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Old 05-25-2006, 12:17 PM   #61 (permalink)
Laerazi
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I think that's still one of EQ2's biggest downfalls; it's almost impossible to gimp yourself, or stand out of the crowd. When I played the game, no matter what armor I equipped, as long as it was level appropriate then the stats of the item didn't make that much of a difference. Obviously you'd try and get items with the best stats, but in the end your effectiveness wasn't improved so dramatically that it was even worth going the distance to get that awesome rare drop.
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Old 05-25-2006, 12:38 PM   #62 (permalink)
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I find that all the leather armor I get for quest as a warden all have the same stats on it. My lvl 20 armor quest helmet has 4 str 6 sta and some resist while the lvl 30 armor quest helmet has 6 str and 9 sta with about 50 more for the resist. Every piece is the exact same type of upgrade.
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Old 05-25-2006, 01:20 PM   #63 (permalink)
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Quote:
Originally Posted by Laek
I find that all the leather armor I get for quest as a warden all have the same stats on it. My lvl 20 armor quest helmet has 4 str 6 sta and some resist while the lvl 30 armor quest helmet has 6 str and 9 sta with about 50 more for the resist. Every piece is the exact same type of upgrade.
Yes, pretty much all armor has the same set of stats per piece. It's incredibly boring, and a testament to the laziness of the item design team, whoever they are.

And to Zuuljin, holy shit. I knew gear sucked, but that's pretty ridiculous how little of a difference it makes.

Noah and others on here have basically said the same thing, you upgrade to items with seemingly way better stats and armor, and it only amounts to a minute increase in how tough and damaging you are.

Like I've said ten times on this board...EQ2 has tons of great features, but the game itself is pretty damn dull.
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Old 05-25-2006, 01:55 PM   #64 (permalink)
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I dunno about that, I would say taking twice as much damage and being hit twice as often is a pretty big deal when you aren't fighting sissy solo mobs. In the case of a plate class though, only shields and +defense will up your avoidance much. You also appear to be in offensive stance, which is a pretty big defense hit.

The difference becomes pretty massive on ^^^ mobs. As in, one-rounded.

Now, one thing that is true is the difference between the tiers isn't so grand. Many legendary items can be found that are nearly the best for their slot. (Fabled is top tier and raid-only for the uninitiated) Fabled just tends to round you out better, and give you resists that allows you to ditch your jewelry.
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Old 05-25-2006, 01:55 PM   #65 (permalink)
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Since I solo alot of the time and play a warden I thought I would focus on int as one of my most important stats since its supposed to help with nuke dmg. By buying and questing for a bunch of items my int went from 30 to 65 in 1 level. It hasn't made a difference what so ever in my nukes. I wasn't expecting a huge change but for doubling a stat I thought I would see some difference.

I feel exactly the same about it having alot of great features. I really wish my guild would have played EQ2 instead of WoW cause I think it has alot more going on then WoW does for an all around type of guild.
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Old 05-25-2006, 02:03 PM   #66 (permalink)
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I hear alot less bitching from PvPers about "omg, fight me 1v1 without your fabled gear pussy" in EQ2. Atleast it has that going for it.
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Old 05-25-2006, 02:13 PM   #67 (permalink)
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Quote:
Originally Posted by Kreugen
I dunno about that, I would say taking twice as much damage and being hit twice as often is a pretty big deal when you aren't fighting sissy solo mobs. In the case of a plate class though, only shields and +defense will up your avoidance much. You also appear to be in offensive stance, which is a pretty big defense hit.

The difference becomes pretty massive on ^^^ mobs. As in, one-rounded.

Now, one thing that is true is the difference between the tiers isn't so grand. Many legendary items can be found that are nearly the best for their slot. (Fabled is top tier and raid-only for the uninitiated) Fabled just tends to round you out better, and give you resists that allows you to ditch your jewelry.

