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| | #31 (permalink) | |
| Registered User Join Date: Oct 2002 Location: Atlanta, Georgia
Posts: 1,593
+2 Internets | Quote:
Edit: yeah, quote from the thottbot formula site: "crushing blows can never be reduced below 5%." Last edited by WarderX; 04-21-2006 at 09:15 AM.. | |
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| | #32 (permalink) |
| Registered User Join Date: May 2003
Posts: 529
| Well I looked it up and Rogues at lvl 60 take 14.5 Agility per pct to dodge, the rogue profile listed 12% flat dodge modifiers and a 5% dodge talent modifier. So the dodge from agility is only 37.98 or so. So at level 70 if that continues to scale like it has with levels, it will take 14.5 * (70/60) = ~17 agility per dodge pct. With 536 agility that will drop that profile to about 31.53 + 17% = 48.52 pct to dodge. Anyhow even at level 60 it would take another (100-54.98) = 45.02 x 14.5 = 652 Agility to get to 100 pct dodge rate. Or a total of 1189 Agility. 652 Agility / 15 slots max = 43.47 Agility extra per slot needed, that's going to be quite aways away. If you refigure for when you are level 70 it's even worse. (100-48.52) = 51.48 x 17 = 875.16 / 15 = 58.34 extra agility per slot. Or a total of about 1411 Agility. Going to take alot more than 20 agility per piece to get to 100pct even at 60. |
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| | #33 (permalink) | |
| Idiot Prodigy Join Date: Apr 2003
Posts: 1,142
| Quote:
It was a chat channel mod that would communicate between people with the addon, doing stuff like showing which party members were on the same quests you were etc. Later I ended up deleting it. | |
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| | #35 (permalink) |
| Registered User Join Date: May 2002
Posts: 1,618
| You'd have to be completely retarded to use that warrior gear. edit: since you have no fucking clue, HP is just as important as damage (or more so) for a warrior. With 6k unbuffed hp I could get dropped fast, with 4k if someone even looked at me I'd die and nobody would be able to heal fast enough. In conclusion: your theory craft sucks donkey balls. |
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| | #36 (permalink) | |
| Registered User Join Date: Oct 2002 Location: Atlanta, Georgia
Posts: 1,593
+2 Internets | Quote:
edit: actually, yes, i'm telling people to use a warrior build that's 1/2 mail and 1/4 leather ftw ![]() Last edited by WarderX; 04-21-2006 at 09:51 AM.. | |
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| | #37 (permalink) | |
| Registered User Join Date: Oct 2002 Location: Atlanta, Georgia
Posts: 1,593
+2 Internets | Quote:
100% dodge - the 5% talent = 95% dodge needed But then I assumed that they would not just stop putting dodge modifiers on gear (even though they are small), so I gave the main armor peices 1% with legs, bp, boots, trinkets and cloak 2% (which is just what I assume they would do to keep with current armor) for another 18%. = 77% needed Then you have enchants, 1 to head, 1 to cloak, 1 to legs, 3% = 74% needed. Then I figured in buffs. Grace of air (77) MotW (21?) scorpik (50) potion (25, stacks?)+ whatever other random hour long+ buffs, but lets say you can get about 174 in long buffs. Which equals 12 dodge. = 62 needed Now lets do agility enchants: 15 weap, 15 weap, 15 gloves, 7 boots, 4 bp, 1 bracer (lol) = 57/14.5= ~4 = 58 needed 58*14.5 = need 841 agility... Which ends up being a bit over 50 agility per item needed. I have no idea what the average is now, but i'm gonna throw 25 out there as a guess. | |
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| | #38 (permalink) |
| Lore belongs in a museum! Join Date: Jul 2004 Location: France
Posts: 2,479
+9 Internets | There are already many abilities (melee included) in the game that cannot be dodged. Should Dodge% (or other percentages) get out of hand later due to poor itemization, Blizzard can simply tweak some mobs around so some of their attacks can no longer be dodged. Poor fix, but that's what probably would happen if the situation came to that. |
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| | #41 (permalink) | |
| Registered User Join Date: Feb 2002
Posts: 10,278
+49 Internets | Quote:
__________________ Training the citizens of Norrath from 1999-2003! | |
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| | #42 (permalink) | |
| Sisko is the new Picard Join Date: Dec 2002 Location: Blackwing Descent
Posts: 1,938
+13 Internets | Quote:
And let me clarify, crushing blow isn't rolled after block. Everything is on the same lookup table. It's just when every chance adds up to over 100%, something has to give. So those with lower priority get pushed off. This is the supposed priority, from most important to least: Miss Dodge/Block/Parry Crit Crushing Blow Hit This would also explain why rogues who pop evasion get crit and crushed a lot. Normal hits get pushed off the list. This is all on the EJ forums, look it up if you want.
__________________ Trolloc | |
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| | #43 (permalink) | |
| Sisko is the new Picard Join Date: Dec 2002 Location: Blackwing Descent
Posts: 1,938
+13 Internets | Quote:
__________________ Trolloc | |
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| | #45 (permalink) | |
| Sisko is the new Picard Join Date: Dec 2002 Location: Blackwing Descent
Posts: 1,938
+13 Internets | Quote:
Really though, I call bullshit.
__________________ Trolloc Last edited by Deathwing; 04-21-2006 at 11:14 AM.. | |
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