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Old 05-24-2006, 09:59 AM   #406 (permalink)
Asmadai
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Hahaha was looking thru the cursed database for new 1.11 items, found this and it made me giggle:

http://www.curse-gaming.com/en/wow/i...r-storage.html
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Old 05-24-2006, 10:39 AM   #407 (permalink)
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I hope it's real, just because it's the greatest item I've ever seen.


Edit: http://www.curse-gaming.com/en/wow/i...icy-grasp.html

Indalamar was the Nurfed warrior who got Bloodthirst 1.0 nerfed in beta. Hmm.

Last edited by Kasonic : 05-24-2006 at 10:47 AM.
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Old 05-24-2006, 10:56 AM   #408 (permalink)
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Quote:
Originally Posted by Kasonic
I hope it's real, just because it's the greatest item I've ever seen.


Edit: http://www.curse-gaming.com/en/wow/i...icy-grasp.html

Indalamar was the Nurfed warrior who got Bloodthirst 1.0 nerfed in beta. Hmm.
Haha, good catch there. I haven't thought about the "awesome" changes in a while. Funny thing is, the original version of bloodlust would have almost no impact on endgame PvE(buff only lasted 15s, right?). Sure, it would rape PvP, and would be quite nice for farming. I could see some nice strats in pvp centered around actually killing the warlock's pet first!

Wish we could have old cleave and old slam back though
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Old 05-24-2006, 12:51 PM   #409 (permalink)
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That whole calculation is so off it's not funny.

Sppsst... Honor gain per week is dependant upon standing not CP. Sppssssst... Even on medium pop servers on the long wait side people earned over a million a week... sppsst... And if there're games running 24/7... even casual-ish players can earn a lot more than that in a week. let alone the 99.5%+ all daaaay idiots like myself.

You basically said you did the calculations based on cp per week, which has nothing to do with rank gain.

edit: unless you're basing that on a hypothetical non-competition, which if you are, i shoulda read some more previous posts.

Last edited by Schatze : 05-24-2006 at 12:59 PM.
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Old 05-24-2006, 07:32 PM   #410 (permalink)
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No one is sure if it's a bug or a nerf, but escape artist can now FAIL.

What. The. Fuck.

That is utter bullshit if gnomes get the only racial that can fail. Lets add the chance for warstomp to miss, wotf to do nothing, stoneform to not work, shadowmeld to not work, etc.
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Old 05-24-2006, 07:45 PM   #411 (permalink)
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*If* it can fail, I'm about 95% sure that would be a bug.

Of course, even if it can fail I'd still trade most of my troll racials for it=P
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Old 05-24-2006, 07:46 PM   #412 (permalink)
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I still can't believe how much people complain about epic-level PvP balance when it's irrelevant. Epic-level, high-skill PvPers don't fight each other. Why spend an hour eeking out a tough match against an even opponent when you can /afk out and get five times the honor whipping up on 10 newbie PUGs in the same time frame?

Maybe I'm just bitter. In my last TWENTY AB and WSG matches, I have received a grand total of six HKs. Six. That's how Horde-dominated my server is, you don't just lose, your entire raid group can't even get a single kill over half the time. Blizzard really needs to fix the whole damn system, I'm sick of playing nothing but two-minute 2000-0 unwinnable matches.
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Old 05-25-2006, 06:47 AM   #413 (permalink)
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Quote:
Originally Posted by Xequecal
I still can't believe how much people complain about epic-level PvP balance when it's irrelevant. Epic-level, high-skill PvPers don't fight each other. Why spend an hour eeking out a tough match against an even opponent when you can /afk out and get five times the honor whipping up on 10 newbie PUGs in the same time frame?
They do & have a lot of fun at it, but only if they've finished the Honor grind and are just PvP'ing for fun. Most of our regular PvP'rs aren't worried about the grind anymore, and we look forward to getting matched against the top alliance guilds.

They just really need to ditch the decay system, and reward you more for harder fights.
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Old 05-25-2006, 07:03 AM   #414 (permalink)
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Quote:
Originally Posted by Xequecal
I still can't believe how much people complain about epic-level PvP balance when it's irrelevant. Epic-level, high-skill PvPers don't fight each other. Why spend an hour eeking out a tough match against an even opponent when you can /afk out and get five times the honor whipping up on 10 newbie PUGs in the same time frame?
We rarely pvp, and when we do, its to beat the "ALLIANCE CP TEAMZ!" with 3 druids, 2 paladins in WSG. Usually trounce them something nasty too.
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Old 05-25-2006, 08:32 AM   #415 (permalink)
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Quote:
Originally Posted by Fendryl
They do & have a lot of fun at it, but only if they've finished the Honor grind and are just PvP'ing for fun. Most of our regular PvP'rs aren't worried about the grind anymore, and we look forward to getting matched against the top alliance guilds.

They just really need to ditch the decay system, and reward you more for harder fights.
I have a feeling that the whole WoW PvP system started out as an armchair design, and has yet to be fixed. GG theory. Honor decay is a prime example. Sure it might have sounded good as an idea, omgwowz, just like all the other PvP system design ideas, but in reality the PvP system blows in so many ways, and honor decay is one of those ways.
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Old 05-25-2006, 09:33 AM   #416 (permalink)
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We're going to be making two new upcoming changes to instances in Patch 1.11:

--First, by popular demand, we'll be removing the resurrection timer in instances. This includes dungeons, battlegrounds and raid instances.

