Fires of Heaven Guild Message Board  

Go Back   Fires of Heaven Guild Message Board > Fires of Heaven Related Forums > MMORPG General Discussion
User Name
Password
Or, use your gamerDNA username: (more...)
ForumSpy Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Rate Thread Display Modes
Old 04-21-2006, 09:11 AM   #31 (permalink)
WarderX
Registered User
 
WarderX's Avatar
 
Join Date: Oct 2002
Location: Atlanta, Georgia
Posts: 1,593
+2 Internets
Send a message via AIM to WarderX
Quote:
Originally Posted by Elerion
Through a bug, a guildie's hunter alt managed to get a level 26 turtle pet to have ~1 million armor. The tooltip showed something like 98.xx% mitigation. When he sent him against Mor'Ladim, he mitigated 75%. Obviously drawing conclusions from bugs is dangerous, but tooltips could very well ignore mechanic caps when stats reach unnatural levels.

If you had taken that shaman up to a high level elite and dodged every attack for a good while, I'd be more inclined to see it as proof. Tooltips don't necessarily speak the truth.
Perhaps the 25% that was un-mitigated was crushing blows? Which, as stated above are rolled after block but before other mitigations.

Edit: yeah, quote from the thottbot formula site: "crushing blows can never be reduced below 5%."

Last edited by WarderX; 04-21-2006 at 09:15 AM..
WarderX is offline   Reply With Quote
Old 04-21-2006, 09:13 AM   #32 (permalink)
Gryzx
Registered User
 
Join Date: May 2003
Posts: 529
+0 Internets
Well I looked it up and Rogues at lvl 60 take 14.5 Agility per pct to dodge, the rogue profile listed 12% flat dodge modifiers and a 5% dodge talent modifier. So the dodge from agility is only 37.98 or so. So at level 70 if that continues to scale like it has with levels, it will take 14.5 * (70/60) = ~17 agility per dodge pct. With 536 agility that will drop that profile to about 31.53 + 17% = 48.52 pct to dodge. Anyhow even at level 60 it would take another (100-54.98) = 45.02 x 14.5 = 652 Agility to get to 100 pct dodge rate. Or a total of 1189 Agility.

652 Agility / 15 slots max = 43.47 Agility extra per slot needed, that's going to be quite aways away.

If you refigure for when you are level 70 it's even worse. (100-48.52) = 51.48 x 17 = 875.16 / 15 = 58.34 extra agility per slot. Or a total of about 1411 Agility.

Going to take alot more than 20 agility per piece to get to 100pct even at 60.
Gryzx is offline   Reply With Quote
Old 04-21-2006, 09:27 AM   #33 (permalink)
SalaciousTunare
Idiot Prodigy
 
SalaciousTunare's Avatar
 
Join Date: Apr 2003
Posts: 1,142
-13 Internets
Quote:
Originally Posted by WarderX
What's the little cloud thing under your portrait?
That little thing was a partyquest addon from Cosmos called Sky.

It was a chat channel mod that would communicate between people with the addon, doing stuff like showing which party members were on the same quests you were etc.

Later I ended up deleting it.
SalaciousTunare is offline   Reply With Quote
Old 04-21-2006, 09:33 AM   #34 (permalink)
Schatze
Registered User
 
Join Date: May 2002
Posts: 1,618
-3 Internets
and I am completely retarded for double posting. Faulty error messsages + no ability to delete = sucks :/

Last edited by Schatze; 04-21-2006 at 09:38 AM..
Schatze is offline   Reply With Quote
Old 04-21-2006, 09:36 AM   #35 (permalink)
Schatze
Registered User
 
Join Date: May 2002
Posts: 1,618
-3 Internets
You'd have to be completely retarded to use that warrior gear.

edit: since you have no fucking clue, HP is just as important as damage (or more so) for a warrior. With 6k unbuffed hp I could get dropped fast, with 4k if someone even looked at me I'd die and nobody would be able to heal fast enough.

