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Old 05-10-2006, 03:58 PM   #16 (permalink)
Weritech
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Quote:
Originally Posted by Cybsled
That healing racial sucks. I hope that scales with level. At level 60 you'll regen that much in 5 seconds.
Are there any non-passive or "ability" type racials that don't scale? I see no reason why this effect/spell type of racial wouldn't scale like all the others.
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Old 05-10-2006, 03:58 PM   #17 (permalink)
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Quote:
Originally Posted by Weritech
Well, since the trend has already been established with the existing racials...

Why not continue it?

Seriously, many players are well established in the game now and if they're the type to consider such things in first place they surely did so at creation or soon after.

I'd much rather the game retain some flavor and faction fairly diverse faction identity than achieve perfect balance by making everything perfectly equal, bland and boring.
AE silence is just too much. A single target silence would still be an *excellent* racial.
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Old 05-10-2006, 04:06 PM   #18 (permalink)
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Quote:
Originally Posted by Plaeroma
AE silence is just too much. A single target silence would still be an *excellent* racial.
without knowing how big this AE is it can be good or bad. it could also end up like war stomp with only a certain number of targets actually being silenced.
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Old 05-10-2006, 04:10 PM   #19 (permalink)
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Even if its warstomp radius which it probably is bloodelf warriors are going to be EVIL in pvp. Charge a group of casters in av then silence right away. You could really mess them up at choke points.

A few seconds is a very long time in AV fights.
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Old 05-10-2006, 04:15 PM   #20 (permalink)
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Quote:
Originally Posted by Plaeroma
AE silence is just too much. A single target silence would still be an *excellent* racial.
The radius is 8 yards.

That's really not much at all and multiple spellcasters are far less likely (unless they're stupid) to be within 8 yards of each other than the melee types who often get warstomped.
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Old 05-10-2006, 04:17 PM   #21 (permalink)
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Not to mention they gain up to 60 rage/energy in the process. GFG.

I can't wait to taste ambush, backstab, ae silence, backstab, tea, backstab (,backstab) limited by nothing but global cooldown. That's going to rock.
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Old 05-10-2006, 04:18 PM   #22 (permalink)
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Quote:
Originally Posted by Weritech
The radius is 8 yards.

That's really not much at all and multiple spellcasters are far less likely (unless they're stupid) to be within 8 yards of each other than the melee types who often get warstomped.
I still think it's too fucking much and I don't even play a caster and never will.
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Old 05-10-2006, 04:27 PM   #23 (permalink)
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Quote:
Originally Posted by Plaeroma
I still think it's too fucking much and I don't even play a caster and never will.
I do and it will be monstrous in the situation that Elerion describes but not so much elsewhere. Rogues sporting silence and a PvP trinket will be shredding any cloth wearer caught alone.
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Old 05-10-2006, 04:36 PM   #24 (permalink)
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The real question is does it have a casting time like War Stomp and also reset the weapon swings like war stomp.

Honestly, I don't think it's much better then war stomp since it can stop casters, sure, but so can Tauren NOW. The silence is only for two seconds. One could argue it's not as good, even, because it's not going to stun an enemy melee like a war stomp.

Important questions remain, though, like is it limited to x targets like war stomp.

So, no, the silence isn't really all that powerful on reflection, not majorly different then war stomp anyways.

As for rogues getting it? They'll have to lose their fear immunity to do this, so, I dunno....

Which would you want, an extra fear immune or this?

Mana Tap sounds like liquid sex, though.
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Old 05-10-2006, 06:39 PM   #25 (permalink)
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Quote:
Originally Posted by frott
Is anyone able to offer insight as to how this is balanced at all regarding PVP.
Paladins! /duck
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Old 05-10-2006, 07:13 PM   #26 (permalink)
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Quote:
Originally Posted by Elerion
Not to mention they gain up to 60 rage/energy in the process. GFG.

