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Old 05-11-2006, 07:12 AM   #61 (permalink)
Utnayan
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Originally Posted by Soygen
It worked for WoW.
Tigole and Furor? Two people that pretty much designed EQ and told SOE what to do when they didn't have a clue. I'll take that experience over someone who decided their passion in life was to make MMORPG's after playing Star Wars Galaxies for 30 minutes.

http://www.sigilgames.com/team/lisaboleyn.html

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But then, Star Wars Galaxies came out, and within half an hour of play, Lisa knew that MMOs would be her life's passion. When she managed to stop playing long enough to compile a résumé, she started applying for positions at game companies.
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Old 05-11-2006, 07:22 AM   #62 (permalink)
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Oh my god. That's gamedesign comedy gold. Utnayan, you are my hero, I never spotted that one. How can someone be even remotely qualified to design quests for MMORPG with some lousy experience from SWG? Christ, to design a good quest for MMORPG actually means that you have played several dozen titels over span of years to understand what players like and what actually works. Furor could do it ok for WOW, like the hunter MC class quest that was brilliant, but ffs, he had quite a bit of experience behind him. This person from SWG would have hard time even to create shit that works.

With that reference from SWG into "Associate Game Designer", she has to be one damn good fuck.
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Last edited by Gar : 05-11-2006 at 07:28 AM.
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Old 05-11-2006, 07:35 AM   #63 (permalink)
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Quote:
Originally Posted by Utnayan
Tigole and Furor? Two people that pretty much designed EQ and told SOE what to do when they didn't have a clue. I'll take that experience over someone who decided their passion in life was to make MMORPG's after playing Star Wars Galaxies for 30 minutes.

http://www.sigilgames.com/team/lisaboleyn.html
You're being intellectually dishonest by selectively quoting that part of her bio. It also said she's been playing games her whole life and wrote and ran tabletop RPG campaigns. Now I don't really know who she is or how great of an asset to the team she is, but I say she probably qualifies for an Associate Designer(ie: entry level design position).

But when it comes to anything other than WoW, your negativity knows no bounds, does it?
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Old 05-11-2006, 07:37 AM   #64 (permalink)
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Originally Posted by Smurf

I don't know about VG, but I am so going to play the Desperate Housewives game!
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Old 05-11-2006, 07:44 AM   #65 (permalink)
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Quote:
Originally Posted by Soygen
You're being intellectually dishonest by selectively quoting that part of her bio. It also said she's been playing games her whole life and wrote and ran tabletop RPG campaigns. Now I don't really know who she is or how great of an asset to the team she is, but I say she probably qualifies for an Associate Designer(ie: entry level design position).

But when it comes to anything other than WoW, your negativity knows no bounds, does it?
Utnayan trying to manipulate facts to try to pressure an opinion - say it ain't so....
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Old 05-11-2006, 08:10 AM   #66 (permalink)
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Quote:
Originally Posted by Soygen
You're being intellectually dishonest by selectively quoting that part of her bio. It also said she's been playing games her whole life and wrote and ran tabletop RPG campaigns. Now I don't really know who she is or how great of an asset to the team she is, but I say she probably qualifies for an Associate Designer(ie: entry level design position).

But when it comes to anything other than WoW, your negativity knows no bounds, does it?
If you read carefully, it said she gained a life's passion from MMORPG's by playing 30 minutes of Star Wars Galaxies. I would rather see a game designed by Donald Duck than someone who decided their life's work was going to be altered by Star Wars Galaxies of all games. But why stop with that. Since when does being a GM in a paper D&D game give someone experience in creating content and itemization in an MMORPG?

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Justin brings a rich background in gaming, including his own pen and paper RPG. He was also the Community Manager for Vanguard Warcry. He joined Sigil in October of 2004 as an Associate Game Designer.
Kiss some ass, get a job. Maybe it will work for Jait.

Here is some awesome experience coming to the table.

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Derek joined Sigil in July 2005 as an Associate Game Designer. His interest in gaming began at a young age playing with his Atari and he has been hooked ever since.
Wonder how that interview went:

"Tell me Derek about your gaming knowledge"

"I played River Raid, and Shuttle. I knew I was going to make great games when I knew I could open the pod bay doors on the space shuttle with the Black and White switch on my 2600 console. I knew that was revolutionary. Oh, and I know 5 of your staff"

"Hired. Butler, schedule this guy on our new Vex Thal type end game zone. Sounds like the perfect guy for itemization."

Another Atari winner.

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Peter joined Sigil in June 2005 as an Associate Game Designer. As lifelong gamer, his love for video games comes from playing with his Atari as a child.