That may be since I dont have alot of experience vs higher end mobs. But since I spend more of my time soloing then not, as do alot of people who play, gear comes across as being pretty worthless to me. Perhaps they just need to buff up solo mobs then? I dont know, but for new players soloing their way up (since most of the playerbase is higher level) it sure gives the impression that gear is worthless and doesnt instill that incentive to keep playing to get that better gear, since it wont matter till the high end anyhow.
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Old 05-25-2006, 05:14 PM   #68 (permalink)
Kreugen
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Quote:
Originally Posted by Laek
Since I solo alot of the time and play a warden I thought I would focus on int as one of my most important stats since its supposed to help with nuke dmg. By buying and questing for a bunch of items my int went from 30 to 65 in 1 level. It hasn't made a difference what so ever in my nukes. I wasn't expecting a huge change but for doubling a stat I thought I would see some difference.
Is your int capped? Stats cap at 7xlevel + 30. Most things in the game work on that formula.
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Old 05-25-2006, 05:45 PM   #69 (permalink)
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I agree about the gear not meaning much. I seriously went from 15 - 32 or so with gear with no stats. As a necro, I was still soloing amazingly well. Once I finally bought some gear and got some nice drops/quest rewards...it didn't change a thing. I went from having all but maybe two or three of my gear slots being items with no stats, to full stat items and it did nothing =x

I want to be excited about getting an upgrade. Maybe that has something to do with why people start the game and get bored. They don't feel the drive to discover new gear and go to new dungeons because it doesn't matter as long as they just level up. Hmm.
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Old 05-25-2006, 06:27 PM   #70 (permalink)
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You're a kneegrow though. I trio'd with a necro and the sumnabitch NEVER upgraded his gear. Meanwhile I was broke from having to buy a new suit, sword and board every 10 :/ and hex dolls were horribly overpriced...bah.
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Old 05-26-2006, 02:19 AM   #71 (permalink)
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Gear as a whole (including master spell books) seems as big as a deal as WoW, it's just that there are caps. ie, 520 in any stat is as good as you'll get, and 6000 or so mitigation will cap you on any mob you'll be killing until the next level cap increase. Of course, then there's debuffs so... really depends on the mob.

I think the main thing that makes gear weak is the fact that upgrading your spells is so goddamn huge, for any class. A 20% better weapon will only up your DPS by a pinprick, wheras in WoW or EQ1 you and everyone running damagemeters will certainly notice. And there sure as shit is no equivalent to adding a point of damage on your mainhand like the EQ1 rogue. But hey, spells are gear too, you just can't show them off as easily, and we're gonig to be capped at 70 for a long, long time.
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Old 05-26-2006, 02:45 AM   #72 (permalink)
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Ya wouldnt wast much money on gear untill late on but spend it on adept 3's and masters. Buy them as near the level you get them (most spells upgrade every 14 levels) and you will see a vast ammount of diference. Untill 50+ gears isnt a big deal especially if you are well kitted out on adept 3/masters
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Old 05-26-2006, 11:34 AM   #73 (permalink)
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Eh, on a PVP server gear is a pretty big deal so far. Especially resists...

I can see what you guys mean on PVE servers, though. They aren't that big of a deal, but better armor does help.
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Old 05-26-2006, 12:47 PM   #74 (permalink)
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Quote:
Originally Posted by Bristlebane
Yes, pretty much all armor has the same set of stats per piece. It's incredibly boring, and a testament to the laziness of the item design team, whoever they are.

And to Zuuljin, holy shit. I knew gear sucked, but that's pretty ridiculous how little of a difference it makes.

Noah and others on here have basically said the same thing, you upgrade to items with seemingly way better stats and armor, and it only amounts to a minute increase in how tough and damaging you are.

Like I've said ten times on this board...EQ2 has tons of great features, but the game itself is pretty damn dull.
The itemization reminds me of WoW's bullshit. As a rogue I was constantly in "of the monkey" shit which basically gave me a few more AGI and STA, so boring. I can't believe developers aren't more in tune with how much items mean to people. The only thing you really notice improvements are seems to be weapons, I can't imagine playing a caster in an MMO these days... seems so dull to not really see improvements when you get shit (outside of being able to cast a spell more times or whatnot).
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Old 05-27-2006, 12:53 AM   #75 (permalink)
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found this funny

didnt thikn this really deserved a thread of its own so just popped it into this eq2 thread. seems some ofthe devs at soe have a sense of humor(?), as this was translated from orcish (inverted at that) by some dude (same guy's been translating various scribbles in the game all over the place). apparently the person mentioned is a former soe dev who left to join sigil ahah

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