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Old 10-15-2006, 08:58 AM   #1471 (permalink)
Zaniel
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IMO a slower simulation style combat is much more skill intensive than a shooter style flyer. In EVE you move just slow enough that thinking determines success but just fast enough that you have to think quickly and correctly.

In a FPS environment or fighter sim you can switch the old brain off and just let your fat_korean_kid_reflexes take over and you can train those reflexes so the response to each element of gameplay is relatively automatic. With practice every fight becomes like a rote ingrained kata. A slower fight with more strategy means your grey matter needs to work over time.
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Old 10-15-2006, 09:54 AM   #1472 (permalink)
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Quote:
Originally Posted by Zaniel
In a FPS environment or fighter sim you can switch the old brain off and just let your fat_korean_kid_reflexes take over and you can train those reflexes so the response to each element of gameplay is relatively automatic. With practice every fight becomes like a rote ingrained kata. A slower fight with more strategy means your grey matter needs to work over time.
switching of the brain in a fighter sim ? yeah maybe against NPCs but in PvP I highly doubt that

I wish they would combine EvE style with a fighter sim, thus you have those for the strategy in the command room of the battlships and the fighter pilots get send out ala wingcommander / X-Wing vs Tiefighter.
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Old 10-15-2006, 03:11 PM   #1473 (permalink)
Dom Devore
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Quote:
Originally Posted by Clericnon2boxed
I wish they would combine EvE style with a fighter sim, thus you have those for the strategy in the command room of the battlships and the fighter pilots get send out ala wingcommander / X-Wing vs Tiefighter.
A simple control system similar to what Freelancer had could be viable. It would take a pretty big revamp to the game mechanics, but it would add alot to the game.
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Old 10-15-2006, 03:19 PM   #1474 (permalink)
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Well, I wouldn't mind playing again. I tried it a loooooong time ago around beta time and all I was really doing was mining lol. But I was also looking at that Novastorm site and it looks like the people that got killed lost a shit load of money. Those ships ranged from anywhere from 70million-110+million isk. I have no idea how much money that is in the grand scheme of things but it sounds pretty ouch. If you can play the game casually and be able to contribute to conflicts when you have time, I may be up for trying it again.
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Old 10-15-2006, 03:27 PM   #1475 (permalink)
Dom Devore
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Quote:
Originally Posted by Elidrin
Well, I wouldn't mind playing again. I tried it a loooooong time ago around beta time and all I was really doing was mining lol. But I was also looking at that Novastorm site and it looks like the people that got killed lost a shit load of money. Those ships ranged from anywhere from 70million-110+million isk. I have no idea how much money that is in the grand scheme of things but it sounds pretty ouch. If you can play the game casually and be able to contribute to conflicts when you have time, I may be up for trying it again.
To put the isk value in perspective, a 2 day old player can make 10 mil a day soloing newb complexes. A player with a cruiser and 2 weeks in can make 20+ mil a day running lvl2 missions if they put in enough hours. It's not really the ship loss that gets you, it's the modules and how long it takes to replace them. But, if you're in a good corp isk for losing a ship should never be a worry, unless you're flying HAC's 24/7 or fitting all tech 2 etc...
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Old 10-17-2006, 01:55 AM   #1476 (permalink)
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MTG

Its a little bit like MTG.

A lot of the game is in the selection of the cards/ship outfit... when it comes to a fight, a really well played fight might give you a small advantage, but its more about not fucking up.
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Old 10-20-2006, 08:38 PM   #1477 (permalink)
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OK 2 questions.

1) Has anyone seen any Gist 10 MN afterburners on sale on escrow for like 3 months now? I really want one but am thinking I will have to give up and settle for a Domination 10 MN, Gist just don't seem to exist. Plenty of 100 MN and 1 MN Gists but no 10 MN.

2) I want to go exploring in my nice new Falcon but I haven't used cov-ops/recon for blockade running and am trying to decide which is best for if/when I screw up using my cloak, AB or MWD. My only goal is to get away from gate campers (make it to the gate) and I can't decide if the MWD speed is worth the sig radius issues.

Given it's a Falcon I'll have a fair bit of ECM onboard + good ECM skills (Recon 4 and all ECM skills at 4 or 5) so unless they have like 4-5 tacklers all on top of me I should be right there. It's more the sniper I'm worried about.
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Old 10-21-2006, 12:25 AM   #1478 (permalink)
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None of our guys fit speed mods on them - you've got a cloak, and like you said a shitload of ECM. As usual with ECM boats it's armortanked to some degree.

AFAIK it's fairly easy to avoid even serious camps though. Jump in, hold cloak for a bit while you evaluate, start warp engage cloak and poof you're gone, or cloak and slowboat out of the bubble. Just have an overview setting for "oh god everything" including stuff like biomass.
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Old 10-21-2006, 03:54 AM   #1479 (permalink)
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Quote:
Originally Posted by Zaniel
OK 2 questions.

1) Has anyone seen any Gist 10 MN afterburners on sale on escrow for like 3 months now? I really want one but am thinking I will have to give up and settle for a Domination 10 MN, Gist just don't seem to exist. Plenty of 100 MN and 1 MN Gists but no 10 MN.

2) I want to go exploring in my nice new Falcon but I haven't used cov-ops/recon for blockade running and am trying to decide which is best for if/when I screw up using my cloak, AB or MWD. My only goal is to get away from gate campers (make it to the gate) and I can't decide if the MWD speed is worth the sig radius issues.

