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Old 05-22-2006, 01:25 PM   #61 (permalink)
Ossoi
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Quote:
Originally Posted by zdonovan
SW:G was built in the spirit of UO, I don't think anyone would argue that. On a board filled with EQ vets, myself included, it doesn't shock and suprise me that people flame SW:G to oblivion.
Never played EQ or UO, doesn't mean I couldn't recognise that SWG was terrible
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Old 05-22-2006, 01:41 PM   #62 (permalink)
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Quote:
Originally Posted by WarderX
PS, "grammar" is spelt with two a's, no a-e
Actually that G is a typo. The book is the Rammer of Gameplay. As in, you feel rammed afterwards.
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Old 05-22-2006, 02:26 PM   #63 (permalink)
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Quote:
Originally Posted by Ossoi
Never played EQ or UO, doesn't mean I couldn't recognise that SWG was terrible in my opinion
Got ya covered
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Old 05-22-2006, 02:27 PM   #64 (permalink)
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No, SWG was pretty much straight-up awful.
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Old 05-22-2006, 02:31 PM   #65 (permalink)
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Quote:
Originally Posted by zdonovan
Got ya covered
If it was so great why did SOE feel the need to revamp the game from scratch?

thread over, no further interest in arguing with a Koster/SWG fanboy, next you'll be trying to tell me that fucking Daikatana was a great game.
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Old 05-22-2006, 02:32 PM   #66 (permalink)
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Quote:
Originally Posted by Ossoi
If it was so great why did SOE feel the need to revamp the game from scratch?

thread over, no further interest in arguing with a Koster/SWG fanboy, next you'll be trying to tell me that fucking Daikatana was a great game.
SWG Fanboy? I hated the game. I also have already said I don't like any of the games Koster's been involved with.

My point is you're all morons for saying he shouldn't write a book about game design, when, all he has done is design successful games. Sorry you didn't like them!
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Old 05-22-2006, 02:34 PM   #67 (permalink)
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Since this thread is already on the way to SWG bashing:

Pre-CU SWG was not *that* bad. I have many good memories from the game and I had a lot of fun while I played. Surfing the market for low cost mats, making buff packs and selling the buffs was enjoyable. Running around doing monotonous missions for credits was fun (especially when you were doing the hologrind and would be using a different class every week or two).

The retardedness of making a statement like "No, SWG was pretty much straight-up awful" is right up there with using the word "retardedness."
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Old 05-22-2006, 02:37 PM   #68 (permalink)
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Quote:
Originally Posted by zdonovan

My point is you're all morons for saying he shouldn't write a book about game design, when, all he has done is design successful games. Sorry you didn't like them!
Do you really think SWG sold so many units thanks to Kosters design.

Here's a hint, George Lucas could slap the Star Wars name on a box full of elephant shit and it would sell.

Quote:
Originally Posted by Jabberwhacky
Pre-CU SWG was not *that* bad. I have many good memories from the game and I had a lot of fun while I played. Surfing the market for low cost mats, making buff packs and selling the buffs was enjoyable. Running around doing monotonous missions for credits was fun (especially when you were doing the hologrind and would be using a different class every week or two).
Yes because when I watched the original Star Wars trilogy I always imagined what it would be like to be one of those crazy Rebels who saved the galaxy with their awesome +2000 to constitution buff packs.

Last edited by Ossoi : 05-22-2006 at 02:39 PM.
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Old 05-22-2006, 02:47 PM   #69 (permalink)
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Who the hell do you think you are? You think you're so special that YOU get to save the GALAXY when HUNDREDS OF THOUSANDS (if not millions) of other people want to do the same? Bueller? Bueller?

You want to save the galaxy, go play fucking Jedi Knight or KOTOR. You want to live in the Star Wars Galaxy, be content with your Redshirt role. I am, and that's why I enjoyed my time in SWG.
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Old 05-22-2006, 02:52 PM   #70 (permalink)
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Man, Neric's a fucking moron. To claim that you know exactly what is and isn't fun is so beyond retarded.
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Old 05-22-2006, 02:56 PM   #71 (permalink)
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Quote:
Originally Posted by Jabberwhacky
monotonous ... fun

I sense a disturbance in the force
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Old 05-22-2006, 03:00 PM   #72 (permalink)
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Oh come on, these are MMORPG's we're talking about. Monotony *can* be fun when you have that carrot dangling in front of you. I am most certainly not the only one who enjoys sitting down and slaughtering a camp of Satyrs 6 times over to ding 52 and get your new spells/weapons/etc. It gets old after a while, yes; but the fact remains it started out being an enjoyable experience.
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Old 05-22-2006, 03:14 PM   #73 (permalink)
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Quote:
Originally Posted by Sheaf
Romero made one bad game. One.

He was instrumental in taking undeserved credit for some of the best games of all time (Doom, Wolfenstein 3D, Quake, etc.) Think before you post.
Fixed. I think it was pretty apparent when he got kicked out and had to actually make a game himself instead of relying on all the rest of the people at ID who the actual brains behind the games were.

Oh, and I'd never play a game made by Ralph Koster, but different strokes I suppose.
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Old 05-22-2006, 03:14 PM   #74 (permalink)
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Haha, idiots arguing whether or whether not EQ was fun. Haha, idiots arguing their opinions thinking they are facts.

Ha
Ha
Ha
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Old 05-22-2006, 03:34 PM   #75 (permalink)
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Quote:
Originally Posted by Gnome Eater
Fixed. I think it was pretty apparent when he got kicked out and had to actually make a game himself instead of relying on all the rest of the people at ID who the actual brains behind the games were.
Actually, I think it was pretty apparent that Romero and Carmack made a great team. Neither alone has had anywhere near the success they had together. You certainly can't say id has done well without Romero, so it's pretty obvious that he was a key component in those early days when he was a co-founder and one of the only employees.

Remember, Romero was fired by Carmack. Carmack is semi-autistic and doesn't even enjoy video games that much (unlike Romero, who has a deep passion for them). He ends a lot of sentences with a mechanical hum. In my opinion, he's not quite right in the head.

But it's really stupid for some random forum surfer to put down one of the greatest game developers of all time simply because he was the figurehead of the Daikatana team. You probably know nothing about him and his involvement in creating games.

I think Mark Rein, vice president of Epic Games, said it best when talking about Doom3: "If they're going to do DOOM then they should bring back John Romero and Tom Hall. Those were the main guys behind the design of DOOM. They were the soul of DOOM. id needs to get back to making games with more soul."
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