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Old 07-30-2006, 12:08 PM   #721 (permalink)
Swiftan
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Perhaps if they introduce region/constellation sovereignity it'd be nice to have faster travel within your corp/alliance's space, and via standings you could allow friendlies to travel quickly. The more you hate people the less accurate their warp drive calibration is and the further they land from the gate

Dunno how empire/low sec would work :/ maybe once factional warfare is implemented you'd have your own space and hostile space.
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Old 07-30-2006, 12:14 PM   #722 (permalink)
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Quote:
Originally Posted by Gurgeh
I think removing insta would be very good. It would double the travel time in BS, longer travel time = more regionalized conflict = lower numbers = better in the current state of the servers. There would even be a tradeoff between a fast fleet with 1 MWD / ship and gimping your fleet or using a slower but sturdier fleet.
Though many people would probably complain about the travel time being too long, but from my point of view there's a tradeoff between strategicaly interesting pvp and travel speed.
you make an interesting point

slow, strong fleets could reach the area where the enemy get spotted and discover a weaker but faster fleet jumped around them and sneaked directly to their home-base

fun~
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Old 07-30-2006, 12:30 PM   #723 (permalink)
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The thing is, unless they change "warp to gang member" as well fleet gangs will just do what you do when nobody has instas - have an interceptor warp to the next gate at 15, drive past, and create a fake insta.

I'm very sure instas are on the chopping block, but how they do it without utterly fucking up the game is going to be very interesting. Limiting bookmarks to 10-20 would be interesting as well, because most people I know have 3-4 safespots per system they live in for any extended amount of time.
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Old 07-30-2006, 12:41 PM   #724 (permalink)
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Quote:
Originally Posted by Wodin
The thing is, unless they change "warp to gang member" as well fleet gangs will just do what you do when nobody has instas - have an interceptor warp to the next gate at 15, drive past, and create a fake insta.

I'm very sure instas are on the chopping block, but how they do it without utterly fucking up the game is going to be very interesting. Limiting bookmarks to 10-20 would be interesting as well, because most people I know have 3-4 safespots per system they live in for any extended amount of time.
i imagine fleet jumping with cyno fields would limit the usefulness of having intys making fakes instas cause even with them that will be a painfully slow way to travel.

I hope bookmarks get axed honestly sooner rather than later and they just go through and retune as needed after.
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Old 07-30-2006, 12:44 PM   #725 (permalink)
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Quote:
Originally Posted by Wodin
The thing is, unless they change "warp to gang member" as well fleet gangs will just do what you do when nobody has instas - have an interceptor warp to the next gate at 15, drive past, and create a fake insta.

I'm very sure instas are on the chopping block, but how they do it without utterly fucking up the game is going to be very interesting. Limiting bookmarks to 10-20 would be interesting as well, because most people I know have 3-4 safespots per system they live in for any extended amount of time.
It would not be too hard to make it impossible to warp in close range of a gate, just make it so you cannot get out of warp closer than 15km of a gate and that's it.
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Old 07-30-2006, 02:49 PM   #726 (permalink)
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Quote:
Originally Posted by Gurgeh
It would not be too hard to make it impossible to warp in close range of a gate, just make it so you cannot get out of warp closer than 15km of a gate and that's it.
Which would make travel next to impossible in .4 and below systems. I'm sure they could do away with insta's pretty easily - but any gate camp will totally wreck a single traveller or small gang and blockade running will no longer even be a term in eve. That's the rub with removing insta's.

I think someone's mentioned flat out removing all combat withing 15km of gate - but that's also gay. I think it's because it's such a hard nut to crack, that it won't be changed for a very long time. I'll bet we see a NOS/ECM/WCS revamp before insta change.
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Old 07-30-2006, 03:12 PM   #727 (permalink)
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Well, they did already release details on the WCS/Nos changes, so that's a pretty safe bet.

-20% scan res, -20% targeting range per stab.

Cap added by cap batteries will be unnossable, and a certain percentage of total cap(depending on size of nos) will be untouchable. Neutralizers will still be able to drain the entire cap though, so it won't really change Nosboats as much as it will battleships using heavy Nos on interceptors and sucking them dry.
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Old 07-30-2006, 03:16 PM   #728 (permalink)
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Quote:
Originally Posted by Wodin
Well, they did already release details on the WCS/Nos changes, so that's a pretty safe bet.
haha ya good point. we'll see about ecm then.

