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Old 10-26-2006, 05:40 PM   #1531 (permalink)
Dom Devore
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Quote:
Originally Posted by Wodin
You're probably picking up ships inside POS shields. Turn on Control Towers in your overview(IIRC it's under Entity) and you'll no doubt pick up 3-4.
If you mean ships people park inside POS shields then yeah, that's probally the case. However, if you screw around near moons/planets in many systems you'll probally come across abandoned shuttles/frigates in odd places as well.

I still remember the day I dropped a SS during warp while in a 0.2 system, arrived near a camped gate, and warped to the SS. Ended up with an Iteron IV about 90km away from me just sitting there with no pilot. (sadly I didn't have the Gallente Industrial skill to pick it up)
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Old 10-26-2006, 06:29 PM   #1532 (permalink)
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So let me get this straight. Skills take lots of real life time to train, each successive skill takes exponentially more time to train than the skill before it, and there is no realistic cap on the total amount of skills one can get.

What is the fucking point to joining the game now? How can you ever possibly hope to get anywhere near the people who have been training skills for 5+ years? Is there any kind of check on power creep? From what I understand, losing in PvP means you can lose ships and gear, but you'll always have your skills.
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Old 10-26-2006, 06:34 PM   #1533 (permalink)
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Because rank 4 in most skills takes maybe a year to train and gets you somewhere in the region of 90-95% the effectiveness of a guy who has been training rank 5s for 4 years. I guarantee you that most fights don't hinge on a 5% breakpoint.

A guy in a frigate is useful to a fleet after two months or less. All the vets really gain is the ability to truly specialize in more than one subset/skillset. Along with some capital ships.

Last edited by Tirinal; 10-26-2006 at 06:48 PM..
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Old 10-26-2006, 06:41 PM   #1534 (permalink)
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Quote:
Originally Posted by Xequecal
So let me get this straight. Skills take lots of real life time to train, each successive skill takes exponentially more time to train than the skill before it, and there is no realistic cap on the total amount of skills one can get.

What is the fucking point to joining the game now? How can you ever possibly hope to get anywhere near the people who have been training skills for 5+ years? Is there any kind of check on power creep? From what I understand, losing in PvP means you can lose ships and gear, but you'll always have your skills.
It's a matter of specialisation, there is a hard cap on how many skill points are usefull for a given ship, you can be competitive against 4 years old veteran with a 4-6 months old character in an interceptor for example. Though the veteran will also be maxed in BS, Recon, HAS, Command Ship, a capital ship and so on ...
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Old 10-26-2006, 06:42 PM   #1535 (permalink)
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ya having amarr/caldari/minmattar BS5 doesnt really matter if your flying a thron. I would venture to say that prolly 60 percent or more of a 5 year olds chars skill points arent even being used at any given point in time.

If you join the game new, focus on one ship line and just go with it, you can train up pretty quickly to fly a cruiser/frig/bs almost as good as a really old character.. the really old character can just fly way more types of ships.
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Old 10-26-2006, 07:06 PM   #1536 (permalink)
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Is it like Wing Commander: Prophecy style of fighting or RTS?
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Old 10-26-2006, 07:18 PM   #1537 (permalink)
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Quote:
Originally Posted by Tirinal
Because rank 4 in most skills takes maybe a year to train and gets you somewhere in the region of 90-95% the effectiveness of a guy who has been training rank 5s for 4 years. I guarantee you that most fights don't hinge on a 5% breakpoint.

A guy in a frigate is useful to a fleet after two months or less. All the vets really gain is the ability to truly specialize in more than one subset/skillset. Along with some capital ships.
Agreed, I'm a year old mini char and I've taken down 2-3year+ characters relatively easily just because I have a better sense of the game than they do. (And because no one expects a rupy to have only heavy luanchers on it)

The game is alot more flexible than any other mmo, where 1% to hp, ac, etc means a huge difference.
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Old 10-26-2006, 07:34 PM   #1538 (permalink)
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Quote:
Originally Posted by Nidhogg
Is it like Wing Commander: Prophecy style of fighting or RTS?
more like a tactical rpg
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Old 10-27-2006, 02:26 AM   #1539 (permalink)
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Damn

Damn, thats probably it, will check later.
Makes it harder to track down where people are with all the fake signals about from those ships.

thanks for the info
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Old 10-27-2006, 09:45 AM   #1540 (permalink)
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Originally Posted by Taranatar
Agreed, I'm a year old mini char and I've taken down 2-3year+ characters relatively easily just because I have a better sense of the game than they do. (And because no one expects a rupy to have only heavy luanchers on it)

The game is alot more flexible than any other mmo, where 1% to hp, ac, etc means a huge difference.
Interceptor rape ospreys are great fun to bait wannabe gankers too.

And of course there is always the lovely battle badger to really add insult to injury.
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Old 10-27-2006, 11:07 AM   #1541 (permalink)
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Originally Posted by Gamblor
Interceptor rape ospreys are great fun to bait wannabe gankers too.

And of course there is always the lovely battle badger to really add insult to injury.

Mammoth 4tw.

One of my corpmates used to fly one around lowsec and actually kill frigs with it. that was before 4-5 man cruiser gank teams.... which I just lost a stabber to about 3 min ago.
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Old 10-27-2006, 02:25 PM   #1542 (permalink)
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Quote:
Originally Posted by Xequecal
So let me get this straight. Skills take lots of real life time to train, each successive skill takes exponentially more time to train than the skill before it, and there is no realistic cap on the total amount of skills one can get.

What is the fucking point to joining the game now? How can you ever possibly hope to get anywhere near the people who have been training skills for 5+ years? Is there any kind of check on power creep? From what I understand, losing in PvP means you can lose ships and gear, but you'll always have your skills.
This is a difficult concept to get past for those who have never played eve, as it is a totally different paradigm. As Gurg said already, it is a matter of specialization. However, I want to add to that. Specialization does not mean you kill faster (though it can). All it means for certain is the pilot has more options, and most of the time your decision on how to fit or what to fly was made an hour before you hit F1-F7.

For example, as one poster said you can be used in any fleet in two months, and that is true, tacklers are always needed and it is a lot of fun honestly. However, you can then specialize your ship skills further so you can pilot other frigate hulls (AF's and inties) to give you more options. You can take this frigate path to the next level and go cov-ops, which is a serious time commitment or you can then decide to go cruiser > battleship or whatever.

Right now I'm working on large hybrid specialization, not because I am going to actually fit those tech II's right now, but because I need Large Hybrid at 5 anyway for my real project. This real project will take a good three more months of solid training just to get all the skills and support skills at what I would consider minimum to pilot a dread. That is something on the order of 5 months of training which will only marginally affect my PVPing.

Every single engagment in Eve is unique from the tactics to the strategy involved. The key here is that in Eve bigger is not always better.
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Old 10-28-2006, 10:46 AM   #1543 (permalink)
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Quote:
Originally Posted by Etruscus
This is a difficult concept to get past for those who have never played eve, as it is a totally different paradigm
Seriously the only thing EQ, WOW, etc have in common with EVE is the monthly quote. Totally different beast.
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Old 10-29-2006, 09:06 PM   #1544 (permalink)
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So kali1 now, we dont get any upgrades / fixes to the pos warfare yet do we? =/
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Old 10-29-2006, 09:44 PM   #1545 (permalink)
Dom Devore
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Quote:
Originally Posted by Tolanin
So kali1 now, we dont get any upgrades / fixes to the pos warfare yet do we? =/
Haven't seen anything like that with what's on test, but it could likely be in Kali2/3
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