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| | #226 (permalink) | |
| 100% Pure Soy Monk Join Date: Mar 2002 Location: Ft. Lauderdale, FL
Posts: 7,447
+107 Internets | Quote:
Well, this thread is done and so am I. Good luck those who keep fighting the good fight. ![]() | |
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| | #227 (permalink) | |
| Banned Join Date: Jan 2002
Posts: 2,027
| Quote:
For example, the straw that broke the camel's back for me - Necromancy and Paladins in UO - after he announced the general rough draft of both, do you know how long they took to actually see the light of day? FIVE YEARS, five fucking years - after he quoted 3 months... (and note, he left UO at about the 2-3 year range - that's right, one of his promises wasn't fufilled until long after he left) Brad on the other hand has missed anticipated dates by up to a month on occasion. Let that sink in.... 5 years vs. 2 months (just giving an extra month in case there was something twice as bad as normal I forgot) - if the math was as simple as to be direct you could expect 1 month of Brad-time(tm) to be equivalent to 2 1/2 years of Koster-clockage(tm). Of course it's not that simple, but Brad delivers on stuff much quicker than Raph does. | |
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| | #228 (permalink) | |
| Banned Join Date: Jan 2002
Posts: 2,027
| Quote:
Part of why Brad got frustrated and left to start Sigil if you didn't force a mental block. | |
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| | #229 (permalink) | |
| Banned Join Date: Apr 2002
Posts: 2,399
| Quote:
With that said, 9 months for Vex Thal (After he left) 3 months for PoM after it was already sold. 6 months to finish the Sleeper script after it was already sold, and populate a loot table. I am only bringing those instances up not because I hate McQuaid for them, as I am sure some idiot that doesn't read this reply will post on about, but because your time frames are a wee bit off and a little more than "2 months" given his history. Granted that history was a long time ago, but it is still there, and the only thing you have to go on at the moment. | |
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| | #230 (permalink) | |
| Banned Join Date: Jan 2002
Posts: 2,027
| Quote:
Clearly it would reduce spider related MMO complaints by a full 80%. | |
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| | #231 (permalink) | ||
| Banned Join Date: Apr 2002
Posts: 2,399
| Quote:
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When I heard McQuaid was going to start his own company, I got excited. When I saw Butler was headed over as well, well shit, you may as well just take Koster at that point. | ||
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| | #232 (permalink) | |
| Banned Join Date: Jan 2002
Posts: 2,027
| Quote:
Developers play catch-up on MMO's - you don't seem to find it an issue with WoW, but you find an issue with EQ1 doing it - hypocritical much? | |
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| | #233 (permalink) | |
| Banned Join Date: Jan 2002
Posts: 2,027
| Quote:
Butler is a good example of middle-management material - which is precisely what he is at Sigil. | |
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| | #235 (permalink) |
| Registered User Join Date: Nov 2004
Posts: 135
| WoW (not an acronym..) I'm fucking bored to fucking DEATH of all your crap/countercrap ..... PLEASE....can we get some solid negative/positive info out of this thread or is it destined to stagnate like this forever???? |
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| | #236 (permalink) |
| Registered User Join Date: Oct 2002
Posts: 295
| I think it's funny that some of you are overemphasizing and getting bent out of shape over a few designer portfolios. Not everyone on a development team is a creative genius. Every company has their equivalent to towel boys/girls. I'm not assuming I know what each person at Sigil does, but it doesn't take formal education and/or years of experience to perform a lot of the more mundane tasks (until they get the experience to move on) that go along with crafting an MMO. If someone with little to no experience was a lead or senior designer then that might be cause for concern, but seriously. Even if Brad did hire a few of his D&D buddies to place some mobs or plant some trees that follow a design guideline, who cares? When I went to the first EQ Summit It was skirted around that I should apply for a job on the Dev team (something I couldn't because my wife refused to move to California. A situation which has now changed, but I highly doubt the opportunity is still available =/) and guess how much experience and education I have in making MMO's or games period? Zero. Then why was I being flirted with about a job in the industry? Because I intimately understood the games mechanics and had enough creativity to offer something to the team. If I had been hired, what do you think I would have been doing? Writing design documents? Ha. I'd be getting coffee. Take Elidroth (now a designer for Sigil) for example. I was guilded with him for a bit in EQ. The guy had zero experience making MMO's but was hardcore raider and a smart guy. To say the least when he told me at a Vegas Fan Faire that he had an interview with Brad I was shocked, but a few months later I saw he had been hired. The point is, you're making a big deal out of nothing.
