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| | #61 (permalink) | |
| Registered User Join Date: Jan 2002
Posts: 885
| Quote:
But as for the game world itself, I still think having zones let the developers concentrate on a specific area more and put in more detail, and allows them to vary each area as needed. WoW did some nice transitions, but overall I felt all the little details and such that I saw in EQ and EQ2 were still missing from the game world. And im still pissed that I couldn't climb the mountains like I could in the beta. | |
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| | #62 (permalink) | |
| Registered User Join Date: Sep 2002
Posts: 380
| Quote:
The primary limiter in these games in terms of graphics is the other players. Everyone wants to look like a unique and beautiful snowflake so you end up having to set aside lots of resources to handle player models, armors, and their textures. The players are also more polygon dense than the terrain. Consider for example that the zone in EQ with the worst performance was the bazaar. You either get to pick beautiful graphics with 20 people raids or simpler graphics with 200 people battles. Olio | |
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| | #63 (permalink) | |
| Registered User Join Date: Jan 2003 Location: Toronto, Canada
Posts: 38
| Quote:
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