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| | #766 (permalink) | |
| Registered User Join Date: Oct 2004
Posts: 1,685
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Yeah, I'd love to watch spam scolling at 100 lines per second... Not | |
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| | #767 (permalink) | |
| Banned Join Date: Nov 2003 Location: n/a
Posts: 1,607
+1 Internets | Quote:
Whether Ut was owned or not by Brad, means little to me. I'm a "show me" guy. Piecing together what I have seen so far in clips, in NDA violations, and forum replies by Brad and others, pretty much leads me to the conclusion that we are being con'd. And make no mistake, when MILLIONS are at stake the spin, hype etc will go wild. It is very simple, DO NOT BUY the product unless it has been on the market for a few months and you have read the reviews from those suckers who bought early. To do otherwise simply encourages companies to continue to publish half-finished, poorly designed products knowing that the consumer is gullible enough to support it financially for awhile. | |
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| | #768 (permalink) | |
| Banned Join Date: Nov 2003 Location: n/a
Posts: 1,607
+1 Internets | Quote:
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| | #769 (permalink) | |
| LOADING, PLEASE WAIT... Join Date: Sep 2002 Location: Arrowhead, Anfield, and The Swamp
Posts: 2,276
+16 Internets | Dunno why but UT reminds me of Kevin Spacey in Seven.
__________________ Quote:
www.wakeofdawn.com- FV -Everquest Regime 70 rogue | |
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| | #770 (permalink) | |
| Registered User Join Date: Feb 2005
Posts: 352
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It's not like he is bullshitting to get the initial sales, that is a long way away, all lying at this stage is doing is going to get people to call bullshit on lies and wreck his credibility later on or after release. Not that he will/won't lie about stuff to get the initial sales, I don't know but I don't see the benefit of lying about stuff at THIS stage. I don't think he's going to be lying atm but you have to consider the source. He sees where the game is at a lot more than any of us and also he knows the people making it and it's his "baby". So it's hard to be objective but he can also see behind the curtain shrug. | |
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| | #771 (permalink) | |
| Registered User Join Date: Sep 2004
Posts: 165
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Then again, I actually prefer EQ to EQ2. Because I'd rather joke in chat or watch Aqua Teen Hunger Force on my second box while going though some timesink than pay attention to some insultingly stupid minigame an autistic infant wouldn't find vaguely challenging. If you want timesinks, just give me a slow progress bar so I can chat or take a dump or whatever. Don't insult me with some mindlessly trivial clickfest reneki bullshit. That, I think, is the root of most problems with EQ2's original design and, I suspect maybe, with VG's. | |
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| | #772 (permalink) | |
| We bawlin boi! | Quote:
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| | #773 (permalink) | |
| Registered User Join Date: Aug 2002 Location: San Diego, CA
Posts: 575
+5 Internets | Quote:
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| | #774 (permalink) | |
| 100% Pure Soy Monk Join Date: Mar 2002 Location: Ft. Lauderdale, FL
Posts: 6,229
+21 Internets | Quote:
Last edited by Soygen : 05-14-2006 at 01:02 AM. | |
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| | #775 (permalink) | |||
| We bawlin boi! | Quote:
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| | #776 (permalink) |
| Doooooooooooom...? Join Date: Jan 2006
Posts: 927
| People need to realize that MMO income is based off people who stay subscribers, not just the initial sales. A lot of people have been saying this in the thread, but people keep bitching and seeming to think otherwise. If Vanguard really is a piece of crap and Brad is "lieing" to everyone, then it won't make any money because people won't continue to give them their money... |
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| | #777 (permalink) | |
| Registered Butterfly Join Date: Jun 2005 Location: Cologne
Posts: 81
+2 Internets | Quote:
After thousands of hours playtime you know EQ quite as well as any other computer game you would have played that much. But who the fuck will ever play thousands of hours Missle Command? What sets EQ apart - and also apart from WoW - is, that you first need to find out where to hunt, what to hunt and how to hunt with every new level you gain. You could of course just lookup some spoiler sites before. WoW on the other hand simply takes you from one huntingground to the next, like moving on rails, without any exploration or even try and error involved. That's what made this game so boring for me. You are partly right, if you just look at a single fight. But if you look at preperaring a first unknown raid, managing your guild, setting up websites for that, coordinating many players in game and finding out new things about every zone all the time (considering you don't spoil, or even better, the game is new and there are no spoiler sites yet), there is a hell of a lot more skill involved in EQ than in any of the other games you compared it to. And that's also where (at least for me) the fun ist. WoW dumped that down. You just need to look for questionmarks on top of npcs and follow the white rabbit line until you are level 60. That's why WoW is much more of a grindfest to me than EQ ever was. Hitting keys on your keyboard as fast as you can is not a skill for me. It may be possible to 6-box in EQ, and may be impossible to do that with a game like Max Payne, but if you played Max Payne for thousands of hours you could do that without even looking at the monitor and just hack on the keys. So it depends on how you define "Skill". A single fight is not what requires skill in EQ. Especialy if it's the 37463 fight versus the same Mob to grind your way. | |
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| | #778 (permalink) | |
| Registered User Join Date: Oct 2004
Posts: 1,685
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Yeah but there is still phase 1 to think about before making income. Get enough box sales to just break even. 400k initial subscribers with 90% canceling the first month is a lot better than a small group of 20k that build up to 40k. End result is the same number of subscribers but the 400k initial subscribers sure is a lot better. If you are optimistic you can change the numbers from 4mil box sales down to 400k subscribers and 200k building up to 400k. Huge bloated initial sales could mean 1-3 years of subscription fees. | |
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| | #779 (permalink) | |
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,936
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Anyways, I am going to elaborate why I think that there is indeed a conceptual problem with the animal-type races and the generic one-size-fits-all body types. ![]() unfortunately I could only dig up this disney stuff, but it shows what I am talking about, because disney animals are pretty good when it comes to capturing racial attributes. ![]() As you can see, the animal-body-type relates to the area below the waist. This means that everything above could stay the way it is. All Vanguard needs for the animal-type races is a different module below the waist. That can't be too difficult to implement and the difference would be enormous.
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident - Arthur Schopenhauer Last edited by Neric : 05-14-2006 at 01:47 AM. | |
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| | #780 (permalink) | |
| Registered Butterfly Join Date: Jun 2005 Location: Cologne
Posts: 81
+2 Internets | Quote:
Do that for every race and you'll end up with having just 2 generic sets of clothing for every one of them in the whole game. Welcome to Star Wars Galaxies. | |
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