|
| |||||||
| |
| View Poll Results: Have you ever bought in-game currency? | |||
| Yes | | 880 | 45.86% |
| No | | 1039 | 54.14% |
| Voters: 1919. You may not vote on this poll | |||
![]() |
| | LinkBack | Thread Tools | Search this Thread | Rate Thread | Display Modes |
| | #212 (permalink) | |
| Banned Join Date: Nov 2003 Location: n/a
Posts: 1,607
+1 Internets | Quote:
You and yours are the problem since you are the market plain and simple. And no I can't stop you nor can game developers since ways will always be found. Just stop the rationalization crap that what you do is hunky dorey and doesn't hurt anyone or the game. Though I wouldn't compare it to robbing banks, it still does screw these games as I gave plenty examples prior. And no I can't convince you otherwise anymore than I could convince bank robbers to stop robbing banks by posting on a website forum. | |
| | |
| | #214 (permalink) |
| Conquest Join Date: Mar 2002 Location: Switzerland
Posts: 4,669
+9 Internets | the raid factors are the followings: how much you die, how much damage you take, how much consumables you use, the quality of your gear, how much money you gain. In MC the different factors of the equation were pretty well ponderated. You die less through learning and through getting better gear, you also use less consumables over time, you get more and more money as you kill more and more of the zone and then get more and more BoE gear no one needs. So if at first raiding costs a lot of money, over time, even if your gear improves, you manage to stay afloat and then even gain money. My understanding is that in AQ the money gain is lower than in MC while the damage taken is bigger, the need to use consumables still very high and the gear significantly more expensive to repair. This gives very little to no hope to one day stay afloat financialy when raiding there. EDIT: So if this tendency goes on for the next tier of gear a situation that is annoying right now may become extraordinarily annoying when learning the next tier of content and beyond.
__________________ -retrosabotage- Last edited by Szlia : 05-20-2006 at 10:18 AM. |
| | |
| | #216 (permalink) | |
| You can't blame women for what they do wrong in the same way that you can't blame a dog for what it does wrong. Join Date: Sep 2002
Posts: 1,362
| Quote:
Makata would rather risk killing people than farm gold. I applaud his moral objectivity. | |
| | |
| | #217 (permalink) | ||
| Registered User Join Date: Sep 2003
Posts: 761
+1 Internets | Quote:
__________________ Quote:
| ||
| | |
| | #218 (permalink) | |
| Defenately Rediculus Join Date: Aug 2005
Posts: 593
| Quote:
Or are you saying that raiding is too hard to not die a million times, or burn through lots of consumables... wasn't there a term for that kind of game play... something along the lines of Zerg... It's a sad day when you come to the FoH boards to read people bitch about how some retadedly simple and painless death penalty is too much for them to handle so they have to go outside of the game to buy farmed gold. You know maybe it's one thing for past raids to have more or less paid for themselves... but shouldn't future raids get harder? Shouldn't AQ demand a little more skill than MC? Shouldn't the risks be a little harder to justify the rewards? But w/e... I hate WoW anyways so buy all the gold you want, lol. | |
| | |
| | #219 (permalink) |
| Banned Join Date: Feb 2003 Location: PA
Posts: 1,523
| oh ffs flaming makata in an argument is like making fun of george bush at this point. in the end, if you use rl-purchased gold to maintain an edge in the game, what would you clarify the difference as between that and if I bought one of your guildmate's characters. Aren't they both using real life money to obtain something in game that's obtainable (ANY idiot can get raid loot) but is tedious and easily skipped? I must admit, I've been lucky as all hell with drops, but even if I wasn't and I didn't have the money to blow through pots and grenades and consumables, I would NOT use the secondary market, as it's cheating at the game. I used macroquest heavily in eq at one point and I felt it completely cheapened the game... why repeat that. Buying gold is nowhere close to hax, definately, but it's still taking an unintended shortcut and I refuse to participate. All that said, if you asked if I minded others buying characters/gold/items I'd almost never care - only if it was stolen goods or something. |
| | |
| | #220 (permalink) | |
| Sons of the Storm Heal Bitch Join Date: May 2003
Posts: 771
+1 Internets | Quote:
Judging by your attitude("I hate WoW anyways"), I'd assume you don't play, and never did raid in WoW. So, my advice to you would be to stick to games you actually play/have played/have some experience in instead of just taking large shits in threads about games you don't know anything about. Last edited by zdonovan : 05-20-2006 at 10:12 PM. | |
| | |
| | #221 (permalink) | |
| Registered User Join Date: Mar 2005 Location: Chicago
Posts: 4,594
| Quote:
I'm going to give Blizzard the benefit of doubt and grant that they're likely smart enough to understand that ramping raid gold rewards five, six or even ten times what it's currently will do nothing to slow the secondary market. Absolutely fucking nothing. Even if Blizzard found a foolproof way to block the secondary market, it would still be there, outgrowing practically every other facet of the gaming industry; all Blizz would accomplish in that case is spend immense resources in a silly and futile attempt to slow natural market forces. There's a thriving secondary market for everything from Guild Wars and Diablo2 GOLD... I can't remember the last time anyone even playing either of those games but the market is still there. What makes you think that YOUR priorities and the world mmog secondary market's priorities are aligned in any way except in the vaguest consumer context? Unless you've play some caustic asian grindfest like lineage2 with 3 million subscribers putting 60 hours a week just to compensate for item loss, you can't even begin to grasp how monstrous the demand is. This poll has done well to gauge where this forum's MMOG audience is in terms of AGE and earnings potential more than anything else. | |
| | |
| | #222 (permalink) |
| Banned Join Date: Feb 2003 Location: PA
Posts: 1,523
| when did I say the secondary market would be eliminated by raid mobs dropping more gold? you made an assumption and flew way down the wrong direction. more gold from raids would fix the PROBLEM: people having to farm outside of raids just to be able to raid. Sure, gold would help with stuff like consumables, but raid gold should cover repairs and some pots, at a minimum. And I still firmly believe that you have no more right to claim you are "uber" at a mmo where you bought gold, even to cover repair costs, than someone who bought their character. Both people are skipping a boring timesink that they COULD HAVE accomplished anyway, but one simply skipped a bigger one. |
| | |
| | #223 (permalink) | |
| Conquest Join Date: Mar 2002 Location: Switzerland
Posts: 4,669
+9 Internets | Quote:
__________________ -retrosabotage- | |
| | |
| | #224 (permalink) | |
| Defenately Rediculus Join Date: Aug 2005
Posts: 593
| Quote:
Hope you enjoy your stay. | |
| | |
![]() |
| Thread Tools | Search this Thread |
| Display Modes | Rate This Thread |
| |