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| | #106 (permalink) | |
| Registered User Join Date: May 2005
Posts: 346
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| | #107 (permalink) | |
| You mean I can change this? Neat! Join Date: Feb 2002
Posts: 9,801
+29 Internets | Quote:
And I haven't seen much mention of him getting the boot from Midway, where he'd gone to work for a year or two on I believe a Gauntlet game. Seriously, the guy is a joke. | |
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| | #108 (permalink) |
| Not So Hopey Changey Join Date: Feb 2002 Location: Axis of Evil
Posts: 2,699
| This book is sure to sell at least five or six copies, but most likely will end up as a texbook in some game theory class in some colleges, there by ensuring the doom of all future MMO development.
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| | #109 (permalink) | |||||||
| Registered User Join Date: Jun 2003
Posts: 573
+2 Internets | Quote:
Tom Hall left id over creative differences before Doom was built. He was on the losing side of an argument with Carmack and Romero about the complexity of the game. He wanted complex, they wanted simple. They won, he left. Quote:
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And it isn't an internet bandwagon thing. I remember hoping that Dai Katana would be great, and then paid very close attention to the entire development cycle, including all the hirings, firings, and ego clashes at Ion Storm. That's Romero's modus operandi and always has been. Deus Ex was a great game, but isn't it odd that Deus Ex had no involvement from Romero? One of the things that hurt Romero the worst back then was the release of Half Life and Unreal. Unreal took the engine competition up a notch, and Half Life took level design and story flow to a new level. I am not saying that id kept up, because their work post-Hlaf Life hasn't been exactly engrossing, but Ion Storm had nothing close, and Romero knew it. Quote:
Romero has great ideas. I don't deny it. So does American McGee. But running the whole show isn't their bag. Guys like Carmack playing boss to guys like romero is how shit gets done. Romero is not a leader, he's a creative individualist with the delsuion that he can coordinate as well as he thinks up cool levels and gameplay. Quote:
Nothing against John Romero. I have heard him speak before, and he has good ideas. If he could latch onto a good team and keep his ego from becoming the Mother Brain, great things would happen. But there lies Romero's issue. That ego is his Achilles Heel. It stops him from being part of what he once was, and how great the Doom games and the original Quake are versus how bad Dai Katana sucked rhino balls speaks volumes about Romero as teammate versus coach.
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| | #110 (permalink) | |
| Registered User Join Date: Nov 2003 Location: Denmark
Posts: 258
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If they had reinvented it all, and made it into starcraft, I'd have been pissed that they called it Quake 2.. When i buy Heroes 5, I expect it to be somewhat like the previous games in the series... funny thing, that. NEWSFLASH: Quake 2 was mostly an upgraded version of Quake 1 !! When you have a market with 300 FPS games, 150 trying something new, and you are making a FPS.. not going for the safe bets to be innovative would be fuggin stupid. | |
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| | #111 (permalink) |
| Registered User Join Date: May 2005
Posts: 346
| The two John's of computer gaming (Carmack and Romero) are really not that dissimilar to the two Steve's of computers (Wozniak and Jobs). Woz and Jobs were the co-founders and driving force behind Apple in the early days. Wozniak was similar to Carmack in that he was mainly responsible for thee code. Jobs was the wild and passionate partner. Woz basically left because of his plane crash, but Jobs was essentially ousted from the company in a manner similar to Romero. So what happened next? Job started NeXT, which was instrumental in the creation of the web, since it was developed on a NeXT box. A little factoid: Most of the Doom code was done on a NeXT box as well. Still, NeXT was never able to break through to the consumer market and Jobs was labelled as a terrible leader. Jokes were made about how poor a leader Jobs was and how he was a no-talent hack who was lucky to be around Wozniak. Then the unthinkable happened. Apple bought NeXT and made Jobs interim CEO. People are definitely singing a different tune about Jobs now. It's not widely known, but OS X is actually a direct derivative of NeXTSTEP. Don't get me wrong. I think Apple wouldn't have existed without Woz and id wouldn't have existed without John Carmack. But I also think they were just as dependent upon Jobs and Romero, respectively. John Carmack was and still is the best in the business at writing game engine code. But he doesn't like computer games and really has no passion for them. He just loves creating the engines. Romero loves games and is a talented programmer (although not on the level of Carmack). I doubt Romero will ever make a comeback like Jobs did, but it doesn't change the fact that he was responsible for a huge portion of three of the greatest PC games of all time. Last edited by Sheaf : 05-24-2006 at 03:18 PM. |
