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| | #1 (permalink) |
| Registered User Join Date: Oct 2002 Location: Atlanta, Georgia
Posts: 1,593
+2 Internets | eventual itemization problem? (warning: theorycraft) Aren't certain percent based stats (ie crit, dodge, spell crit, etc) kinda flawed in the sense that it's possible to get close to the cap? Here are some random builds I just threw together, probably not even the best stuff, just used thottbot and grabbed what looked best out of the top 4 purples or so. (click on the little boxes underneath the resists for the % reports in ctprofile) Crit warrior: http://ctprofiles.net/590782 42.25% base crit (+more from crit buffs i'm sure) Dodge rogue: http://ctprofiles.net/607074 54.98% base dodge (+50% from evasion?, gg 100% dodge) Spell crit mage: http://ctprofiles.net/607346 28.99% base spell crit (i'm sure there's a better build by far, I don't know much about mages) etc... Not saying that it's a walk in the park to get that gear, but just using it as a point... Let's take the rogue for example, since he's easiest to pick on... If my math is right, and they keep the same ratio for agility per dodge... With generous buffing, and over the spread of 18 item slots... on average, items could never go past ~20 more agility (per item, and assuming agility trinkets never come out), ever, or it be possible to have constant 100% avoidance. That's certainly a lot of agility, but we've been seeing about a +7 (i'd say) jump in stats per new dungeon. Interesting... I suppose they could solve this two ways: 1. When the cap is raised to 70, increase the needed points to get an increase (very likely, but also lame) 2. Put in soft caps, which some people say are there, and some people don't, still havent seen a dev confirm it or not. Then again, my math could be off, and i'm sure i've missed things. Thoughts? Last edited by WarderX; 04-21-2006 at 03:09 AM.. |
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| | #2 (permalink) |
| this way Join Date: Mar 2002 Location: El Dorado
Posts: 1,776
| I dont see where the problem is, WoW itemization is quite flawed (I blame PvE/PvP balance) but the few little fun things like getting a very high crit chance or dodgerate or whatever, you wish to get nerfed ? Specialized gear sets is part of the little fun I have with gear in WoW. |
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| | #3 (permalink) | |
| Registered User Join Date: Oct 2002 Location: Atlanta, Georgia
Posts: 1,593
+2 Internets | Quote:
and this is before any expansions.. | |
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| | #4 (permalink) |
| So there's this plane on a treadmill... Join Date: Jan 2005 Location: Southern California
Posts: 3,203
+20 Internets | It will go the way of diminishing returns like EQ did. You'll be spending 25 AA for .01% chance to crit, and youll love it. EQ2 actually had a problem like this on launch. It was possible with group buffs to have 100% avoidence. |
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| | #6 (permalink) | ||
| Registered User Join Date: Aug 2002
Posts: 293
| Quote:
Quote:
Last edited by Zorlac; 04-21-2006 at 04:47 AM.. | ||
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| | #7 (permalink) | |
| Registered User Join Date: Aug 2005 Location: Russia
Posts: 712
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| | #10 (permalink) | |
| Registered User Join Date: Aug 2005 Location: Russia
Posts: 712
| Quote:
http://thotbott.com/?i=53331 http://thotbott.com/?i=53372 | |
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| | #11 (permalink) |
| Registered User Join Date: Oct 2002 Location: Atlanta, Georgia
Posts: 1,593
+2 Internets | I don't think there is a cap for avoidance. Or atleast there wasn't before patch 1.6 Two reasons: 1. A hunter acheived 102% (w/ pre-nerf Juju Escape) and posted a video. Can't find it (Unfortunately, blizzard forum search says the word "dodge" has never been posted )2. Evasion tanking as a rogue feels a lot higher than 60% |
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| | #12 (permalink) | ||
| Registered User Join Date: Oct 2002 Location: The NW
Posts: 3,497
| Quote:
__________________ Quote:
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| | #13 (permalink) |
| Harvey Join Date: Sep 2002 Location: The Command Carrier
Posts: 2,163
+34 Internets | Remember as you level your base crit from agi/int goes down. It requires more and more agi to = 1 crit. So as we hit level 70 rogues might find their crit rates actually sliding down til they end up with whatever tiny upgrades burning crusade will offer. |
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| | #14 (permalink) | |
| Sisko is the new Picard Join Date: Dec 2002 Location: Blackwing Descent
Posts: 1,931
+13 Internets | Quote:
On the original topic, new stats can be introduced, because that's exactly what the system needs. The stat budget works better when spread out over many stats. Maybe stuff like EQ introduced in PoP like shielding on items. Or maybe chance at triple crits?
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