In conclusion: your theory craft sucks donkey balls.
Schatze is offline   Reply With Quote
Old 04-21-2006, 09:41 AM   #36 (permalink)
WarderX
Registered User
 
WarderX's Avatar
 
Join Date: Oct 2002
Location: Atlanta, Georgia
Posts: 1,593
+2 Internets
Send a message via AIM to WarderX
Quote:
Originally Posted by Schatze
You'd have to be completely retarded to use that warrior gear.

edit: since you have no fucking clue, HP is just as important as damage (or more so) for a warrior. With 6k unbuffed hp I could get dropped fast, with 4k if someone even looked at me I'd die and nobody would be able to heal fast enough.

In conclusion: your theory craft sucks donkey balls.
? Read the thread, we're not saying the build is good, we're just looking at how close you can get to 100% in various stats.

edit: actually, yes, i'm telling people to use a warrior build that's 1/2 mail and 1/4 leather ftw

Last edited by WarderX; 04-21-2006 at 09:51 AM..
WarderX is offline   Reply With Quote
Old 04-21-2006, 09:43 AM   #37 (permalink)
WarderX
Registered User
 
WarderX's Avatar
 
Join Date: Oct 2002
Location: Atlanta, Georgia
Posts: 1,593
+2 Internets
Send a message via AIM to WarderX
Quote:
Originally Posted by Gryzx
Well I looked it up and Rogues at lvl 60 take 14.5 Agility per pct to dodge, the rogue profile listed 12% flat dodge modifiers and a 5% dodge talent modifier. So the dodge from agility is only 37.98 or so. So at level 70 if that continues to scale like it has with levels, it will take 14.5 * (70/60) = ~17 agility per dodge pct. With 536 agility that will drop that profile to about 31.53 + 17% = 48.52 pct to dodge. Anyhow even at level 60 it would take another (100-54.98) = 45.02 x 14.5 = 652 Agility to get to 100 pct dodge rate. Or a total of 1189 Agility.

652 Agility / 15 slots max = 43.47 Agility extra per slot needed, that's going to be quite aways away.

If you refigure for when you are level 70 it's even worse. (100-48.52) = 51.48 x 17 = 875.16 / 15 = 58.34 extra agility per slot. Or a total of about 1411 Agility.

Going to take alot more than 20 agility per piece to get to 100pct even at 60.
Well here's the way I calculated it, sort of:
100% dodge - the 5% talent = 95% dodge needed
But then I assumed that they would not just stop putting dodge modifiers on gear (even though they are small), so I gave the main armor peices 1% with legs, bp, boots, trinkets and cloak 2% (which is just what I assume they would do to keep with current armor) for another 18%. = 77% needed
Then you have enchants, 1 to head, 1 to cloak, 1 to legs, 3% = 74% needed.

Then I figured in buffs. Grace of air (77) MotW (21?) scorpik (50) potion (25, stacks?)+ whatever other random hour long+ buffs, but lets say you can get about 174 in long buffs. Which equals 12 dodge. = 62 needed

Now lets do agility enchants: 15 weap, 15 weap, 15 gloves, 7 boots, 4 bp, 1 bracer (lol) = 57/14.5= ~4 = 58 needed

58*14.5 = need 841 agility...

Which ends up being a bit over 50 agility per item needed.

I have no idea what the average is now, but i'm gonna throw 25 out there as a guess.
WarderX is offline   Reply With Quote
Old 04-21-2006, 09:49 AM   #38 (permalink)
Runnen
Lore belongs in a museum!
 
Runnen's Avatar
 
Join Date: Jul 2004
Location: France
Posts: 2,479
+9 Internets
There are already many abilities (melee included) in the game that cannot be dodged. Should Dodge% (or other percentages) get out of hand later due to poor itemization, Blizzard can simply tweak some mobs around so some of their attacks can no longer be dodged. Poor fix, but that's what probably would happen if the situation came to that.
__________________

As the speed of light is superior to that of sound, most people look bright until they start talking.
Runnen is offline   Reply With Quote
Old 04-21-2006, 10:08 AM   #39 (permalink)
DiscW
All I wanted was a pepsi.
 
