Fires of Heaven Guild Message Board  

Go Back   Fires of Heaven Guild Message Board > Fires of Heaven Related Forums > MMORPG General Discussion
User Name
Password
ForumSpy Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

View Poll Results: Have you ever bought in-game currency?
Yes 880 45.86%
No 1039 54.14%
Voters: 1919. You may not vote on this poll

Reply
 
LinkBack Thread Tools Search this Thread Rate Thread Display Modes
Old 05-20-2006, 09:51 AM   #211 (permalink)
Quineloe
Hard Rock Hallelujah
 
Quineloe's Avatar
 
Join Date: Apr 2003
Posts: 6,995
-25 Internets
yes, but not in WoW. I'm thinking about doing it in WoW if they don't provide us with a better way to farm cash or reduce repair cost for plate. For the time being I am too rich, though.
Quineloe is offline   Reply With Quote
Old 05-20-2006, 09:57 AM   #212 (permalink)
Maxxius
Banned
 
Join Date: Nov 2003
Location: n/a
Posts: 1,607
+1 Internets
Quote:
Originally Posted by Jaytee Bushwacker

It is the latter, I don't *PAY* to play WoW to worry about the gaming experience of other people.

A reasonable statement but it won't hold up in the real world. If people buying gold don't care what you think about that why would they care how they impact your game experience?
Exactly, it's a "screw you" answer. And whether it will become "irrelevant" in a couple years from now is a silly, because on the same token we all will be dead within 100 years so who cares what anyone does.

You and yours are the problem since you are the market plain and simple. And no I can't stop you nor can game developers since ways will always be found. Just stop the rationalization crap that what you do is hunky dorey and doesn't hurt anyone or the game. Though I wouldn't compare it to robbing banks, it still does screw these games as I gave plenty examples prior.

And no I can't convince you otherwise anymore than I could convince bank robbers to stop robbing banks by posting on a website forum.
Maxxius is offline   Reply With Quote
Old 05-20-2006, 10:04 AM   #213 (permalink)
Samus Aran
Sons of the Storm Heal Bitch
 
Samus Aran's Avatar
 
Join Date: May 2003
Posts: 771
+1 Internets
Quote:
Originally Posted by redjunkopera
As skill increases, death decreases.
Uhh, no.
Samus Aran is offline   Reply With Quote
Old 05-20-2006, 10:15 AM   #214 (permalink)
Szlia
Conquest
 
Szlia's Avatar
 
Join Date: Mar 2002
Location: Switzerland
Posts: 4,669
+9 Internets
the raid factors are the followings: how much you die, how much damage you take, how much consumables you use, the quality of your gear, how much money you gain.

In MC the different factors of the equation were pretty well ponderated. You die less through learning and through getting better gear, you also use less consumables over time, you get more and more money as you kill more and more of the zone and then get more and more BoE gear no one needs. So if at first raiding costs a lot of money, over time, even if your gear improves, you manage to stay afloat and then even gain money.

My understanding is that in AQ the money gain is lower than in MC while the damage taken is bigger, the need to use consumables still very high and the gear significantly more expensive to repair. This gives very little to no hope to one day stay afloat financialy when raiding there.

EDIT: So if this tendency goes on for the next tier of gear a situation that is annoying right now may become extraordinarily annoying when learning the next tier of content and beyond.
__________________
-retrosabotage-

Last edited by Szlia : 05-20-2006 at 10:18 AM.
Szlia is offline   Reply With Quote
Old 05-20-2006, 01:02 PM   #215 (permalink)
Yermum Onceme
Banned
 
Join Date: Feb 2003
Location: PA
Posts: 1,523
+0 Internets
Send a message via AIM to Yermum Onceme
The answer is to increase money drops in raid zones, not bitch about breaking speed limits and making cave man gestures.

fucking drop all analogies, both sides, everyone... please!
Yermum Onceme is offline   Reply With Quote
Old 05-20-2006, 01:29 PM   #216 (permalink)
prescient63
You can't blame women for what they do wrong in the same way that you can't blame a dog for what it does wrong.
 
Join Date: Sep 2002
Posts: 1,362
-6 Internets
Quote:
Originally Posted by Makata
There are speed limits imposed because of a general sense of maintaining driver safety. As in some specialist decided 40 mph is the fastest speed which is X% safe. That's not to say 45 mph is unsafe, just less safe than 40, and they want X.