God I hope they change ecm so it favors ecm decicated ships and no other...

Last edited by Kiroy; 07-30-2006 at 03:23 PM..
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Old 07-30-2006, 04:17 PM   #729 (permalink)
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I do not think that removing the ability to attack at gates would end piracy it would simply force it to evolve beyond just camping a gate. In other words it would encourage the use of interdictors. Though I think this should be implemented in non- 0.0 space if it was. (It would not make sense in 0.0 since there is no authority) But in secure space it would be in the interest of any governing body to prevent gate camping as it harms commerce. Additionally I am for things that not only fit with the story's motivations but also importantly increases the purpose of a specific role. It would force Pirate groups to understand the space lanes and put themselves in a place that would have their desired targets passing through. Right now why use a Interdictor for its desired role when you already have a automatic strategic bottleneck that any monkey with a single digit IQ could figure out. It takes no real skill for many of the pirate groups (not all) but most of them just camp a stargate with a pack of battleships. I love this game because it necessitates skill in most areas and I still feel like I am just scratching the surface after 4 months. But having somthing like this gate camping when any controlling empire would see to it that it does not happen, and it negates the importance of what should be a VERY important role in any fleet just seems like a issue that should be adressed not because of any whiney fairness issue but because I believe that a interdictor should be a must have for any group of players wanting to raise some pirating hell.
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Old 07-30-2006, 04:23 PM   #730 (permalink)
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Quote:
Originally Posted by Kiroy
Which would make travel next to impossible in .4 and below systems. I'm sure they could do away with insta's pretty easily - but any gate camp will totally wreck a single traveller or small gang and blockade running will no longer even be a term in eve. That's the rub with removing insta's.

I think someone's mentioned flat out removing all combat withing 15km of gate - but that's also gay. I think it's because it's such a hard nut to crack, that it won't be changed for a very long time. I'll bet we see a NOS/ECM/WCS revamp before insta change.
Honestly i don't go much in 0.4 - 0.1 I consider those as broken. Though yeah with snipers in low sec it would be hell.
But in 0.0 it would not change much, and would definitely be possible when they introduce constellation claim / gate defence in Kali 2.
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Old 07-30-2006, 04:24 PM   #731 (permalink)
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Quote:
Originally Posted by Rabid
I do not think that removing the ability to attack at gates would end piracy it would simply force it to evolve beyond just camping a gate. In other words it would encourage the use of interdictors. Though I think this should be implemented in non- 0.0 space if it was. (It would not make sense in 0.0 since there is no authority) But in secure space it would be in the interest of any governing body to prevent gate camping as it harms commerce.

Additionally I am for things that not only fit with the story's motivations but also importantly increases the purpose of a specific role. It would force Pirate groups to understand the space lanes and put themselves in a place that would have their desired targets passing through.

Right now why use a Interdictor for its desired role when you already have a automatic strategic bottleneck that any monkey with a single digit IQ could figure out. It takes no real skill for many of the pirate groups (not all) but most of them just camp a stargate with a pack of battleships.

I love this game because it necessitates skill in most areas and I still feel like I am just scratching the surface after 4 months. But having somthing like this gate camping when any controlling empire would see to it that it does not happen, and it negates the importance of what should be a VERY important role in any fleet just seems like a issue that should be adressed not because of any whiney fairness issue but because I believe that a interdictor should be a must have for any group of players wanting to raise some pirating hell.
Fixed 4 u!
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Old 07-30-2006, 04:26 PM   #732 (permalink)
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Fixed 4 u!
Hehe Thanks
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Old 07-31-2006, 02:29 PM   #733 (permalink)
Itzena
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Heh, cute.
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Old 07-31-2006, 03:12 PM   #734 (permalink)
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No, just more retardation. It's getting really annoying.

I understand the 'lol internet spacegame lol' attitude but there's being clever and then there's being the drooling imbecile in the corner who's proudly collecting his own feces and showing them to everyone he can in between rubbing them in his hair and masturbating furiously. Unfortunately, the sad attempts at humor are falling into the latter category.
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Old 08-01-2006, 01:50 AM   #735 (permalink)
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I had a small trip towards S-U yesterday and it seemed extremly .. err lets say ungoonish. What's up with the war how is your progression on defending the hive vs bob ?
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