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| | #31 (permalink) | |
| Registered User Join Date: Jan 2005
Posts: 5,220
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Fast forward to today, where scatter shot and freezing traps are on the same diminishing returns, and you will not be able to keep range in most cases. With the weapons most warriors have you will be dead in melee range very quickly. It's not the same as it used to be, and warriors are very dangerous now. | |
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| | #33 (permalink) | |
| Registered User Join Date: Jan 2005
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| | #34 (permalink) | |
| There is no internets | Quote:
As opposed to your solution, we get one shot at it and were fucked otherwise. Good solution.
__________________ Not a spelling nazi Definitions of LOSE on the Web: fail to keep or to maintain; cease to have, either physically or in an abstract sense; "She lost her purse when she left it unattended on her seat" Definitions of LOOSE on the Web: not restrained or confined or attached; "a pocket full of loose bills"; "knocked the ball loose"; "got loose from his attacker" Please people, stop adding letters to a 4 letter word, kittens die when you do this. Think of the kittens!!! | |
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| | #35 (permalink) | |
| Banned Join Date: Oct 2002 Location: The NW
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| | #36 (permalink) |
| Spongebob is my bitch Join Date: Dec 2003
Posts: 724
| Last week a co-worker of mine started WoW. He used to come by my desk and make sarcastic comments when he would see I had WoW related stuff on my monitor. So anyways he asked me for some tips on his how to handle talents since his warrior can get them now. To get back at him I told him most warriors leveling up go the protection tree. How fucked up does a talent tree have to be that I can use that as a way to mess with someone?
__________________ Activate interlock! Dynotherms connected! Infracells up! Mega thrusters are go! LET'S GO VOLTRON FORCE! |
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| | #37 (permalink) | |
| Registered User Join Date: Oct 2002
Posts: 2,476
+2 Internets | Quote:
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| | #38 (permalink) | |
| Registered User Join Date: Jan 2005
Posts: 5,220
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Put scatter and freezing traps back on separate diminishing returns sections, and I won't complain about intercept because I'll be able to handle it. The thing about kiting classes against melee is either you win flawlessly (like a mage vs. warrior, they can handle everything you can throw at them) or you lose like a complete noob (mage who burned blink at the wrong time). There's a very fine line between the kiting class becoming God and the kiting class being a waste of space. It can easily go the wrong way and hunters become unkillable - thats not what I want. If I had some way to get hamstring off of me that didn't involve a 5 minute cooldown, the fight would be crazy and actual kiting. As it is it's "can I trap him through the intercept, then kill him before intercept is up again? if so, win, if not, lose." period. | |
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| | #39 (permalink) |
| There is no internets | My proposed changes to warrior tree: TM is an innate talent so that when you change stances you maintain 10 rage. Simple enough without giving us the full benefit of the Tact Mastery talent. Arms Tree: - Bump up the damage done by Improved Rend - Take out Improved Thunderclap: I am not saying thunderclap is useless, I am saying the talent is. - Imp Tact Mastery - retain 15/20/25 rage when switchings stances - Replace with a talent called Precision: 3 pt Talent that allows 1/2/3% to hit I would say change the way weapon spec works, but since Blizzard has finally come to their sense with talent cost decay I am not so much in favor of this idea. - Lower the rage cost of Sweeping Strikes. Fury Tree: IMO it is the only tree which has pretty much 1 through 31 good talents. Only thing I would suggest is increasing the heal effect from Bloodthirst. Protection tree: - Iron Will - Changed to a 1pt talent that allows a player to break fear, stun, charm spell (1pt talent) 5 minute cooldown - Last stand needs to be on a 4 minute cooldown - Remove Imp Disarm - useless - Change Imp Sunder armor - improves threat by 1/2/3/4/5% - Remove Imp Shield bash and replace 1h weapon spec - Imp shield wall - 1pt talent that reduces the cooldown of shield wall to every 15 minutes, still shares cooldown with reck, and ret. (IE cooldown for others resets to 30 even if shieldwall is used every 15 min) - Add Vitality - duh - Add Chromatic Armor - 5pt talent that will give .2/.4/.6/.8/1 pt of resist for every level. - Shield Slam - add 100% chance to silence, and 50% chance to remove buff
