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Old 05-10-2006, 01:37 PM   #751 (permalink)
Xhar
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Originally Posted by holymight
I don't know why, but I had a hard time reading that webpage
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Old 05-10-2006, 02:32 PM   #752 (permalink)
Istros
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I'm actually waiting to hear more about VG's presence in this year's E3 since that might indicate how major an overhaul it's likely to go through. I've read their little dev blog (linked from VG forums) but not surprisingly says almost nothing about the game itself.
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Old 05-10-2006, 03:36 PM   #753 (permalink)
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Originally Posted by Mithandriel
I don't have the exact quote but from what I read, it sounded like they would get a pro-rated portion of the all-access sub based on the percent of total play time the person spent playing VG minus some sort of surcharge that goes to SOE for their services. I'm also guessing the amount is capped at the normal VG sub rate.
Ah, this explains why EQ2 had the system where you had to stay logged on as a vendor to sell your goods. It really ups the percentage of play time allotted to EQ2 if you leave your character logged in all night as a vendor.

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Originally Posted by ElGallo
The real benefit here is that it will be basically impossible for anyone to get hard figures on VG's subscriber base after release because so many of them will be commingled with other Station games. I foresee many neverending, no-facts-allowed threads about this subject before I die.
True, but if they only have one or two servers running, it will be an indication of it's level success.
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Old 05-10-2006, 04:05 PM   #754 (permalink)
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Originally Posted by Lhon
Ah, this explains why EQ2 had the system where you had to stay logged on as a vendor to sell your goods. It really ups the percentage of play time allotted to EQ2 if you leave your character logged in all night as a vendor.
You don't require that at all. You can sell offline now, an soon with the selling system revamp, you won't even be able to put yourself up as a vendor since you'll be placing all items for sale in showcases within your home.
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Old 05-10-2006, 05:03 PM   #755 (permalink)
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Originally Posted by Kendricke
You don't require that at all. You can sell offline now, an soon with the selling system revamp, you won't even be able to put yourself up as a vendor since you'll be placing all items for sale in showcases within your home.
Wow! Cool beans!

But whats going to happen to the brokers?
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Old 05-10-2006, 10:20 PM   #756 (permalink)
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I imagine they'll still draw on what you have for sale in your cases. The broker charges a fee for conveniently selling everything in one place. I'd think people would whine if they "had" to keep going to and fro for each purchase, especially crafters.
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Old 05-12-2006, 08:38 AM   #757 (permalink)
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Quote:
Originally Posted by Sithro
Wow! Cool beans!

But whats going to happen to the brokers?
Ok, let me explain how it will be based on conversations I had with Silverfrost and others at the Community Summit.
  1. Your house vault will no longer be used for selling, but you will still be able to use it for storage. You will no longer personally be able to sell items that are in your personal inventory, either.
  2. There will be new storage containers used as furniture within your housing that you'll use to place inventory within that you intend to sell. There will be some generic containers, and specialized containers. Specialized containers will handle more "points" of inventory, whereas generalized containers will handle less...but can handle more types of inventory.
  3. Examples of the above would be something like a weapon rack. You can only place weapons in the weapon rack, but it might handle something like 200 points of weapons (my own made up numbers here) whereas a generic "container" like a general display bin might only handle 80 points of inventory but you can put pretty much anything in it for sale (food, clothing, spell scrolls, collection drops, etc.).
  4. Housing type will determine how many different containers you can place within your home. This number is supposed to be independant of the item totals you can currently place within your home. So, a five room mansion which can currently hold 500 housing items might handle 8 containers (again, my made up number there), whereas a free starting house might only handle one or two.
  5. Brokers will remain as always. Only, you no longer have to wait for someone to be online to avoid broker fees. You'll ALWAYS be allowed to avoid broker fees in the new system by going to someone's house and buying directly from the new selling containers.