At Sigil, Peter's responsibilities will primarily include content implementation.
What a great resume.

Quote:
Michael joined Sigil in July 2005 as an Associate Game Designer. He has been an avid gamer since childhood, when his favorite games were Rygar and Super Mario Brothers.

At Sigil, Michael's responsibilities will include content implementation and world population.
Maybe we'll see a mushroom level with Kamakazii turtles.

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Paul joined Sigil in August 2005 as an Associate Game Designer. Currently Paul is working on quest design and implementation for Vanguard: Saga of Heroes. He has a rich and varied gaming background that includes the original Dungeons & Dragons game and many MMORPGs.
Something is starting to hit me with all these Atari/D&D clones. I cannot place my finger on it.

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Daniel joined Sigil in December of 2005 as an Associate Game Designer. A gamer for as long as he can remember, Daniel joined Sigil to help with the implementation of Vanguard's crafting system.
"Tell us about your background, Daniel"

"I've been playing games for as long as I can remember."

....

"UP UP DOWN DOWN LEFT RIGHT LEFT RIGHT B A START!"

"Bill... Get this guy a desk. That's 11 buttons he pushed before he got into the game. He sounds perfect for trade skills."

Quote:
Erik attended Oregon State University, where he studied Physics. He has worked in the IT industry for the past 8 years for such companies as Oregon Computer & Technology and Umpqua Bank.

He is an avid gamer and has acted as both a Beta tester, has been involved with post-release testing for numerous games and has played nearly every MMOG on the market today.
I'd say everyone here has post release testing experience. Especially with Brad's previous products.
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Last edited by Utnayan : 05-11-2006 at 08:13 AM.
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Old 05-11-2006, 08:14 AM   #67 (permalink)
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Heh, Vanguard made top 5 most popular games on gamespot. Least there getting some pub.
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Old 05-11-2006, 08:16 AM   #68 (permalink)
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Originally Posted by Smurf
Heh, Vanguard made top 5 most popular games on gamespot. Least there getting some pub.
Wonder who paid the bill on that one. Microsoft or SOE.
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Old 05-11-2006, 08:16 AM   #69 (permalink)
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Quote:
Originally Posted by Soygen
You're being intellectually dishonest by selectively quoting that part of her bio. It also said she's been playing games her whole life and wrote and ran tabletop RPG campaigns. Now I don't really know who she is or how great of an asset to the team she is, but I say she probably qualifies for an Associate Designer(ie: entry level design position).
I don't have a problem with her motives. She recognized immediately that SWG content was far worse than the stuff she had done before on her own, so she decided to give it a try in the industry. There is absolutely nothing wrong with that. Im sure that SWG inspired many careers in such a way.
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Old 05-11-2006, 08:18 AM   #70 (permalink)
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Originally Posted by Neric
I don't have a problem with her motives. She recognized immediately that SWG content was far worse than the stuff she had done before on her own, so she decided to give it a try in the industry. There is absolutely nothing wrong with that. Im sure that SWG inspired many careers in such a way.
Ok, I'll be honest. I cracked a smile reading that.
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Old 05-11-2006, 08:29 AM   #71 (permalink)
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So Gamespot usually doesn't post release dates unless they are official? 7/11/06 - is this before SOE or after?
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Old 05-11-2006, 08:31 AM   #72 (permalink)
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Originally Posted by Designz
So Gamespot usually doesn't post release dates unless they are official? 7/11/06 - is this before SOE or after?
I do not think it is physically even possible to meet that release date.
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Old 05-11-2006, 08:34 AM   #73 (permalink)
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Quote:
Originally Posted by Neric
I don't have a problem with her motives. She recognized immediately that SWG content was far worse than the stuff she had done before on her own, so she decided to give it a try in the industry. There is absolutely nothing wrong with that. Im sure that SWG inspired many careers in such a way.
OMG positive spin from Neric - world imploding.....
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Old 05-11-2006, 08:34 AM   #74 (permalink)
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How many of us of the appropriate age DIDNT begin gaming with an Atari 2600? Jesus christ I probably had 100 catridges. It's a flavor page just a "hey meet the team" type of thing, not their resumes. Assuming they played atari as a child, never touched games again, now they're designers is a dumb assumption.
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Old 05-11-2006, 08:36 AM   #75 (permalink)
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Quote:
Originally Posted by Utnayan
I'd say everyone here has post release testing experience. Especially with Brad's previous products.
Now i wonder if their resume's don't include playing numerous mmo's because they didn't think to put them on/arn't on this summery, or if they realy haven't.
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