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| | #722 (permalink) | |
| Banned Join Date: Jan 2002
Posts: 2,027
| Quote:
And to the person asking about SWG - nah, I was a Raph Koster hater before it became trendy to hate him - the little bit of my friends talking to me about the game was more than enough punishment already, so I avoided the threads here about it. [and frankly, Sci-Fi normally doesn't do it for me anyhow - although I must admit the recent Tabula Rasa stuff looks intriguing] | |
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| | #723 (permalink) | |
| Registered User Join Date: Apr 2005
Posts: 532
| Quote:
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| | #726 (permalink) | |
| Banned Join Date: Jan 2002
Posts: 2,027
| Quote:
Not saying the numbers above are accurate, not saying I have a friend on the inside, but I very well could and they might be accurate - I've just chosen to present the publicly/semi-publicly available information route b/c tangible evidence is always better than intangible, even if it's far slimmer. And to the "smart guys" saying that Blizzard has been only heading in one direction - yes, the overall direction is - that doesn't mean there's factors pulling in other directions, everything you could ever dream to invest in has positive and negative factors that serve to form the overall picture - a positive net gain doesn't mean there's any negatives that makes up that net change. Jesus, that's high school Econ crap - it would scare the living hell out of me if I looked at half of your retirement portfolios I'd imagine. [Not that doing HR I've not been scared by many of the portfolios my employees have shared with me....] | |
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| | #727 (permalink) |
| Banned Join Date: Oct 2002 Location: Springfield, Ohio
Posts: 1,685
| Quick, someone tell me what 65% of 6 million is, then tell me what 95% of 500,000 is. Or, better yet. 6,000,000 -> 1 year at 65% -> 3.9 million (702 mil a year) 3,900,000 -> 1 year at 65% -> 2,535,000 (456.3 mil a year) 2,535,000 -> 1 year at 65% -> 1,647,750 (296.6 mil a year) 1,647,750 -> 1 year at 65% -> 1,071,038 (192.1 mil a year) 1,071,038 -> 1 year at 65% -> 696,174 (125.3 mil a year) 500,000 -> 1 year at 95% -> 475,000 (85.5 mil a year) 475,000 -> 1 year at 95% -> 451,250 (81.2 mil a year) 451,250 -> 1 year at 95% -> 428,678 (77.1 mil a year) 428,678 -> 1 year at 95% -> 407,253 (73.3 mil a year) 407,253 -> 1 year at 95% -> 386,890 (69.6 mil a year) After 5 years, assuming these steady rates, WoW is still pulling in 80% more subs than Vanguard. Keeping in mind a 180$ a year net per account, and we're looking at the above numbers. Now I understand you're talking about an "investment" but the bank's "investment" is done as soon as their loan is paid back with any interest, which happens quicker for WoW. Which means they are then free to lend out that money sooner, to make more money for themselves. Banks enjoy that. Further Edit - it would take Vanguard with that imaginary retention rate an additional 20+ years to have made as much as WoW made in the first 5. Last edited by GrobbeeTrull; 05-09-2006 at 06:05 PM.. |
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| | #729 (permalink) | |
| 100% Pure Soy Monk Join Date: Mar 2002 Location: Ft. Lauderdale, FL
Posts: 7,447
+107 Internets | Quote:
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| | #730 (permalink) |
| Banned Join Date: Oct 2002 Location: Springfield, Ohio
Posts: 1,685
| Care to tell me the real number of Vanguard subs? [Edit] The 500,000 is a number that's been quoted by Brad as "something nice" he'd like to achieve as far as sub-rates go. At least, I think it is. It's in that range. |
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| | #731 (permalink) | |
| Fires of Heaven Join Date: Apr 2005
Posts: 40
| Quote:
http://www.e3expo.com/attendees/exhi...6&OrderDir=asc
__________________ Spaniel Fires of Heaven Last edited by Spaniel; 05-10-2006 at 07:46 AM.. | |
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| | #732 (permalink) |
| limb by limb Join Date: Oct 2003
Posts: 1,188
| Ive actually been wondering how much Sigil will actually make per subscription. Since they will be part of the all access pass its hard to imagine they will make as much as a stadard MMO would be making. Im assuming a big portion of there subs will be on that plan. |
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| | #733 (permalink) | |
| Banned Join Date: Jan 2002
Posts: 2,027
| Quote:
Which is a primary reason if they do slip dramatically, to the point where it actually overcomes growth that they'll have HUNDREDS of servers across 5+ locations underused, which means breaking contracts that were likely agreed upon for at least 5 years for the buildings themselves, practically nil resale value on the now unused server hardware, overstaffed maintenance crews, etc - or raising rates and losing some subs to that - or just taking the extra loss.... lose, lose, or lose. No matter how good the game is, entropy will eventually catch up, and it's gonna be ugly when it does if they've not banked alot to prepare for it. | |
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| | #734 (permalink) | |
| Banned Join Date: Jan 2002
Posts: 2,027
| Quote:
Probably safer to assume they'll be getting $2-3/sub and expecting 200-250k though, but even the conservative estimates look like they'd squeek by. (esp. since Station Access is increasing by $3 being announced days before the change was announced) | |
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| | #735 (permalink) |
| Registered User Join Date: Jan 2003
Posts: 895
+3 Internets | You are fucking deranged if you think any business man would put his hand up to earn a stable $1 mil per year over an erratic $500-700 mil a year. All that stuff about volatility and resources is complete nonsense of the highest order. If you're onto a good thing, which WoW obviously is, then you spend the money that's needed to make an ass-tonne of money while the going is good. You sound like the sort of manager who worries about how much the rolls of toilet paper in the staff toilet are costing the company while truck loads of lost business opportunity drives by your office window all day. Defend VG all you want but meaningless snipes at WoW's obviously titanic financial success just makes you look like a sputtering retard. I'll make an outsiders economic guess for WoW's performance next year to see if I'm worried by its "volatility". My guess is "Up Lots", yes please I'll have some of that. |
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