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| | #112 (permalink) | |
| Registered User Join Date: May 2005
Posts: 346
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| | #113 (permalink) | |
| Registered User Join Date: May 2005
Posts: 346
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I'm talking about innovations. Vehicles, locational damage, different health systems like Halo, Counter-Strike type teamplay, stealth-based missions, co-op, interactive environments, etc. The most innovative thing id has done with gameplay since Romero got fired was to make Quake III Arena. Unfortunately for them, it had already been done with Rocket Arena, a mod for Quake1 that came out years before. | |
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| | #114 (permalink) | ||
| Limey Bastard Join Date: Mar 2004 Location: London innit
Posts: 742
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Last edited by Slide : 05-23-2006 at 01:02 PM. | ||
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| | #115 (permalink) | ||
| Registered User Join Date: Jun 2003
Posts: 573
+2 Internets | Quote:
I can't understand why folks don't accept that the Internet just sorta happened. I was playing Zork on a dialup BBS around 1980 (iirc?), and I was on BBS MUDs not too long after that. In reality, the Internet was "invented" the first time two BBS destinations got linked, which happened long before Al Gore was even on the map.
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| | #116 (permalink) | |
| Registered User Join Date: May 2005
Posts: 346
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"Mac OS X is based on the Mach kernel and the BSD implementation of Unix, which were incorporated into NeXTSTEP." "NeXT's OS—called OPENSTEP at the time—was selected to form the basis for Apple's next OS." Or we could go to the entry on NeXTSTEP: "On February 4, 1997 Apple Computer acquired NeXT for $427 million, using the OpenStep operating system as the basis for Mac OS X." NeXT was doing work on the Mach kernel and a BSD derivative at the time. Do your homework NeXT time. | |
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| | #117 (permalink) | |
| You mean I can change this? Neat! Join Date: Feb 2002
Posts: 9,801
+29 Internets | Quote:
Comparing BBS's in the 80's to the internet is like saying that Doom games over modems or LANs really make this whole MMOG thing passe. | |
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| | #119 (permalink) |
| Never Go Full Retard Join Date: May 2002 Location: Hell
Posts: 5,649
| NeXT had nothing to do with the creation of the web; Tim Berners-Lee just happened to make a really bad choice for the OS he wrote the first web server on. Nobody connected to the internet had more than a handful of NeXTs and they didn't want any either, because at the time Sun and IBM were in the middle of their SPARCstation vs. RS/6000 war and just about giving away machines to the schools that pioneered the internet (I was at one of them back then). A few years later, NCSA Mosaic and httpd were written and ported to just about every flavor of unix and it finally took off. PS--What does any of this have to do with Raph Koster? It appears the thread really did end with the revelation that he is the MMOG world's Uwe Boll. Last edited by Vorph : 05-24-2006 at 01:32 AM. |
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| | #120 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 6,441
+61 Internets | I don't know which is more fun...or rather a pleasant release of endorphins. Discussing whether or not Romero is a hack, or Neric pointing out that EverQuest sucked shit and 20 peoples vagina's bursting. Next thing you know someone will post that Brad has even less of an idea of what makes a game fun then Romero and Koster combined and by tomorrow this thread will be at 20 pages. (at 40 posts per page of course, you default gimps are pansies. Pansies I say.) Last edited by Zehn - Vhex : 05-24-2006 at 12:53 AM. |
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