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| | #17 (permalink) | |
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,927
| Quote:
"Fun" isn't the reason why marathon runners keep running and if you ever camped stuff like a Glowing Black Stone or Pearl Kedge Totem or worked your ass off to get a serverfirst kill, you know that EQ much was closer to running a marathon than it was to Diablo. The key word is "ambition"....
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident - Arthur Schopenhauer | |
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| | #18 (permalink) | |
| 100% Pure Soy Monk Join Date: Mar 2002 Location: Ft. Lauderdale, FL
Posts: 5,968
+6 Internets | Quote:
Well I liked EQ because it was fun. I had a good time playing and making new friends. The game had a lot of tedious shit, but it also had a lot things fun about it. I must be some kind of sicko! | |
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| | #19 (permalink) |
| Hard Rock Hallelujah Join Date: Apr 2003
Posts: 6,786
| the point is that various activities in MMORPGs are not fun. The difference is that you can put fun into it by adding the social aspect, aka grouping while farming. That's the main problem I have with highend WoW right now, too much of the farming is done solo. Herbalism, Mining, Fishing and gold is best done solo, especially the harvesting skills can't even be done in a group. 5 man dungeons could greatly improve this, dire maul has already given a good example for mining. Now if the trash coughed up a bigger amount of cash, you might actually run 5mans for the gold and shards. Outside raids and PVP, WoW is so solofriendly, it has become antisocial. |
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| | #21 (permalink) | |||
| Registered User Join Date: Jun 2003
Posts: 536
| Quote:
Quote:
A great example was gearing your guild in NToV gear. It took a long time, even for the uberguilds. Clearing all the way through Vulak was no small task, but how many times did we all do it? And of those times, how often did you personally spend the DKP to get a drop? Did it matter? I don't know about you, but killing NToV dragons and doing the AoW cycle never got boring for me. And PoP was a good time, especially relearning necro play with aggro kiting. EQ was fun for me for close to 3 years, and no game as held me attentive that long before or since. You may have hated EQ and still played it out of ambition, but I had loads of fun playing the game. When it stopped being fun, I stopped giving SOE money. I give them money now for EQ2 because it's fun. When that fun stops, I'll stop paying for it. It takes a colossal moron to spend vast amounts of time and a continual stream of money to voluntarily play a game they have absolutely no fun playing.
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| | #23 (permalink) | |
| Registered User Join Date: Nov 2004
Posts: 383
| Quote:
If the credits had rolled after killing Nagafen I would look back on EQ very little negative to say about it. | |
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| | #24 (permalink) | |
| Touching things that shouldn't be touched. Join Date: Feb 2002 Location: Ft. Lauderdale, Fl.
Posts: 1,607
| Quote:
Neric, You don't determine what is 'fun' for me or anyone else. Fun for me is chugging a 1/5th of jack, and driving down the highway at top speed while trying to solve a Rubik's Cube. Maybe fun for you is getting anally massaged by a hairy man-behemoth. We all have our own terms of fun, and EQ was most definitely fun. Exploration was fun in EQ. Grouping was fun in EQ. TIME TO SLAY THE DRAGON was fun in EQ. | |
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| | #26 (permalink) |
| Registered User Join Date: Nov 2004
Posts: 383
| Imo... All these MMOs need to set a beginning and end for their games and stick to it. I'd much rather see great, complete, polished games released on a scheduled similar to console RPGs. The current MMO template is to launch with 3 months worth of content, patch in 3 more months - 3 months to late and repeat. By the two year mark you have a game with 1 year of content that should have existed at release and the core systems are starting to pop rivets under the stress of content unimagined during the tuning of official beta. A 2-year MMO is becoming equivalent to the fourth season of a once "hit" TV show or the third sequel to a gimmicky movie franchise. |
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| | #27 (permalink) | |
| Banned Join Date: Oct 2002 Location: Springfield, Ohio
Posts: 1,685
| Quote:
If you made a lot of money like Raph once did, you'd know that. | |
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| | #28 (permalink) | |
| aka Tantrik Join Date: Apr 2002
Posts: 342
| Quote:
Wasn't fun watching a pothead guildmate charge Sontalak solo when he thought the rest of us were going in too. Fun was nowhere in sight when me and some guildmates would help rescue a newer guild from a bad Fear break. Fun was being held hostage when I used to roam around PoGrowth on my non-kos pally just soaking in the atmosphere. I see your point... | |
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| | #29 (permalink) | |
| Registered User Join Date: May 2005
Posts: 299
| Quote:
He was instrumental in creating some of the best games of all time (Doom, Wolfenstein 3D, Quake, etc.) Think before you post. | |
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| | #30 (permalink) | |
| Banned Join Date: Oct 2002 Location: The NW
Posts: 3,497
| Quote:
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