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| | #106 (permalink) | |
| Fires of Heaven Officer Join Date: Jan 2002 Location: Melbourne, Australia
Posts: 3,364
+25 Internets | Quote:
Will there be any cross sharing of ideas or technology or will it be a strictly hands off relationship? I'm sure there's many things in SoE stables that could benefit Vanguard, Mentoring in EQ2 comes to mind, will those be made available to Sigil to use in Vanguard? Obviously nothing stopping them from using it, but will SoE be proactive and show Sigil how it was implemented in EQ2? I'm sure there's many other things that are similiar applicable. If nothing else, SoE has been around for a long time and made many mistakes, which they've had to learn the hard way. | |
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| | #107 (permalink) | |
| Registered User Join Date: Apr 2005
Posts: 98
| Quote:
Smed
__________________ John Smedley President, Sony Online Entertainment | |
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| | #110 (permalink) |
| Testicles Join Date: Jan 2004
Posts: 584
| Human beings may all be equally capable of pleasure but not know of the knowledge of artistic experience. Thus, after everyone is fed, overall happiness may be increased by the end result of prior decisions. imo |
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| | #111 (permalink) | |
| Registered User Join Date: Aug 2002
Posts: 3,900
+11 Internets | Quote:
ps: smed dodging elfs now =x
__________________ -its clobbering time | |
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| | #112 (permalink) | |
| NCAAB Guru Join Date: Mar 2005 Location: San Francisco
Posts: 1,173
+10 Internets | Quote:
I'm glad some of us are still sane, and see that this move is a good thing. I guess you really need to feel the pressure from a producer or client who is demanding unrealistic things of your creation until you can really understand. What a great feeling it must be; to be out from underneath a shadow like M$, and to be done with the pressure they must apply. I'll wait until 2008 or 2010 if I have to. I'm tired of prematurely released games =/ Besides, then I can work for a few years and save up to take a year off to play ;P | |
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| | #113 (permalink) | |
| Registered User Join Date: Apr 2005
Posts: 98
| Quote:
As for gameplay stuff.. it's precisely because of the gameplay that we're interested in Vanguard. Like the old saying goes "If it ain't broke.. don't fix it". I realize I'm setting myself up nicely by saying that, but hey.. it applies. Smed
__________________ John Smedley President, Sony Online Entertainment | |
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| | #114 (permalink) | |
| Plugged In Like Neo | Quote:
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| | #115 (permalink) |
| Jerk Join Date: Oct 2002 Location: Dallas
Posts: 121
| Thank God Brad made this decision, rather than let his game be bastardized by MGS. This had to be a pretty tough decision for Brad, with so many mouths to feed. I think this was the right decision, for the sake of his game, and his "vision" that so many of you are quick to butcher. Edit: Between the two, Brad chose the far lesser of two evils. SOE will, inevitably (only time will prove otherwise, Smed, regardless your fat-fingered spin) bastardize the game for the almighty dollar; after all, the bottom line is, in business, the bottom fucking line. However, I suspect there are people at SOE with enough foresight into Brad's past, how his vision affected the install-base, and the profitability of the game he intends to build. To Microsoft, it's all about making the seasonal release to cash in on the added revenue seasonal sales bring (seasonal sales account for a considerable percentage of annual sales for any game). Their failure was in not having the patience with Brad to allow him to see his vision to fruition, for better or worse. SOE is willing to do so. Last edited by kashmir; 05-05-2006 at 11:03 PM.. |
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| | #118 (permalink) |
| Registered User Join Date: Mar 2005
Posts: 323
| No one wants the game to suck - brad has a vision - he is sticking to it. It is brave of him to do so. Perhaps to a fault, but only time will tell that, and certainly with an unfinished product, no one has the time to say anything other than perhaps a bad/good beta experience. I've got money on the outcome though. 1g? |
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| | #120 (permalink) |
| Registered User Join Date: Sep 2002
Posts: 388
| The purpose of MGS is primarily to make sure that the games are developed for MS platforms and are as difficult to port off as possible. If the game is written in DX9(10) and has even moderate success then they can chalk it up as a success reguardless of who publishes it. Olio |
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