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| | #541 (permalink) | |||||||||
| Banned Join Date: Apr 2002
Posts: 2,399
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| | #542 (permalink) | |
| Banned Join Date: Nov 2003 Location: n/a
Posts: 1,607
+1 Internets | Quote:
As for me, if this game ever does go public I will wait several months before even considering playing it. Last edited by Maxxius; 05-07-2006 at 11:51 AM.. | |
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| | #543 (permalink) | |
| Banned Join Date: Apr 2002
Posts: 2,399
| Quote:
As BirgittePovar mentioned, there is a big difference between being a paid beta tester within a company, and being a game player having no clue what beta testing implies. Public beta players are 1> Not paid. 2> Are there to play the game early. 3> If it isn't fun, won't play and will bash it. 4> If it is fun, will keep playing for the sake of having fun, possibly reporting bugs every now and then. And most of all 5> Not trained in quality assurance. Welcome to 2006. Your cheese moved in 1993 when Spectrum Holobyte acquired Microprose. But yet you keep going back to that same corner looking for food. Edit: I am not going to resort to flaming Vaclav in this round, but I wouldn't be too proud to talk about Falcon 3.0's beta testing if I were you. The game shipped with so many problems it was retarded. Terrible communication glitches, shitloads of AI bugs, keyboard response problems, tons of sound issues. And while 3.0a fixed some, the game wasn't really ready to be shipped in my opinion until 3.0c. And I wouldn't focus on those unachievable heights, if developers weren't hyping them. Last edited by Utnayan; 05-07-2006 at 12:12 PM.. | |
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| | #544 (permalink) | |
| Registered User Join Date: Aug 2002
Posts: 3,902
+11 Internets | Quote:
actually blizzard set the bar for quality of an mmo at release/beta, and if i had to guess a company like microsoft expects the same standards. the whole industry was too stagnet, selling buggy/broken content and not caring. now that the 800lb gorilla is in the ring they cant afford to do that as easily. ps: anyone have comments on a beta thats still 17gig, is far as optimization?
__________________ -its clobbering time | |
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| | #545 (permalink) | |
| Registered User Join Date: Oct 2004
Posts: 2,081
| I have yet to see a beta test where the game has made a complete U turn as far as the fundamental design of the game. I don't believe at all in the "it is still beta, it will be fixed for release" notion that some people seem to have. Until you actully see it change, don't assume its going to be fixed for release. I'm not saying the game doesn't change durring alphas and betas at all though. Stuff does drastically change. For example I still remember choosing where to put stat points into my WoW character each level. Something that was completely scrapped early on. I think Brad cares a lot about Vanguard and is willing to listen to what players want which is important. He has said this on a thread on these boards when talking about no auction housees or maybe it was trivial loot code. I personally don't like the idea of a very limited/no auction house type system. Just log on to Guild Wars and watch the spam fly. It is a disaster waiting to happen. Anyway that subject is a whole other 50 page long thread. Even if a lot of people aren't happy with Vanguard now there is still the time and potential for things to change. I hope this is a big part of why Brad went with SOE. I think it is and only hope the best for the future of Vanguard. My MMO beta test experience for the most major tests Quote:
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| | #546 (permalink) |
| Registered User Join Date: Mar 2002 Location: Berkeley, CA
Posts: 691
| The game being 17GB just proves that Brad was trying to do too much. Now you have a bunch of spaghetti code, textures, animations, effects, blah blah that will take forever to organize and fix. |
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| | #547 (permalink) | |
| Banned Join Date: Jan 2002
Posts: 2,027
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And yes, Bridgette - I'm sure you work in a non-entertainment related field though. My friends I still keep in touch with are in large part still testing for a freelance firm (that they founded with their severance from Microprose), and work with about 60-70% of the PC entertainment industry still (and a bit of the console market as well now) - and the definition still holds true for them today. Hell, my brother in law who designs bill readers for Mars/M&M still uses the term BETA for readers while they're polishing the design to catch the forgery in question. It's a commonly used term - that has many different definitions across many fields. | |
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| | #550 (permalink) | |
| Registered User Join Date: Apr 2005
Posts: 349
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__________________ MMORPG's are the opiate of the masochists. Last edited by Nairbog; 05-07-2006 at 02:07 PM.. | |
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| | #551 (permalink) | |
| Registered User Join Date: Jul 2002
Posts: 692
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What you, and apparently Brad himself, need to learn, is you can NOT foist the shitty part of beta testing off on people who are not paid. Vanguard as it exists today is a perfect example of this. In house testers will grudgingly test things as incomplete as Vanguard is, because they are paid to do so. The public will say "WTF? There's NOTHING here, and I'm not wasting my time with this crap". This is precisely what has happened. You are correct that I'm not in the entertainment part of software. | |
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| | #552 (permalink) |
| The good news is that you're still alive. The bad news is that that's the good news. Also, you have no legs. Join Date: Mar 2004 Location: 'Merica, land of the free.