--Second, we're going to have to institute an anti-exploit measure on certain encounters. Certain encounters (almost entirely raid bosses) will prevent people from zoning into the instance while that encounter is engaged. If you attempt to zone into the instance while that encounter is engaged, you will be resurrected at the entrance (outside). We will be making adjustments to the entrances to Molten Core and Blackwing Lair to compensate for this. Combat resurrections, soulstones, reincarnate etc. will still work fine. This is primarily to combat graveyard rushing in instances. Again, this will only be on a few select encounters, almost entirely limited to raid bosses.
About time. Will resolve alot of the nagging bugs associated with having to auto-release.
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Old 05-25-2006, 09:36 AM   #417 (permalink)
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Originally Posted by Elerion
There's so much bullshit in this thread.

The main difference between PvE and PvP gearing is that when gearing up through PvP, you can't piggyback. Your character has to go R1-whatever, and it takes you a certain amount of time (assuming you don't lose).

In PvE, you can piggyback like hell. You can join an AQ40 guild and be a useless son of a bitch and pull out a full BWL set in a few months with minimal work. That's the nature of PvE raids.

But arguing that getting R14 takes more time than gearing up in BWL/AQ/Naxx assuming you don't piggyback? Bull-fucking-shit. I know what R14 means. I was R11 and our guild has 8 GMs. Ranking to 14 takes a lot of individual time. But before that raid guild could clear those dungeons regularly there were a bunch of guys learning MC, then BWL, then AQ, spending a fuckton of time along the way. Their leaders were spending hours upon hours making strats and loot systems. Their full time players spent horrible amounts of time farming potions. The time needed is reduced as time goes on and strats are readily available and gear level from 10-mans increases, but raiding still is a hell of a lot more time consuming as a whole.
And by all this you mean look up strats and kill all of BWL on the first 1 or 2 tries on each boss? Yawn.

A solid 40, by way of the internets, could do the ZG/AQ20/MC/BWL/AQ40 progression relatively fast if they knew who should get what gear, had all the strats, and etc.

The "time grind" required of those 40 folks is simply minimal compared to the time grind they'd need to pull to get epics out of PVP, any way you slice it. Total man-hours, ***because this time is to be spent consecutively and has the threat of decay as well as loss if you underperform in any given week***

Thanks and all to the pioneers, but the game takes on a rather different face when you have a video strat for each boss as well as gear / consumable requirements all detailed out for you.

Coming from a semi-casual PVP guild, its just completely fucking obvious that raiding yields better loot / time than actually pvping, essentially because I can take a break from PVE for 2 weeks but doing so in PVP at higher ranks easily means blowing a month+ of progress.

PVE is a linear progression as your raid gains power.

And yes, "total CP" means shit. Any cp group simply gets above a baseline and then sets things off in tiers. Standing is what matters week to week, and all it takes is someone to botch their CP in a week by going high or low and the order gets completely screwed and people get set back 2-3 weeks. The CP farming groups generally have no competition, because those groups are the ones doing PVP "the most."

I also couldn't keep up a decent pve raid schedule and pvp. It was all or nothing. Yet, pve affords you the luxury of timers and limits so that you can say "Yay, I'm done" and go off and solo crap or pvp. I suppose an appropriate analogy is if you didn't do BWL in a week and somehow lost progress in there? Doesn't happen, huh?

So many things could be done, and have been detailed on these very boards since the honor system went in:

~ capping CP in a day / week.
~ shorter term rewards (so you lose them week to week, who's top turd this week?! Fun. Get "mega uber items" for the week, etc.)
~ linear progression (who has done the most over a long period of time? It pains me to see someone with 1/5th the HKs that I've gotten in the top ranks while I'm at the bottom, simply because they did it in a compressed amt of time.)

The idea here is to set up 3 tiers of pvp reward:
1) the quick reward - do good in a week and get stuff
2) the long haul - who is the best "since the beginning"
3) the constant torment - current system

#1 hasn't happened for fear of prioritizing people with 24/7 playtime
#2 hasn't happened for fear of ostracizing people who are newer
#3 hasn't happened (for me) because you'd frankly have to be retarded to subject yourself to it

Last edited by frott : 05-25-2006 at 09:40 AM.
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Old 05-25-2006, 04:47 PM   #418 (permalink)
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Personally, I had more fun ranking up back when the honor system was new, before BGs opened. Back then any anti-social player could compete by just flying into TM and putting in some time. Now a days you need to be connected to a social network of the best PvPers to acheive the highest ranks. Waiting lists to get into the best groups are common. I basically said F the honor system when I needed to be put in a waiting list on top of the queue to rank.

What I think they should do is remove diminishing returns on kills in Alterac Valley. It would be much more difficult to exploit there, due to not being able to queue as a group and the 80 people in the zone.
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Old 05-25-2006, 11:44 PM   #419 (permalink)
Quineloe
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I thought datamining was made impossible?
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Old 05-26-2006, 12:00 AM   #420 (permalink)
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Quote:
Originally Posted by Quineloe
I thought datamining was made impossible?
Neo plays WoW
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