Again, this is only how I understood it, based on conversations with developers at the Atlanta Summit. Till it's in the game, it's not solid.
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Old 05-12-2006, 10:17 AM   #758 (permalink)
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It sounds like my carpenter will be rich when they release those changes.
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Old 05-12-2006, 10:58 AM   #759 (permalink)
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Quote:
Originally Posted by Hachima
It sounds like my carpenter will be rich when they release those changes.
Unsure at this time whether or not these will be created by carpenters, or simply available for purchase from city merchants.
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Old 05-13-2006, 10:34 AM   #760 (permalink)
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Quote:
Originally Posted by Kendricke
Ok, let me explain how it will be based on conversations I had with Silverfrost and others at the Community Summit.
  1. Your house vault will no longer be used for selling, but you will still be able to use it for storage. You will no longer personally be able to sell items that are in your personal inventory, either.
  2. There will be new storage containers used as furniture within your housing that you'll use to place inventory within that you intend to sell. There will be some generic containers, and specialized containers. Specialized containers will handle more "points" of inventory, whereas generalized containers will handle less...but can handle more types of inventory.
  3. Examples of the above would be something like a weapon rack. You can only place weapons in the weapon rack, but it might handle something like 200 points of weapons (my own made up numbers here) whereas a generic "container" like a general display bin might only handle 80 points of inventory but you can put pretty much anything in it for sale (food, clothing, spell scrolls, collection drops, etc.).
  4. Housing type will determine how many different containers you can place within your home. This number is supposed to be independant of the item totals you can currently place within your home. So, a five room mansion which can currently hold 500 housing items might handle 8 containers (again, my made up number there), whereas a free starting house might only handle one or two.
  5. Brokers will remain as always. Only, you no longer have to wait for someone to be online to avoid broker fees. You'll ALWAYS be allowed to avoid broker fees in the new system by going to someone's house and buying directly from the new selling containers.

Again, this is only how I understood it, based on conversations with developers at the Atlanta Summit. Till it's in the game, it's not solid.

Reasonably accurate, but left off one point that should be at the top:

0. For people who don't want to get into any of the complications of housing, or the above features 1-5, but still want to be able to sell things offline: You will be able to list a small number of items directly at the broker itself.

The other goal of this rewrite is to minimize the hourly calls of "/1 How do I sell things from my house again?!". There's quite a few people who don't do high volume sales, who'd be served perfectly well by not having to screw around with the more advanced aspects at all.

- Scott
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Old 05-13-2006, 10:52 AM   #761 (permalink)
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People can still lock their houses to the public and prevent you from coming in to make direct purchases right? If so, is there any indicator at the broker that you won't be able to enter that house? I apologize if this is planned, already in, or dead horse material. I don't keep up with every twist.
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Old 05-13-2006, 10:53 AM   #762 (permalink)
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Quote:
Originally Posted by Kendricke
Unsure at this time whether or not these will be created by carpenters, or simply available for purchase from city merchants.
Guk only had one guy who did high end carpentry too. It was funny how the Freeport crap he actually listed for more than his Qeynos mule charged usually. Blargh.

Maybe they could make the city factional merchants sell you big honkin' cases for cheap for highly factioned players in gratitude. Get something useful instead of "I'm a Blight Sage and all I got was this stupid bone cage" t-shirts.

I'm sure the broker wouldn't need changed much. If it wasn't available merchant-moded they just didn't list a location. If the house is locked they could just not list the house location.

Last edited by Iannis : 05-13-2006 at 10:59 AM.
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Old 05-13-2006, 01:41 PM   #763 (permalink)
redjunkopera
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/wonders when people are going to start blaming Verant for changes in VG now that they are back with SOE, lol
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Old 05-16-2006, 09:07 AM   #764 (permalink)
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Quote:
Originally Posted by Gallenite
Reasonably accurate, but left off one point that should be at the top...
I'm always going to forget something when I don't reference my notes. Thanks for the clarification, Scott.
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Old 05-16-2006, 09:13 AM   #765 (permalink)
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heh i got a level 15 monk in eq2 i haven't played in a while

i skipped the whole housing thing... as far as i know he doesn't have one.

but those sound like decent things coming for merchants that sell in game.
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