I know that by speeding I am increasing my chance for an accident (very very slightly) and that I am breaking a law. I don't deny either of those. .
I think we can sum this up in one sentence.

Makata would rather risk killing people than farm gold.

I applaud his moral objectivity.
prescient63 is offline   Reply With Quote
Old 05-20-2006, 03:35 PM   #217 (permalink)
Slick Willey
Registered User
 
Join Date: Sep 2003
Posts: 761
+1 Internets
Quote:
Originally Posted by prescient63
I think we can sum this up in one sentence.

Makata would rather risk killing people than farm gold.

I applaud his moral objectivity.
prescient63 wins the thread
__________________
Quote:
Originally Posted by Zehn - Vhex
I just don't want the master of all evil in the universe to look like I'd make out with him if my testicles were slightly more like Makata's, Matt's, Cad's or Camerous's.
Slick Willey is offline   Reply With Quote
Old 05-20-2006, 03:39 PM   #218 (permalink)
redjunkopera
Defenately Rediculus
 
redjunkopera's Avatar
 
Join Date: Aug 2005
Posts: 593
+0 Internets
Quote:
Originally Posted by zdonovan
Uhh, no.
You guys are the ones bitching about how you can't make it through a week of raiding without incurring so much gear damage you have to farm for 40 hours to pay for it.

Or are you saying that raiding is too hard to not die a million times, or burn through lots of consumables...

wasn't there a term for that kind of game play... something along the lines of Zerg...

It's a sad day when you come to the FoH boards to read people bitch about how some retadedly simple and painless death penalty is too much for them to handle so they have to go outside of the game to buy farmed gold.

You know maybe it's one thing for past raids to have more or less paid for themselves... but shouldn't future raids get harder? Shouldn't AQ demand a little more skill than MC? Shouldn't the risks be a little harder to justify the rewards?

But w/e... I hate WoW anyways so buy all the gold you want, lol.
redjunkopera is offline   Reply With Quote
Old 05-20-2006, 03:39 PM   #219 (permalink)
Yermum Onceme
Banned
 
Join Date: Feb 2003
Location: PA
Posts: 1,523
+0 Internets
Send a message via AIM to Yermum Onceme
oh ffs flaming makata in an argument is like making fun of george bush at this point.

in the end, if you use rl-purchased gold to maintain an edge in the game, what would you clarify the difference as between that and if I bought one of your guildmate's characters. Aren't they both using real life money to obtain something in game that's obtainable (ANY idiot can get raid loot) but is tedious and easily skipped?

I must admit, I've been lucky as all hell with drops, but even if I wasn't and I didn't have the money to blow through pots and grenades and consumables, I would NOT use the secondary market, as it's cheating at the game. I used macroquest heavily in eq at one point and I felt it completely cheapened the game... why repeat that. Buying gold is nowhere close to hax, definately, but it's still taking an unintended shortcut and I refuse to participate.

All that said, if you asked if I minded others buying characters/gold/items I'd almost never care - only if it was stolen goods or something.
Yermum Onceme is offline   Reply With Quote
Old 05-20-2006, 03:49 PM   #220 (permalink)
Samus Aran
Sons of the Storm Heal Bitch
 
Samus Aran's Avatar
 
Join Date: May 2003
Posts: 771
+1 Internets
Quote:
Originally Posted by redjunkopera
You guys are the ones bitching about how you can't make it through a week of raiding without incurring so much gear damage you have to farm for 40 hours to pay for it.

Or are you saying that raiding is too hard to not die a million times, or burn through lots of consumables...

wasn't there a term for that kind of game play... something along the lines of Zerg...

It's a sad day when you come to the FoH boards to read people bitch about how some retadedly simple and painless death penalty is too much for them to handle so they have to go outside of the game to buy farmed gold.

You know maybe it's one thing for past raids to have more or less paid for themselves... but shouldn't future raids get harder? Shouldn't AQ demand a little more skill than MC? Shouldn't the risks be a little harder to justify the rewards?

But w/e... I hate WoW anyways so buy all the gold you want, lol.
It actually has a lot to do with WoW's game design in that many of the fights in raids have variables that well, sometime, you just get owned, regardless of how "good" you are. Also, what most people are referring to as far as consumables go is that yes, a lot of fights don't require them, but they help while learning ala Greater Resistance Potions.

