 base defense? You can start looking for other stats other than defense. Something that makes you say “Oh shit!” when you hit that last talent point in a tree. |
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| | #64 (permalink) | |
| Banned Join Date: May 2002 Location: Your mom's house
Posts: 758
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P.S. This is not to say I agree with any of the hunter vs warrior bs. | |
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| | #65 (permalink) | |
| There is no internets | Quote:
wtf? Get a clue before making statements like this
__________________ Not a spelling nazi Definitions of LOSE on the Web: fail to keep or to maintain; cease to have, either physically or in an abstract sense; "She lost her purse when she left it unattended on her seat" Definitions of LOOSE on the Web: not restrained or confined or attached; "a pocket full of loose bills"; "knocked the ball loose"; "got loose from his attacker" | |
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| | #66 (permalink) | ||
| Registered User Join Date: Jan 2005 Location: Boston, MA
Posts: 1,884
+2 Internets | Quote:
Yes, I'm sure that you can out-DPS a prot warrior when not tanking: the entire point of having prot warriors in the first place is that they are used as tanks and only as tanks. It's not a stacking role, certainly. A raid with 6 protection warriors would suck. But a raid with two protection warriors and four others is going to be better at current and new content than a raid without the protection warriors. I can only speak to what I experience as a DPS class: when one of our protection warriors is tanking, I can do more damage safely, and he needs to be healed less. I'm not a warrior, so I can't explain why that is: only that that's what I've experienced. Quote:
__________________ Wodin - Troll Rogue - Elitist Jerks - Mal'Ganis Last edited by Wodin : 05-31-2006 at 10:04 AM. | ||
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| | #67 (permalink) | ||||
| Afro Honkey Join Date: Jan 2002 Location: Houston, TX
Posts: 6,946
+34 Internets | Quote:
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You guys are on crack, pretty much. Protection warrior PvP is just as viable, helpful, and fun as any other kind of warrior PvP. The damage you sacrifice for the sheer amount of utility gained by going protection spec is not only worth it, but will most likely be required if they ever make a guild vs guild battleground. You get two different kinds of stuns, a debuff, silence, disarm, and a free potion; it's damn near a whole new class. Granted in a 5 on 5 you aren't going to be doing much as a protection spec warrior, but you can see the difference in AV when you have a competent group of people backing you up. Just imagine how awesomely badass that added utility will be fighting with and against a group of people that have been PvPing together for years.
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| | #68 (permalink) | |
| Registered User Join Date: Jul 2003
Posts: 605
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It's pretty useless man. I have gone thru entire fights up to C'thun without even bothering to use it. Just to SEE if I could. Its all about timing heroic strikes, spamming sunder and revenge. Any tank worth his weight won't even come close to needing a snap aggro tool. I for one LOVE last stand and shield wall. They are my get outta jail free cards IF we have "A situation". | |
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| | #69 (permalink) |
| Registered User Join Date: Jan 2003
Posts: 1,385
| This thread was fucking retarded but is getting better. The difference between a Protection and non-Protection Warrior needs to be more noticeable. Yes, there's obviously a measurable difference now, but the difference needs to be more drastic. There should literally be content that cannot be tanked without a full Protection build. |
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| | #70 (permalink) | |
| title? I don't need no stinkin title Join Date: Apr 2002
Posts: 736
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| | #71 (permalink) | |
| Registered User Join Date: Oct 2002
Posts: 2,570
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As a test, I actually PvP'd most of last month in BG in a full prot warrior. The silence is kinda nice, but doesn't last long enough to really matter, especially when other warriors can just time their pummels to get most of the effect. A free potion is useless because as soon as they find out you're prot spec, you get ignored until the end. Disarm is nice, but with the immunities (admittedly, not as many people are immune as y'might think) it's not huge. It's just irritating. Conc blow, again, decent as an interrupt, but doesn't last long enough. That and it brings up another huge issue. I can't stay close to people as a Prot warrior. I had TM, but the amount of stance shifting to hamstring and intercept with the added factor of not being able to generate rage quickly after I blow bloodrage just murders the prot warrior because, again, people ignore prot warriors because you're not a threat. You're merely an annoyance, whereas a disc/holy priest can save a pvp group. Seen it happen many times when the PvP group actually cares about protecting them and will see it in the future. A Prot warrior, unless upgrades are made pvp wise to the prot tree, is useless and should just be logged off. By the way, I'm for upgrades in the Prot tree, even make it necessary to have one or two for 40 man raids. Just don't do that and leave them festering shitpiles in PvP as it's more limiting then on any other class (imho). Last edited by Bizanich : 05-31-2006 at 10:23 AM. | |
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| | #72 (permalink) | |||
| snape kills razorgore Join Date: Jun 2002
Posts: 2,702
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do you even play a warrior or are you looking at numbers on a page?
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| | #73 (permalink) |
| Registered User Join Date: Sep 2004
Posts: 4,265
+5 Internets | When specced protection i can push the line in AV like crazy. With a healer and some kind of ranged, my 3 man group will win the AV for all the simpletons present there. My favorite thing is to free action, charge in, get a good 20 or so on me, then shield wall and last stand while a warlock comes up and hellfires them all down. 9 times out of ten it works;( People are dumb. AV isn't a series of 1v1 battles, not on my server anyway. It's an actual battle with a front line and the troops pushing one way or the other, protection is useful to a group but wont get you up on the scoreboard. In small scale PVP protection warriors are an exercise in frustration, and will make you hate your class. But in large scale they definitely have their uses. As for which is more fun as a PVP spec, that should be pretty obvious. |
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| | #74 (permalink) | |
| Registered User Join Date: Sep 2002
Posts: 176
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I'm recalling these numbers from off the top of my head, so feel free to correct me here. Shield slam = ~1900 threat. Sunder = ~1100 threat + Heroic = 800 threat. Shield slam is hardly any more snap aggro than a quick sunder + HS. Especially since sun + HS doesn't require a full 30 rage at once. As for shield wall, are you honestly trying to say that 5 seconds every 30 minutes is a "quantifiable increase in damage mitigation"? Maybe we're talking different "oh shit" situations, but usually the big "oh shit" situations are when a tank dies and a new one needs to step in, which means this would go to best use on your off-tank wars, who would completely gimp themselves the other 99.9% of the time by taking imp shield wall. Even still, 10 seconds should be enough time to make it through the "oh shit" period and get back on track. Wodin I usually agree with you on just about everything, but I can't say I see where you're going with this. Edit: Let me add this, I'm not saying protection is totally worthless. No one can deny there's a benefit of having 1-2 protection warriors on a raid, I'm one of those protection wars. That doesn't change the fact that the protection tree in it's current state needs some serious work. Beyond 16 points there is virtually no benefit what-so-ever. Sorry, not even those 5 seconds of 75% less damage taken. Last edited by xar : 05-31-2006 at 10:52 AM. | |
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| | #75 (permalink) | |
| Registered User Join Date: Oct 2002
Posts: 2,570
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So maybe I should put you gain nothing and lose a lot in PvP by going prot. Now, if a talent in prot gave challenging shout, taunt, and mocking blow a chance to work in PvP? Hell yes, then we're getting somewhere. That example, currently, isn't though. That's why I tried to break down individual abilities and show why it's pointless. Dunno how successful I was, but /shrug Better then a Utnayan argument. | |
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