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View Poll Results: Will you play Vanguard?
Yes 1592 44.68%
No 1179 33.09%
Maybe later 792 22.23%
Voters: 3563. You may not vote on this poll

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Old 05-18-2006, 12:49 PM   #166 (permalink)
Kaxmax
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You said "VG is the next step in that type of game", then went on to list features that have been in a myriad of games for years. How again is that the next step?
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Old 05-18-2006, 12:49 PM   #167 (permalink)
Samus Aran
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Quote:
Originally Posted by Kaxmax
You said "VG is the next step in that type of game", then went on to list features that have been in a myriad of games for years. How again is that the next step?
Read the whole sentence.

Ahh, fuck it, I'll say it again.

Progression without adventuring.
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Old 05-18-2006, 12:52 PM   #168 (permalink)
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Originally Posted by zdonovan
Progression without adventuring.
Unless they drastically overhaul the game, you're going to be sorely disappointed if you think there's going to be progression without adventuring in VG.
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Old 05-18-2006, 12:55 PM   #169 (permalink)
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I mudded through UO as well. The grid just didn't add an extra dimension to gameplay like EQ did with positioning. Besides I was a DIKU fan and prefered the more combat-oriented muds. The whole tradeskilling thing still seems silly to me coming from a background where you could just sit down and create whatever items popped into your head from scratch as well as design your own mobs and dungeons. Clicking combine 452435254 just to get a bad piece of gear just isn't compelling.

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Old 05-18-2006, 01:08 PM   #170 (permalink)
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Quote:
Originally Posted by kyo
Why do you have to buy the box to try it out? What happened to open betas and trials?
That's for games that have something to show.
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Progression without adventuring.
rested exp?
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Old 05-18-2006, 01:27 PM   #171 (permalink)
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rested exp?
Huh?
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Old 05-18-2006, 02:47 PM   #172 (permalink)
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Quote:
Originally Posted by Quineloe
rested exp?
progression?
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Old 05-18-2006, 02:53 PM   #173 (permalink)
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yes
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Old 05-18-2006, 06:19 PM   #174 (permalink)
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Originally Posted by Dynalisia
yes
lolz.
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Old 05-18-2006, 06:24 PM   #175 (permalink)
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Originally Posted by Dynalisia
yes
I suppose you COULD argue that rested xp is progression without adventuring, but to what gain? An increase in progressing through adventuring?
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Old 05-18-2006, 06:39 PM   #176 (permalink)
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Quote:
Originally Posted by Dumar
you didn't play uo during it's heyday, else you wouldn't make statements like "put in 500 hours and lose all your stuff". that's not the way it was, and if the game is designed right (like uo was), not the way it's supposed to be.
I don't know what the heyday is considered for UO. I played for about 4 months, starting at release (although I really didn't play much at all the first month, dealing with all the connectivity and stability issues was frustrating as hell even as one of the few people who had a cable modem back then).

I suspect he's not talking about getting ganked and looted, but rather one of the many house exploits which allowed people to steal the house (or castle) and everything in it. Or even if you did just get ganked at the wrong time you could lose your key and that was almost as bad as the exploits.

I just never found a game where you could die and lose everything on you and just shrug it off like it was nothing to be particularily fun or interesting. That's certainly not what I would call "designed right."
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Old 05-18-2006, 07:40 PM   #177 (permalink)
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Wow, but what was the purpose?
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Old 05-18-2006, 08:19 PM   #178 (permalink)
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losing stuff on your body was no big deal.. maybe 400gp usually, which was nothing. if you were a newb just starting out then you lost nothing but maybe a training sword. if you lost your house by losing your key, you deserved to lose it because you were stupid. a friend of mine lost his that way, and he blamed himself because he stupid. housing exploits were blown way way out of proportion. negative things can (and should) happen in a world like that, and if you want a world like that, you have to accept that fact. not a 2 minute corpse run, but more profound negative things. i surmise if the game is good enough, then people will enjoy being immersed in a world like that. (we've yet to see another game like uo.. no, swg, sb, daoc don't count).

it was designed right.
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the gameplay in eve is TERRIBLE.
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Old 05-18-2006, 08:23 PM   #179 (permalink)
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if you want proof of why uo was fun.. for most people (your mileage may vary) that played it, they didn't care about items, skills (you wanted gm, but no one cared that much), rank, exp, none of that. all you cared about was logging into the game world and playing and interacting. that's really all the reason i and everyone i played with logged in. i didn't look at bars or levels or purplez (yes, looked at skill numbers.. but again, not nearly as much).

i want a world like that again.
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the gameplay in eve is TERRIBLE.
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Old 05-18-2006, 08:26 PM   #180 (permalink)
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Quote:
Originally Posted by Dumar
if you want proof of why uo was fun.. for most people (your mileage may vary) that played it, they didn't care about items, skills (you wanted gm, but no one cared that much), rank, exp, none of that. all you cared about was logging into the game world and playing and interacting. that's really all the reason i and everyone i played with logged in. i didn't look at bars or levels or purplez (yes, looked at skill numbers.. but again, not nearly as much).

i want a world like that again.
That's not "proof it was fun", it's why you enjoyed the game. Again, pretty niche market, and, if it's all you really want, just go back and play it =/
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