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| | #46 (permalink) | |
| TrL FtW Join Date: Sep 2002 Location: LA
Posts: 227
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| | #47 (permalink) |
| Registered User Join Date: Aug 2002 Location: Paris
Posts: 326
| Iirc, EQ2 timeline is not the same timeline as in EQ1. I think the two timelines separated in PoTime, so god returning would not be such a problem if that's indeed the case. If any lore junky can confirm that...? |
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| | #48 (permalink) | |
| You People? Join Date: Jan 2004 Location: Hawaii
Posts: 4,733
+5 Internets | Quote:
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| | #49 (permalink) | |
| Lord of the Dance Join Date: Apr 2002
Posts: 6,011
+26 Internets | Quote:
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| | #50 (permalink) | |
| Army Football forever!! Who needs wins, anyway?!? Join Date: Feb 2005 Location: PA
Posts: 781
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| | #51 (permalink) | |
| Noob Join Date: Nov 2002 Location: State of Confusion
Posts: 842
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Really though Gods were of dubious useage in EQ, a couple of tradekskilled items, and getting you KOS in various places that being agnostic kept you safer in. Only time I ever picked one was when I was forced to due to playing around with a class that couldn't get around it. and its not like that ever made much of a difference
__________________ Murder! meyhem! kitties! | |
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| | #52 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 1,588
| Every person I know who keeps going back to EQ2 inevitably quits a month or two later - - but some have re-joined 3 or 4 times now (including some people who have been very vocal about it on these forums.) I'd like to think this new Gods thing will make it worthwhile, but I just can't see it. I'd like to even offer up an explanation of the why the game isn't that fun, but I can't put my finger on it. It's got so many great features, and I've never seen so many of said great features put in at such an alarming rate...but it can't keep me or anyone I know playing. Loot is spectacularly dull, for one thing. |
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| | #53 (permalink) |
| Walker told me I have AIDS Join Date: Jan 2003 Location: In da FACE!! (two times)
Posts: 2,409
| Loot is what kills it for me, that is until I started on the PvP server. The difference between a twinked lvl 20 and a regular lvl 20 is *staggering*. One or two pieces of fabled gear won't have that much of an effect, even if it's a weapon, but when you put on a full suit of legendary/fabled armor and have all your skills at Master 1, you're like a good two times stronger than someone without all those. Course, this just amplifies the "boring loot" syndrome when you aren't filthy rich and can not afford to have all legendary items and master skills. There's really not much point in saving up your hard earned plat to buy that Fabled breastplate when it just adds ~20hp/power and maybe 3-5 stats. It's not necessarily all or nothing, but the curve is extremely steep. |
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| | #54 (permalink) |
| Banned Join Date: Feb 2002 Location: BC, Canada
Posts: 1,599
| I'll be honest and admit that I hate dealing with the economic aspect of MMO's. In EQ1 you needed a bit of plat to buy your gear leveling up, but once you were max level in a good raiding guild after kunark came out and especially after velious, you could get all the gear you needed as no-drop raid loot or quest items. There was no real need to amass currency to buy equipment, pay for repairs, consumables, etc etc except water and food, arrows etc which were trivial in cost and coffins and vox staves and stuff, which the guild bank usually handled. The side effect of this was massive inflation to the point where most good items cost scores or hundreds of thousands of platinum. In games like WoW and EQ2 it seems the developers are happy to solve this by requiring that even max level players keep a large, sweaty wad of money in their bank at all times for repair costs, consumables, buying fabled armor, epic mounts etc. In EQ1 you farmed for AA experience, but to me this wasn't nearly as bad because once you spend AA points, the ability is useful forever. This is a major sore point for me and probably not a few other gamers who have the skill to play MMO's are the raiding level but not the motivation to spend 20 hours a week farming for gold/plat in order to stay competitive, and refuse to participate in the secondary market. |
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| | #55 (permalink) |
| Registered User Join Date: Jan 2002
Posts: 884
| Yeah, as far as loot goes in EQ2, when you're browsing the market I haven't seen a single item that made me thing 'wow, I wish I had money'. Maybe a master spell or two, but people price those things so high, and they're only usable for a few levels anyways before you get the upgrade that it just seems stupid to bother. I would really like to see the spell system revamped a bit, they have what, 6-8 levels of each spell available, but you outgrow them so quick it just seems pointless. Anyways, playing the market in EQ2 and WoW is so simple. I've got quite a bit of money just sitting in the bank doing nothing. Nothing to buy. Tradeskill items fuel everything it seems. |
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| | #58 (permalink) | |
| Registered User Join Date: Apr 2002 Location: Butt Hugging Moose Jockey
Posts: 4,968
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that article reminded me of the /pizza thing. I wish I had tried it when I was subbed. | |
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| | #59 (permalink) | |
| So there's this plane on a treadmill... Join Date: Jan 2005 Location: Southern California
Posts: 2,858
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Nothing you couldnt do by just minimizing EQ and opening up Pizza huts webpage on your own. Would have been much cooler if you could just charge the pizza to your station account and order it from in the game. But alas, it was more of a gimmick. | |
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| | #60 (permalink) | |
| So there's this plane on a treadmill... Join Date: Jan 2005 Location: Southern California
Posts: 2,858
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I fought single solo mobs, lvl 58, 60, and 63 with a single down ^. Now from looking at the screens, your equipment obviously helps, I'm not denying that. But it doesn’t make THAT big of a deal. Keep in mind that I have NO armor whatsoever equipped. Not just crappy armor, but NO armor. I was still able to solo all the way up to lvl 63 down^ (probably could have done a lvl 61 or 62 normal solo mob, but couldn’t find any at the time) with no gear. Stuff like this wouldn’t fly in EQ1. I'd also like to mention that after lvl 63, even in full gear the mobs are pretty hard to kill, mainly because of resists. So with or without armor, I can just about solo the same friggin mobs! Its for this reason why I believe armor is so dull. It just isnt that effective. If this is the difference between full armor and no armor, then you can imagine how just about worthless upgrading a single piece of armor would be. The only pieces of armor that I get excited about are those with effects. The cobalt BP for instance procs a 70 pt heal every 2 seconds for about 16 seconds. Without that heal, my full armor SS's would have actually been closer to my no armor pics. Now I dont know about all the fabled raid gear, but since the majority of people playing, and starting, dont have the uber raid gear, I feel this is a pretty good representation of how armor is perceived in the game. Another reason I believe that add's to the dullness, is you gain WAY to much power per level. There really is no point in upgrading your gear that often, because gaining 1 more level will do just about as much as an entire set of better gear. Contrast to EQ1 where level was not THAT important, if you had solid gear to take hits. I remember lvl 60-62's tanking better then some lvl 65's vs giants in BoT. But this time around even a poorly equipped (i might even say naked) lvl 60 will outtank a decently equipped lvl 55-57 tank. Id say the powerband in EQ1 was 80% gear, 20% level, and in eq EQ2 its 20% gear, 80% level. I remember a driving force in EQ1 was the thought that if I could just get that better piece of gear, I could go back and wtfpwn older content that beat the crap out of me. But in EQ2 theres no need. After about 6-7 levels, you can go back and solo group content, or even raid mobs. I just dont see a need to upgrade my gear, when I can just level and do whatever I wanted to do 10x easier. Last edited by Zuuljin : 05-25-2006 at 01:55 PM. | |
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