Posts: 1,268
+1 Internets | I decided to try my luck and start a new character and give myself a fresh view of the game. All I have to say is this... If they can get off their asses and fix the fucking newbie areas maybe so many people won't be disenchanted with the game. I played for a week, a few hours a day, and I borderline hated the game because the starting area blew so god damn much. All I wanted to do was leave the place, because every dungeon was the same and the outdoor mob placement was abysmal ect ect. This isnt' even to mention how terrible the quests and story were in the area. Yet with all this said, the newbie area I started in yesterday gave me the complete opposite feel. The story was good, the direction was actually novel and ...present, and the combat mechanics weren't convuluted and pointless. The game seems to be really hit or miss so far, and before you bitch about it I give feedback or at least report bugs every day. I'm allowed my opinion, and maybe if I post it here they'll get some embered kindling in their britches and fix the problem. I don't post here to say "lol cool nda man game sux =)', but rather because I think alot of the testers who post on the boards are retards. I think you guys are retards too, but you don't have stacking mental deficiencies, and your second hand feedback is more useful. PS. Stop being stupid fucks and saying beta = demo. While I am critical of the game, I am under no impression I am here as anything other than a tester. Betas exist for gameplay mechanic testing, bug reports and optimization.
__________________ Hatcher No one cares where |
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| | #553 (permalink) | |
| Banned Join Date: Apr 2002
Posts: 2,399
| Quote:
And while you may think differently in your role as a tester, the majority of people playing these games are doing it because they get a first look and play it if it is fun. You are in the small minority of gameplayers that actually may test mechanics and try to get things to crash. This isn't the majority. The majority want a fun game to play, and will report bugs every so often. They are there to play a game for free. | |
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| | #554 (permalink) |
| Registered User Join Date: Oct 2005
Posts: 298
| Not going to speak about Vanguard or Sigil per se, but I'll just toss something out about the development process of a huge project like a MMOG. "Content" in a mmog gets added in passes or phases. You dont go to one area, finish it from top to bottom, then move on to the next (generally). You might be able to do something like that for an expansion, when all tools are brought up to speed and everything is "live" but not during development. Instead, what happens is the terrain team comes in and lays down the basic terrain and details, like trees, grass, major geographical features, etc. Part of a design team will come in and lay down basic overland stuff in a haphazard fashion, with the right level and type of mobs in the right area. Then a design team will come in and "quest" and "script" the area and make suggestions to get art details added to fit the theme of the area. Maybe some more points of interest are addded and the overland population guy decides to take it the area around the PoI a different direction. Beta testers say "meh this or that sucks" and the devs look into it and schedule more passes for it. So, you have different teams doing different things and spending different amounts of time on an area. If you happen to spend a lot of time in area X that has just had the basic overland mob pass, you are probably thinking "omg, this game sucks." If you start in an area that has a lot of passes, you are probably thinking "this is a good start." So, part of the differences in opinions regarding Vanguard (or any other beta) may be attributable to what areas they look at. When folks post negative comments on the beta boards of Vanguard, my big response is generally "tell us your opionion on stuff, but, more importantly, tell us what exactly you did." If you say the quest stuff sucks and its from an area that isnt scheduled for a big quest pass for 2 weeks, well that is one thing. If you ran through an area that was just completed from a quest standpoint and you say it sucks, well that is much more valuable. Anyway, not trying to sell anything to anyone, or even address VG specfically, but that is how development works in a lot of companies. |
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| | #555 (permalink) | |
| Banned Join Date: Apr 2002
Posts: 2,399
| Quote:
With that said, I know you probably do not have a say on pricing, and I am pretty sure this isn't solid (at least I hope not) but $99.99 for the collectors edition of Vanguard. Does that come with a female wood elf hooker? http://www.ebgames.com/product.asp?product%5Fid=646556 | |
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