|
| | #181 (permalink) | |
| Banned Join Date: Nov 2003 Location: n/a
Posts: 1,607
+1 Internets | Quote:
| |
| | |
| | #182 (permalink) |
| The good news is that you're still alive. The bad news is that that's the good news. Also, you have no legs. Join Date: Mar 2004 Location: 'Merica, land of the free.
Posts: 1,216
+5 Internets | When it comes to combat, I can't say much. It's overall feeling is exciting like EQ is exciting, from my limited experience. You can't be late on heals or people die, and if you don't have a rezzer then they have to run back naked and with debt. The actual combat is pretty dry so far, but the whole 'feel' of the combat is tense due to death sucking so much. If WoW had the balls, yes it does take balls, to put in naked CR and exp loss then it would probably obtain the same effect.
__________________ Hatcher Badlands Runepriest Your Favorite Folks |
| | |
| | #183 (permalink) | |
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
Posts: 6,031
| Quote:
| |
| | |
| | #184 (permalink) | |
| Registered User Join Date: Sep 2002
Posts: 187
| Quote:
![]() | |
| | |
| | #185 (permalink) | |
| Defenately Rediculus Join Date: Aug 2005
Posts: 593
| Quote:
Considering most games would only be starting beta 6 months from release how valid can you really assume any of the "beta complaints" are? Sure those whines might have some weight if the game was 3 months from being shipped but it isn't... they have incorperated a long beta into their game design strategy so that hopefully they don't have to go back and completely overhaul systems that were superficially modified late in beta in order to make them work. Hopefully with such early imput they can get things right the first time.... avoid the SOE band-aid approach to fixing things (PBAE nerf, Summoning... etc). I really don't give a flying fuck about how brown, or choppy the animations look. FFS the game could be black and white with stick-figures for all I care... what I expect from Vanguard is gameplay with depth. A return of risk. Gameplay with meaning... pretty colors and snazzy animations are pretty easy apparently because every game out there has a million of them. I want a game where I'm not going to complete some level 20 quest and 5 minutes later be selling that quest reward to the vendor because I got an upgrade off some trash mob otw back from the quest dungeon to the city. | |
| | |
| | #187 (permalink) | |
| Fires of Heaven Officer Join Date: Jan 2002
Posts: 204
| Quote:
I will double..NAY..triple my efforts so we can all fling feces at said douchebag! No Doze? Pfft. Rolled up $100 bills and a pound of meth? Nope. I will burn the oil of pure hatred in my lantern at night to keep me awake while I work on Vanguard. You win AGAIN Vanguard~!
__________________ Nino McHammer Fires of Heaven Veeshan | |
| | |
| | #188 (permalink) | |
| fucking hates games... Join Date: Jun 2005 Location: USA (Mountain)
Posts: 130
| Quote:
__________________ ![]() | |
| | |
| | #189 (permalink) |
| Banned Join Date: Nov 2003 Location: n/a
Posts: 1,607
+1 Internets | Was kind of hoping this thread would avoid the VG sucks/does not it's beta line. I was hoping it would revolve more around concrete game design as being shown at E3. As much as I do agree with alot of what Utnayan says, we have been down that road enough times now. |
| | |
| | #190 (permalink) |
| Registered User Join Date: Nov 2004
Posts: 135
| Phew, I'm pretty drained trying to skim the shit for decent info, of which there is little here. So far I've seen nothing much more concrete than 'it takes chop x infinity' to make a useless object. One or two posts started to show some promise... can we see some more people stepping up who have actually played/seen the game in action to describe a little more of what the core mechanics are like? For me personally, the screenshots look godawful; they have that 'very clean but bland and sharp' look with little real characterisation. However, I'm willing to accept that filters are still to go in which pull the whole look together. Maybe we need Buttface to step in again and this time fulfil his 'I don't give an ass about my Beta place, I'm gonna spill my guts' approach! As a sidenote, despite the fact that Ut seems to draw in a response by a Dev almost as if they wait specifically for him to post, can someone not ban the guy? He seems to choke the hell out of threads and it wears me down ![]() |
| | |
| | #191 (permalink) | |
| Registered User Join Date: Oct 2005
Posts: 298
| Quote:
And that bear head will probably come from a named bear that you killed in Forest Edge... I am sure there will be some good write-ups about player housing from e3, but I just wanted to chime in because that house looks like it does because a player decorated it. | |
| | |
| | #192 (permalink) | |
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,936
| Quote:
The problem with Vanguard is the size. The world is huge and because of that they decided not to populate it by hand, they decided to do it with an algorithm. To cover the wide open space they also introduced generic dungeons made from texture modules, pretty much like LDoN, just less complex. The outcome is that the whole game reminds me of SWG where they also generated yard trash for you to keep you busy. Players who want to explore an unknown mystic world will be disappointed, because they cannot follow the path of an artist or a dungeonmaster skillfully leading them on their journey, they can only follow the path of the mathematician who came up with the algorithm to optimize playtime vs. progress. This is a common problem for the whole game. It all started with the generic body types, when someone decided that it would be too expensive to create unique bodies and armor for every single race, it continued with the world population algorithm and it ended (for now) with the generic dungeons to fill the open meaningless areas. Vanguard is for the most part just a generic shortcut to save manpower. The only real unique stuff in this game are the towns and the few high level dungeons. In this area the game has probably more to offer than EQ (with just Lower Guk and Sol B). So once you reach the higher levels, the game gets probably a lot better. Basically it wouldn't be too difficult to get things back on track. All they have to do is to dump the shortcuts and use the talent of their employees. They were seeking people with a background in fantasy games, so why not make use of that? Whenever they thought that the engine could do the work for them, that's where they have to start all over and do it by hand. The 3D world is there, so the stage is set. Now all they have to do is to write the screenplay. It's not too late and that's why I wouldn't write them off yet.
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident - Arthur Schopenhauer | |
| | |
| | #193 (permalink) | |
| Registered User Join Date: Jan 2002
Posts: 886
| Quote:
You have some great arguements where people have screwed up in the past with SOEs history, but these past few pages of rants are a bit much. Especially the really lame personal attacks of people whome you haven't even met probably. | |
| | |
| | #194 (permalink) | |
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
Posts: 6,031
| Quote:
| |
| | |
| | #195 (permalink) |
| Registered User Join Date: Mar 2002 Location: Berkeley, CA
Posts: 488
| Second system syndrome! Quality over quantity - this is how WoW dominates.
__________________ Kolle: "Doesn't really make a difference if science says when a person is a person since we don't have the technology to prove that a spirit even exists and when it happens to enter the body." Last edited by Designz : 05-11-2006 at 03:00 PM. |
| | |
![]() |
| Thread Tools | Search this Thread |
| Display Modes | Rate This Thread |
| |
LinkBacks (?)
LinkBack to this Thread: http://www.fohguild.org/forums/mmorpg-general-discussion/22327-vanguard-e3-coverage.html | |||
| Posted By | For | Type | Date |
| Vanguard Silky Venom - Vanguard: Saga of Heroes Fansite - Vanguard Box Art Revealed | Post #77 | Refback | 11-22-2006 11:01 AM |