__________________ Not a spelling nazi Definitions of LOSE on the Web: fail to keep or to maintain; cease to have, either physically or in an abstract sense; "She lost her purse when she left it unattended on her seat" Definitions of LOOSE on the Web: not restrained or confined or attached; "a pocket full of loose bills"; "knocked the ball loose"; "got loose from his attacker" Please people, stop adding letters to a 4 letter word, kittens die when you do this. Think of the kittens!!! Last edited by Dis : 05-31-2006 at 08:41 AM. |
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| | #40 (permalink) | |||
| Johnny Fucking Headshot Join Date: Jan 2002
Posts: 3,194
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Edit: I'll admit I've had the pleasure of playing the 2 classes that have difficulty with well geared warriors for different reasons. I really don't get where some of you get the idea a hunter should auto-win vs warrior. Perhaps in fantasy land where I can put you in combat at precisely 41 yards away with a trap already down and scattershot and trinket up. I got no problems being weak vs warriors because against cloth and leather classes I can usually do well. I simply don't get why you get such good measures to keep a close range (you'd raise hell if you couldn't as its the only way you can deal damage) but both of our ways of getting 8+ yards are linked on the same DR and you probably think that's a good idea. Please explain why cheap shot and kidney aren't on the same DR when they are both a stun .. yet a disorienting 4 second close range shot is on the same DR as a trap?
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Last edited by Makata : 05-31-2006 at 08:50 AM. | |||
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| | #41 (permalink) | |
| There is no internets | Quote:
Not going to get into symantics with you, but a good hunter will keep a warrior at bay even with intercept/hamstring/int shout. Not to mention certain hunter builds can offset a fury warrior imp intercept. (which is a certain warrior build)
__________________ Not a spelling nazi Definitions of LOSE on the Web: fail to keep or to maintain; cease to have, either physically or in an abstract sense; "She lost her purse when she left it unattended on her seat" Definitions of LOOSE on the Web: not restrained or confined or attached; "a pocket full of loose bills"; "knocked the ball loose"; "got loose from his attacker" Please people, stop adding letters to a 4 letter word, kittens die when you do this. Think of the kittens!!! | |
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| | #42 (permalink) | |||
| Registered User Join Date: Jan 2005
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Completely useless for raiding though, and I just pvp for fun so /shrug. I'd love to hear what hunter builds you think offset a 15s cooldown intercept. Last edited by Cad : 05-31-2006 at 08:45 AM. | |||
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| | #43 (permalink) | |||
| snape kills razorgore Join Date: Jun 2002
Posts: 2,702
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first off, you have to wait up to 30 seconds for intercept. second, you have to have the rage. third, as has already been mentioned, wingclip snares more than hamstring, so you can run away. fourth, there is a "dead zone" that is too far to melee your opponent yet too close to range/intercept. fifth, the whole time a fucking pet can be beating on us. sixth, unless jesus smiles on us we're not going to one or even two shot you when we do catch you, meaning the whole cycle begins anew. your post are absurd.
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| | #44 (permalink) | |
| Registered User Join Date: Oct 2002
Posts: 2,476
+2 Internets | Quote:
![]() Yeah, major pain in the ass. Soon as I see a Hunter at range I know I'm going to have to intercept, at which point he either FD/traps or scattershots me and continues laying in the damage. Oh, and can't forget concussion shot. I love that shit. | |
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| | #45 (permalink) | |
| Registered User Join Date: Sep 2004
Posts: 3,784
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More to the point of the thread, protection should get vitality, it should be high tier, and it should be 10% for 5 points. The new shield slam changes are nice since they buffed them. I'd like to see some form of Shield Discipline come back, that talent was a good protection talent, right now we have a lot of trash. Imp Shield Wall should separate the timer and bring it down to 15-20 minute reuse, that would make the talent worth getting. | |
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