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| | #406 (permalink) | |
| Banned Join Date: Oct 2002
Posts: 154
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"Is it great, no. Can it be, yes." I think this move for more time though is indicative of them putting in the effort to improve it. | |
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| | #407 (permalink) |
| Registered User Join Date: Mar 2002 Location: Berkeley, CA
Posts: 691
| 9 months of beta + little development in terms of FUN = bad I think the "Vision" for this game was too complicated, and the development lost it's direction somewhere in the middle. Maybe it would have been better if it simply worked at a few good ideas instead of being the BIGGEST world, with 20 classes, 10 races, best engine, and 100 dungeons. I remember hearing about owning your own boat, house, city, perception, diplomacy, etc. Brad is going around riding his own boat and whatnot. It's too much. They should have stuck with a good idea like perception and built the game around it. |
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| | #408 (permalink) | |
| Brother of Geri Join Date: Feb 2006 Location: Valhalla
Posts: 127
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| | #409 (permalink) |
| Lore belongs in a museum! Join Date: Jul 2004 Location: France
Posts: 2,479
+9 Internets | What bothers me about Vanguard is.. back when it was first announced and we caught the first glimpses and previews about the game's concepts, it looked very in-dephth and brilliant as far as design was concerned, especially the four spheres and I have to admit the scale of the game world was stunning. But that was quite a long while ago now, and what has Sigil accomplished so far? They have created (not fully yet I believe) one continent, out of THREE announced back then.. They have also focused almost entirely on the adventuring sphere and from what little we heard from Beta-people, the other spheres are not very entertaining at all so far. So basically, at this point in time, it seems Vanguard just has a few races that we have seen in every game, that also all use the same model, has one continent with a few landscapes we saw everywhere else (especially in EQ), and has almost none of the original features that made it different from other MMOs that have been out for years. I think that is what is mostly discouraging people about Vanguard, hopefully the swap to SOE will buy Sigil some time and they'll be able to put in some more of the great concepts they had in mind.. otherwise we're in for a disappointment I'm afraid. |
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| | #410 (permalink) | |
| Still in China Join Date: Mar 2003
Posts: 1,437
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Marvel = Alliance. They got their new game. | |
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| | #411 (permalink) | ||
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,996
| Quote:
Quote:
There are a few postings on this board and even this very thread by people who don't have a problem to share details about their Beta experience. I can only confirm what they have said. I know what they are talking about and I definitely know why they are disappointed. Excuse me for staying vague though, because I don't want to be the guy posting the huge spoilers. I have done more than enough to fight this unjustified hype, so I can leave that part for others. If you want to know something, then let me tell you that Sigil got a questionaire out where they are asking the testers about their opinion on every single feature of this game like modular bodies, the size of the world and such and the lack of immersiveness. The developers are very aware of these obvious problems, if nothing you can trust me of that. Last but not least I can only repeat what I have said before. There are people who like to play games like Vanguard. There are also people who love to eat rice crackers. You cannot apply boolean logic to taste. I just can't imagine that there are enough of these people out there to make Vanguard successful. Believe it or not, but I would be happy to be wrong on this part. Unfortunately I don't see any solution other than rewriting huge parts of the core code of the game. If they leave it as it is and just care about cosmetics, Vanguard will be absolutely dead on arrival.
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. - Arthur Schopenhauer | ||
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| | #412 (permalink) | |||
| Banned Join Date: Jan 2002
Posts: 2,027
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Hell, I saw people shortly after WoW release scared to set foot in the dungeons for a majority b/c randomly grinding some trash some random corner of wherever was safer. Don't blame playstyle on the game. #2 comment - "sub 15 dps" - it was stated early on that this wouldn't be ADD riddled combat, you do that in one of two directions - insanely high HP or low DPS. Just because you're an obvious ADD case that gets a woodie when a new leet max hit flies by doesn't mean it's a fundamental design flaw. Some people actually enjoy having a game where combat is paced enough that while involved it still allows time to keep up a chat without having to rely on Ventrillo, and similar garbage. Quote:
Every game is not made for every person - I personally enjoy bowling (at least before my health turned south....), not once have I ever had to argue with the MANY friends of mine that find bowling boring as sin. I find it to be a nice mostly social thing with a slight game behind it to keep you from getting bored while the social thing is the primary reason you keep coming back to do it. From the sounds of it, I'd imagine you'd be bored as sin bowling - you don't care about who, when or how you group you just want to get going and kill shit, lots of shit, and quickly. You could care less how the cleric's day has been, you could care less about if the fruity ranger wants to roleplay, you just want to make shit dead en masse. Quote:
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| | #413 (permalink) | |
| Registered User Join Date: Sep 2002
Posts: 229
+1 Internets | Quote:
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| | #415 (permalink) | |
| Registered User Join Date: Oct 2004
Posts: 2,081
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| | #417 (permalink) | |
| Banned Join Date: Jan 2002
Posts: 2,027
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| | #419 (permalink) | |
| 100% Pure Soy Monk Join Date: Mar 2002 Location: Ft. Lauderdale, FL
Posts: 7,448
+107 Internets | Quote:
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| | #420 (permalink) | |
| Registered User Join Date: Jan 2003 Location: London
Posts: 414
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