Given it's a Falcon I'll have a fair bit of ECM onboard + good ECM skills (Recon 4 and all ECM skills at 4 or 5) so unless they have like 4-5 tacklers all on top of me I should be right there. It's more the sniper I'm worried about.
1)Best 10mn AB is the domination, there are no deadspace 10mn AB dropping at the moment.

2)neither don't waste a godamn medslot on a recon, beside a MWD will gimp your cap, it's annoying for a falcon and anyway it won't save you in any situation, falcon has a shitty agility, it'd still be too slow to make any difference.
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Old 10-21-2006, 01:46 PM   #1480 (permalink)
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Big update from Tuxford on the Eve forums as regards the current ideas of changes to come in Kali :

--------------

Ships

Powergrid of Sacrilege, Deimos and Muninn increased to 1100MW, 950MW and 1100MW respectively

CPU of Sacrilege and Deimos increased to 350tf for both ships

CPU of Anathema, Helios and Cheetah increased to 280tf, 290tf and 275tf respectively

bonus of covert ops ships changed so it reduces cpu need of covert ops cloaking device from 98% to 100%

Agility of battlecruisers and command ships boosted by 20%

Nighthawk's explosion velocity changed to launcher rate of fire bonus

Ship hitpoint increase, about 50% for tech 1 and about 25% on tech 2. A bit more on battlecruises/command ships and destroyers/interdictors

I didn't really check it but I'll probably increase shield recharge rate by about 50% as well just to be on the safe side


Modules

Inertia stabilizers give decrease in mass as well as agility and give a penalty to signature radius

Warp Core Stabilizers now give penalty to targeting range and scan resolution, about 50% for tech 1

Super weapon damage increased by 50% as well

Shield extenders and plates increased by 50%

ECM changes - I'm blogging about that one, hopefully comes later today

Linkage : Linkage to Eve thread

-------------

All part of his "vision" of longer lasting fights... The WCS nerf seems popular though!

I've resubbed recently and having a decent amount of fun. I've finally given in and joined the darkside by training a Raven and missioning in it The lag is a lot worse than it used to be though, even morning Euro time is dodgy most of the time.

Allegedly they are testing some code improvements this weekend though and they are having a 24 hour downtime on November 1st for some upgrades and code tweaks.
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Old 10-21-2006, 05:05 PM   #1481 (permalink)
Dom Devore
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I read recently that they will be increasing ship hp across the board by 50% in a future patch/Kali. Does anyone know if they're planning on increasing NPC damage accordingly? I would assume so but I had not seen it mentioned.
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Old 10-21-2006, 05:51 PM   #1482 (permalink)
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Quote:
Originally Posted by Dom Devore
I read recently that they will be increasing ship hp across the board by 50% in a future patch/Kali. Does anyone know if they're planning on increasing NPC damage accordingly? I would assume so but I had not seen it mentioned.
There shouldn't be an NPC damage output increase, if there's one it will be to compensate for the tier 3 BS that will tank significantly better than the other BSes.
Increasing ships hps won't change much for pve, it does not increase sustainable tank capability of the ships.
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Old 10-21-2006, 06:36 PM   #1483 (permalink)
Faille
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Anyone got a link to the new ships and their stats?
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Old 10-21-2006, 07:16 PM   #1484 (permalink)
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Quote:
Originally Posted by Faille
Anyone got a link to the new ships and their stats?
stats should be available soon, but we just know bonuses of the tier 3 BS so far, which are :
Rokh 10% optimal range, 5% shield resist (8 turrets, 8/7/5 ?)
Abaddon 5% RoF, 5% armor resist (8 turrets, 8/4/8 ?)
Maelstorm 7.5% Shield Boost, 5% RoF (8 turrets, 8/6/6 ?)
Hyperion 5% damage 5% mass reduction (second bonus is likely to change) (8 turrets, 8/5/7 ?)

The Maelstorm is going to be the slowest BS and the Hyperion will be the most agile and fastest one.

Tier 3 BS are supposed to have 1 more slot than the tier 2 ie : 20 slots, slot layout is not definitive either.

And we know that the tier 2 gallente BC is a drone ship

Beside this, nothing official afaik.

Last edited by Gurgeh; 10-21-2006 at 07:22 PM..
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Old 10-21-2006, 07:36 PM   #1485 (permalink)
Faille
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Quote:
Originally Posted by Gurgeh
stats should be available soon, but we just know bonuses of the tier 3 BS so far, which are :
Rokh 10% optimal range, 5% shield resist (8 turrets, 8/7/5 ?)
Abaddon 5% RoF, 5% armor resist (8 turrets, 8/4/8 ?)
Maelstorm 7.5% Shield Boost, 5% RoF (8 turrets, 8/6/6 ?)
Hyperion 5% damage 5% mass reduction (second bonus is likely to change) (8 turrets, 8/5/7 ?)

The Maelstorm is going to be the slowest BS and the Hyperion will be the most agile and fastest one.

Tier 3 BS are supposed to have 1 more slot than the tier 2 ie : 20 slots, slot layout is not definitive either.

And we know that the tier 2 gallente BC is a drone ship

Beside this, nothing official afaik.
Hmmm, I wonder if that will make my Amarr spec char more capable at mission running then building up a raven char.
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