__________________ WoW - Annabelle the Immortal, Discipline Priest of Carpe Diem, Thunderhorn Last edited by Grabbit Allworth; 05-11-2006 at 06:16 PM.. |
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| | #237 (permalink) | |
| Registered User Join Date: Nov 2004 Location: Earth
Posts: 1,288
| Quote:
Edit : Added 1UP Blog Impressions of Jeff Green Last edited by Laerazi; 05-11-2006 at 06:32 PM.. | |
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| | #238 (permalink) | ||
| Banned Join Date: Apr 2002
Posts: 2,399
| Quote:
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Learn to tell the God Damn difference. If Blizzard ships Burning Crusade 60% complete, let me know and I will bash them to kingdom come. Last edited by Utnayan; 05-11-2006 at 06:37 PM.. | ||
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| | #239 (permalink) |
| Banned Join Date: Aug 2003
Posts: 1,643
| Utnayan, there's a pattern to your madness. You're after Vanguard for the same reason you were after EQ2 before you were laughed off of the boards after EQ2 took a 180 for the better (the results of which I'm sure you attribute to yourself, as well). You disagree - not with the game design - but with the *business* practice of the companies in question on one hand and the *individuals* of the company on the other. I'm not sure where exactly this hate comes from, but I reckon it has either something to do with your personal mistreatment by one of these companies or it's derived from the your contacts from within the company who are equally dissatisfied. Or maybe it's because you were a diehard Star Wars fanboy and the atrocity of the SWG experience became the Moby Dick of your existence. I'm not going to psychoanalyze you. Merely to pose the question: why aren't you after WoW, which by all measures has gone off on the deep end and become a worse game than EQ2? Why aren't you criticizing Lineage 2? Where's your zealotry with regards to D&D Online or LOTR Online? Wheres the hate for City of Heroes / City of Villains? Wheres the smarty remarks about the lack of player population in Eve and Shadowbane? Where were you when Horizons and Asheron's Call 2 bombed? When Anarchy Online was a piece of buggy shit upon release? Your criticism is concentrated - nay, focused - on two companies, both of which have a common origin as each partook in the creation and/or maintenance of EQ. Compared to the massive shit pile that comprises the rest of the MMORPG market, your virulent attempt to defame their relatively successful MMOs screams bias. Your endless stream of scathing comments have never gone far from the arch-villains you see lording it over these two companies. You have an obsessive "insider's" knowledge of the internal workings of not only the companies but also the individuals who are there - I'd say you practically work there, except that there are other explanations for why you know. Still, my point stands: it's a rather narrow critique that you've chosen to entertain, and there must be a reason for that. And it's not the idealistic defense of MMORPGs that you've been trying to fool us with, but a personal vendetta. Last edited by Etadanik; 05-11-2006 at 06:53 PM.. |
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| | #240 (permalink) | |||||||||||||
| Banned Join Date: Apr 2002
Posts: 2,399
| Quote:
EQ2 has improved, yes. It is more solo friendly. Group XP debt is gone. But there is a LONG way to go. Loot means jack shit, upper end raid game loot means nothing. Armor all looks the same, as do weapons. Animations are god awful, and the game still runs like shit on 50% of the machines out there, and some of those machines are nothing to scoff at. With that said, SOE seems to have improved. I put that at the hands of Hartsman. Smedley told me that they only intend from here on out to concentrate on one expansion per year for quality reasons. I am willing to see what happens and give them a chance to redeem themselves, like I have always said I would if they admitted to their mistakes. It's the people that can't, those are the shitbags I have a problem with. Quote:
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I went through the same shit with SWG as I am now with Vanguard. IGN vault poster fanboi galore hatred with idiotic comments while deflecting common sense like, "It's BETA!" and "The systems... ITS BETA" And the "You never hear anyone breaking NDA saying anything good about it because they want to keep playing blah blah blah. Same shit, different game. In the end, I was right about SWG. And I'll be right about Vanguard. If I get one person to think about the situation the game is in to think twice about spending their cash on this shit, then that is good enough for me. Quote:
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You let me know when World of Warcraft's expansion comes out 60% complete, banking on subscription revenue to complete the end game raid zone, and I will bash the living shit out of them for you as well. The only bias I hold is for companies that continually disregard ethics time and time again for the sake of a buck. You and others may have come to accept it, but that doesn't mean that I cannot bash the living shit out of it, and call it to the attention of a forum if I so well desire to, because you know what? I can. And I will. Last edited by Utnayan; 05-11-2006 at 07:18 PM.. | |||||||||||||
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