Join Date: Feb 2002
Posts: 800
+0 Internets
Send a message via AIM to DiscW
Quote:
Originally Posted by elrich
ENDLESS COMBO
Eh?
DiscW is offline   Reply With Quote
Old 04-21-2006, 10:15 AM   #40 (permalink)
Zorlac
Registered User
 
Join Date: Aug 2002
Posts: 293
+0 Internets
Quote:
Originally Posted by Runnen
Poor fix, but that's what probably would happen if the situation came to that.
Like +Defense nerf?
Weapon AP normalization?

Deja vu!
Zorlac is offline   Reply With Quote
Old 04-21-2006, 10:33 AM   #41 (permalink)
Cybsled
Registered User
 
Join Date: Feb 2002
Posts: 10,278
+49 Internets
Quote:
If the same Warrior is running in with his DPS clown suit, I wouldn't worry too much about his resists.
Ya, they'll just hit that bullshit move that makes them immune to fear and own my warlock as I try to dot and run.
__________________
Training the citizens of Norrath from 1999-2003!
Cybsled is offline   Reply With Quote
Old 04-21-2006, 10:46 AM   #42 (permalink)
Deathwing
Sisko is the new Picard
 
Deathwing's Avatar
 
Join Date: Dec 2002
Location: Blackwing Descent
Posts: 1,938
+13 Internets
Quote:
Originally Posted by WarderX
Perhaps the 25% that was un-mitigated was crushing blows? Which, as stated above are rolled after block but before other mitigations.

Edit: yeah, quote from the thottbot formula site: "crushing blows can never be reduced below 5%."
No, armor mitigation IS capped at 75%. It's about the one stat that is knowingly capped.

And let me clarify, crushing blow isn't rolled after block. Everything is on the same lookup table. It's just when every chance adds up to over 100%, something has to give. So those with lower priority get pushed off. This is the supposed priority, from most important to least:

Miss
Dodge/Block/Parry
Crit
Crushing Blow
Hit

This would also explain why rogues who pop evasion get crit and crushed a lot. Normal hits get pushed off the list. This is all on the EJ forums, look it up if you want.
__________________
Trolloc
Deathwing is offline   Reply With Quote
Old 04-21-2006, 10:46 AM   #43 (permalink)
Deathwing
Sisko is the new Picard
 
Deathwing's Avatar
 
Join Date: Dec 2002
Location: Blackwing Descent
Posts: 1,938
+13 Internets
Quote:
Originally Posted by Cybsled
Ya, they'll just hit that bullshit move that makes them immune to fear and own my warlock as I try to dot and run.
And then you chain seduce us and nuke us into the ground.
__________________
Trolloc
Deathwing is offline   Reply With Quote
Old 04-21-2006, 10:53 AM   #44 (permalink)
Cybsled
Registered User
 
Join Date: Feb 2002
Posts: 10,278
+49 Internets
Cant seduce with that move activated last I checked.
__________________
Training the citizens of Norrath from 1999-2003!
Cybsled is offline   Reply With Quote
Old 04-21-2006, 11:10 AM   #45 (permalink)
Deathwing
Sisko is the new Picard
 
Deathwing's Avatar
 
Join Date: Dec 2002
Location: Blackwing Descent
Posts: 1,938
+13 Internets
Quote:
Originally Posted by Cybsled
Cant seduce with that move activated last I checked.
For real? I haven't pvped in a couple patches. Berserker rage makes you immune to charm? Haha, warlocks are fucked.

Really though, I call bullshit.
__________________
Trolloc

Last edited by Deathwing; 04-21-2006 at 11:14 AM..
Deathwing is offline   Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On

uberguilds network



All times are GMT -7. The time now is 04:28 AM.


Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 RC6