I can't wait to taste ambush, backstab, ae silence, backstab, tea, backstab (,backstab) limited by nothing but global cooldown. That's going to rock.
Well, on paper that seems bad, but in reality I don't see it happening all that often. We can't be stealthed when we do that mana tap skill (I would assume..), and we have to be in range to cast it. If I stand around un-stealthed within 30yd range of an enemy group and don't get killed, they suck. Especially if I have to re-cast it 3 times, assuming no cooldown on it. Then, I have to re-stealth to ambush someone and have the AE silence ready.
If neither of those skills cost energy/mana to cast. I CAN see it being part of the stunlock combo to regain 20 energy, but not 60. That is, cheap shot, mana tap, sinister strike/hemo x 2, AE silence to regain 20 energy and silence them for 2 seconds, ss/hemo, kidney shot. Or, for dagger rogues, ambush, mana tap, AE silence, backstab x2 since your silence for a moment and can't AE fear, it's effectively the same as a stun but we frontloaded more damage and hopefully kill you in the initial alpha strike.
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Old 05-10-2006, 07:37 PM   #27 (permalink)
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Quote:
Originally Posted by frott
* Arcane Torrent - Silence all enemies within 8 yards for 2 sec. In addition, you gain 20 Energy, Mana or Rage for each Mana Tap charge currently affecting you.
This is insane. Absolutely insane. I think the worst possible use for this is against no casters as a rogue, in which case it's a free 60 energy. And that's STILL a phenominal ability as another tea. At best, it's an ae silence for warriors who get 60 rage and multiple casters sit holding their dicks for 2 seconds.

They really fucked up here. As if there aren't already going to be enough skillless asshats playing blood elves for their pixelated tits, now we have to die to them due to imbalanced racials. Awesome. GG Blizzard continuing to not know how to balance pvp.
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back off man, i'm having an intelligent discussion on the balance issues regarding rogues in arena pvp.
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Old 05-10-2006, 07:45 PM   #28 (permalink)
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Quote:
Originally Posted by Zinke
Well, on paper that seems bad, but in reality I don't see it happening all that often. We can't be stealthed when we do that mana tap skill (I would assume..), and we have to be in range to cast it. If I stand around un-stealthed within 30yd range of an enemy group and don't get killed, they suck. Especially if I have to re-cast it 3 times, assuming no cooldown on it. Then, I have to re-stealth to ambush someone and have the AE silence ready.
If neither of those skills cost energy/mana to cast. I CAN see it being part of the stunlock combo to regain 20 energy, but not 60. That is, cheap shot, mana tap, sinister strike/hemo x 2, AE silence to regain 20 energy and silence them for 2 seconds, ss/hemo, kidney shot. Or, for dagger rogues, ambush, mana tap, AE silence, backstab x2 since your silence for a moment and can't AE fear, it's effectively the same as a stun but we frontloaded more damage and hopefully kill you in the initial alpha strike.
Cheap shot: 4 seconds. (Sinister, tea, sinister)
AE Silence: 2 seconds (Sinister)
Kidney Shot: 6 seconds

GG Blood Elf rogues getting 12 uncontested seconds alone with a priest / warlock / druid. Yea, it's REALLY not that good. Honest. Also .. as you're killing a target, mana tap him, lose combat flag, stealth. You now get 40 energy instead of 20. Hell it won't even be that hard to get 60. Thank god these fuckers are going to be on my team.
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back off man, i'm having an intelligent discussion on the balance issues regarding rogues in arena pvp.
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Old 05-10-2006, 07:59 PM   #29 (permalink)
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This reminds me of the people bitching in EQ about how overpowered Beastlords were 3 months before Luclin was released.

"ZOMG slows and pets and range DPS they'll be soloing EVERYTHING!"

None of you have any idea how the actual Mana Tap mechanic will work. You're just assuming people will be running around with 3 charges waiting to kill you.


Anyhoo, get back to the highly constructive and fact based crying.
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Old 05-10-2006, 08:01 PM   #30 (permalink)
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Your all theorycrafting and not taking into consideration that you have to cast the OTHER racial ability on three separate targets before you gain that much from the arcane torrent. I would imagine it puts you in combat too, so you can't mana tap/stealth/mana tap/stealth to get 3 charges built up. You'd have to tap, run away, then tap someone else, run away again, tap another person, run away. THEN you can go ambush someone and gain 60 energy.

In practice, I don't foresee this happening all that often with the fast pace of pvp. In the majority of BG fights, as a rogue, if I live through more then 3 encounters with enemy forces, they are doomed anyways. It means we've got great teamwork and I'm able to live through each battle, or we're outnumbering them and they can't kill me before we kill all them.

Doing a single mana tap/arcane torrent combo on a target is a definite possibility though. If you want to argue about a racial ability that garners you 20 energy or rage every 3 (or whatever it is) minutes against a single target, then ok.
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