Judging by your attitude("I hate WoW anyways"), I'd assume you don't play, and never did raid in WoW. So, my advice to you would be to stick to games you actually play/have played/have some experience in instead of just taking large shits in threads about games you don't know anything about.

Last edited by zdonovan : 05-20-2006 at 10:12 PM.
Samus Aran is offline   Reply With Quote
Old 05-20-2006, 04:45 PM   #221 (permalink)
Khorum
Registered User
 
Join Date: Mar 2005
Location: Chicago
Posts: 4,594
-32 Internets
Quote:
Originally Posted by Yermum Onceme
The answer is to increase money drops in raid zones, not bitch about breaking speed limits and making cave man gestures.

fucking drop all analogies, both sides, everyone... please!
How the hell is that the answer? The poll and the thread wasn't specifically about WoW or any of Blizzard's design decisions, it's barely even about the morality (lol) of something that's never been a problem before: an adult spending his own money on his HOBBY.

I'm going to give Blizzard the benefit of doubt and grant that they're likely smart enough to understand that ramping raid gold rewards five, six or even ten times what it's currently will do nothing to slow the secondary market. Absolutely fucking nothing. Even if Blizzard found a foolproof way to block the secondary market, it would still be there, outgrowing practically every other facet of the gaming industry; all Blizz would accomplish in that case is spend immense resources in a silly and futile attempt to slow natural market forces.

There's a thriving secondary market for everything from Guild Wars and Diablo2 GOLD... I can't remember the last time anyone even playing either of those games but the market is still there. What makes you think that YOUR priorities and the world mmog secondary market's priorities are aligned in any way except in the vaguest consumer context? Unless you've play some caustic asian grindfest like lineage2 with 3 million subscribers putting 60 hours a week just to compensate for item loss, you can't even begin to grasp how monstrous the demand is.

This poll has done well to gauge where this forum's MMOG audience is in terms of AGE and earnings potential more than anything else.
Khorum is offline   Reply With Quote
Old 05-20-2006, 09:43 PM   #222 (permalink)
Yermum Onceme
Banned
 
Join Date: Feb 2003
Location: PA
Posts: 1,523
+0 Internets
Send a message via AIM to Yermum Onceme
when did I say the secondary market would be eliminated by raid mobs dropping more gold? you made an assumption and flew way down the wrong direction.

more gold from raids would fix the PROBLEM: people having to farm outside of raids just to be able to raid. Sure, gold would help with stuff like consumables, but raid gold should cover repairs and some pots, at a minimum.

And I still firmly believe that you have no more right to claim you are "uber" at a mmo where you bought gold, even to cover repair costs, than someone who bought their character. Both people are skipping a boring timesink that they COULD HAVE accomplished anyway, but one simply skipped a bigger one.
Yermum Onceme is offline   Reply With Quote
Old 05-21-2006, 01:31 AM   #223 (permalink)
Szlia
Conquest
 
Szlia's Avatar
 
Join Date: Mar 2002
Location: Switzerland
Posts: 4,669
+9 Internets
Quote:
Originally Posted by redjunkopera
wasn't there a term for that kind of game play... something along the lines of Zerg...
I know this World of Warcraft game is pretty underground stuff, so let me inform you there is a limit on the number of people you can bring into a raid instance in this obscure game. Or maybe you just forgot zerging is bringing 100 people to fight a mob that can be killed by 50 skilled people.
__________________
-retrosabotage-
Szlia is offline   Reply With Quote
Old 05-21-2006, 10:35 AM   #224 (permalink)
redjunkopera
Defenately Rediculus
 
redjunkopera's Avatar
 
Join Date: Aug 2005
Posts: 593
+0 Internets
Quote:
I know this World of Warcraft game is pretty underground stuff
Welcome to the world on online games... zerg also means running in and dying over and over again to beat something VS. doing it skillfully and not dying.

Hope you enjoy your stay.
redjunkopera is offline   Reply With Quote
Old 05-21-2006, 10:37 AM   #225 (permalink)
Quineloe
Hard Rock Hallelujah
 
Quineloe's Avatar
 
Join Date: Apr 2003
Posts: 6,995
-25 Internets
actually that's called Corpse Catapult :P
Quineloe is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On
uberguilds network



All times are GMT -7. The time now is 08:44 PM.


Powered by vBulletin® Version 3.6.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 RC6