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| | #721 (permalink) |
| Registered User Join Date: Oct 2003
Posts: 55
| Perhaps if they introduce region/constellation sovereignity it'd be nice to have faster travel within your corp/alliance's space, and via standings you could allow friendlies to travel quickly. The more you hate people the less accurate their warp drive calibration is and the further they land from the gate ![]() Dunno how empire/low sec would work :/ maybe once factional warfare is implemented you'd have your own space and hostile space. |
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| | #722 (permalink) | |
| no funny comment sorry Join Date: May 2003
Posts: 1,803
| Quote:
slow, strong fleets could reach the area where the enemy get spotted and discover a weaker but faster fleet jumped around them and sneaked directly to their home-base fun~ | |
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| | #723 (permalink) |
| Registered User Join Date: Jan 2005 Location: Boston, MA
Posts: 1,915
| The thing is, unless they change "warp to gang member" as well fleet gangs will just do what you do when nobody has instas - have an interceptor warp to the next gate at 15, drive past, and create a fake insta. I'm very sure instas are on the chopping block, but how they do it without utterly fucking up the game is going to be very interesting. Limiting bookmarks to 10-20 would be interesting as well, because most people I know have 3-4 safespots per system they live in for any extended amount of time.
__________________ Wodin - Troll Rogue - Elitist Jerks - Mal'Ganis |
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| | #724 (permalink) | |
| h8 Join Date: Aug 2002
Posts: 3,365
| Quote:
I hope bookmarks get axed honestly sooner rather than later and they just go through and retune as needed after. | |
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| | #725 (permalink) | |
| Registered User Join Date: May 2002 Location: Paris
Posts: 1,241
| Quote:
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| | #726 (permalink) | |
| CORP POR! Join Date: May 2002
Posts: 1,234
| Quote:
I think someone's mentioned flat out removing all combat withing 15km of gate - but that's also gay. I think it's because it's such a hard nut to crack, that it won't be changed for a very long time. I'll bet we see a NOS/ECM/WCS revamp before insta change. | |
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| | #727 (permalink) |
| Registered User Join Date: Jan 2005 Location: Boston, MA
Posts: 1,915
| Well, they did already release details on the WCS/Nos changes, so that's a pretty safe bet. ![]() -20% scan res, -20% targeting range per stab. Cap added by cap batteries will be unnossable, and a certain percentage of total cap(depending on size of nos) will be untouchable. Neutralizers will still be able to drain the entire cap though, so it won't really change Nosboats as much as it will battleships using heavy Nos on interceptors and sucking them dry.
__________________ Wodin - Troll Rogue - Elitist Jerks - Mal'Ganis Last edited by Wodin; 07-30-2006 at 03:16 PM.. |
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| | #728 (permalink) | |
| CORP POR! Join Date: May 2002
Posts: 1,234
| Quote:
God I hope they change ecm so it favors ecm decicated ships and no other... Last edited by Kiroy; 07-30-2006 at 03:23 PM.. | |
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| | #729 (permalink) |
| Registered User Join Date: Mar 2006
Posts: 16
| I do not think that removing the ability to attack at gates would end piracy it would simply force it to evolve beyond just camping a gate. In other words it would encourage the use of interdictors. Though I think this should be implemented in non- 0.0 space if it was. (It would not make sense in 0.0 since there is no authority) But in secure space it would be in the interest of any governing body to prevent gate camping as it harms commerce. Additionally I am for things that not only fit with the story's motivations but also importantly increases the purpose of a specific role. It would force Pirate groups to understand the space lanes and put themselves in a place that would have their desired targets passing through. Right now why use a Interdictor for its desired role when you already have a automatic strategic bottleneck that any monkey with a single digit IQ could figure out. It takes no real skill for many of the pirate groups (not all) but most of them just camp a stargate with a pack of battleships. I love this game because it necessitates skill in most areas and I still feel like I am just scratching the surface after 4 months. But having somthing like this gate camping when any controlling empire would see to it that it does not happen, and it negates the importance of what should be a VERY important role in any fleet just seems like a issue that should be adressed not because of any whiney fairness issue but because I believe that a interdictor should be a must have for any group of players wanting to raise some pirating hell. |
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| | #730 (permalink) | |
| Registered User Join Date: May 2002 Location: Paris
Posts: 1,241
| Quote:
But in 0.0 it would not change much, and would definitely be possible when they introduce constellation claim / gate defence in Kali 2. | |
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| | #731 (permalink) | |
| CORP POR! Join Date: May 2002
Posts: 1,234
| Quote:
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| | #734 (permalink) |
| Registered User Join Date: Jan 2005 Location: Boston, MA
Posts: 1,915
| No, just more retardation. It's getting really annoying. I understand the 'lol internet spacegame lol' attitude but there's being clever and then there's being the drooling imbecile in the corner who's proudly collecting his own feces and showing them to everyone he can in between rubbing them in his hair and masturbating furiously. Unfortunately, the sad attempts at humor are falling into the latter category.
__________________ Wodin - Troll Rogue - Elitist Jerks - Mal'Ganis |
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