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Old 05-21-2006, 04:26 PM   #721 (permalink)
krazrussian
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I think there's a by-partizan solution here. It's a little more difficult to code, but it would work consider the /raid feature is already in the game (and btw, SoE, dont' be stupid and remove this feature just becaues it wasn't part of the "original game") this is a useful and effective feature and doesn't do anything to "overpower" the game. Anyways, solution goes like this:

Part 1: Guild flags -
If X% of guild members are flagged through a certain event, the guild automatically receives a full flag. Lets say 80% of guild members have the flag, the guild automatically gets a guild access flag for all members under the tag (basically the same coding scheme as they enableed for the raid % thing, except it become a permanent part of guild tag. Not difficult since the /guild list menu or whatever the fuck its called already exists). However,members retain indivdual flags. Reason for this, the second portion of this. Set a maintenance margin - say if 80% initially to get the tag (arbitrary #, can change if necessary) then if the # of members who
have individual flags drops below say 65%, the guild tag is revoked. The purpose of this is to disable guilds temporarily inviting a bunch of outsiders just to get the guild tag and then disbanding them.

P.S., I actually suggested guild tags WAY back in the day during PoP/GoD to get rid of the entire re=flagging cockblock. And I can GUARANTEE EQ would have lost far fewer players if this was indeed enabled back then

Part 2: server-wide flags

If Y % of the server is flagged for a certain expansion, then the flag just becomes server-wide. This may not seem like a great idea when coupled with the previous one. HOwever, remember, this thing needs to be marketable to others. Only reason SoE's doing this is to retain the fan-base. Server-wide flagging allows them to retain a larger % of players because this thing also becomes interesting for casuals. Yes, I realize how much you all hate that term, but casuals are still an irreplaceable part of the MMORPG market. And despite the success of WoW, many casuals still miss EQ (there was some serious interest on my old server about this even from non-raiders).


As far as I'm concerned, this idea has the most merit because it addresses both concerns. It gives the competitive incentive for guilds beyond just the first ones to unlock the expansion, but at the same time it addresses the ever-annoying theme of backflagging. The only issues I can see are two-fold.

1) This would require some more coding - but logistically its not a difficult idea. Since there are only a few unlock mobs, adding hail mobs to get flags isn't exactly difficult. And calculating the % of guild tags isn't difficult either. That just requires checking % of members with flags in guild on daily basis. This is just a rudementary margin measure (every brokerage firm has this feature and its so easy to implement and requires virtually no maintenance once set up, which should take like 2 hours).

2) It somewhat discourages adding alts. But I can't imagine alts are gonna be any kind of a serious issue on this server until every expansion is well unlocked.

There is one REALLY nice feature of this though. Guilds that over-recruit and feel the need to zerg everything down need to reflag more often, which is gonna be a much bigger pain on this server since these mobs are gonna be contested as hell. So thats why this is the best idea.

P.P.S. The unlock mob for SoV had better fucking be Avatar of War. NToV is tough but seriously doable. If you want a fucking challenge it has to be AoW.
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Old 05-21-2006, 04:38 PM   #722 (permalink)
Yermum Onceme
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If you aren't flagged for kunark but I am, it's not going to keep me from hauling my level 60 toon laden with chardok and seb loot over to ec and selling some of it, and then plopping into sola to camp my epic drop, etc.

As long as anyone can advance, everyone will have their "classic" feel ruined. It doesn't matter if you haven't unlocked past velious if I'm selling attunable oow loot to the buddy in your group. It will be NO different, at all, whatsofuckingever, than if you went to a current server and didn't bother with the expansions you don't feel you've unlocked yet.

Individual flagging is stupid and pointless. If anyone can move on everyone needs to be able to, and therefore serverwide unlocking is the clear answer.
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Old 05-21-2006, 05:22 PM   #723 (permalink)
redjunkopera
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/shrug

I don't plan on not being in that first guild. I just think everyone will leave after they aren't part of the unlocking process and then when I wanna go back and do it all over again with some alts (because I have chronic altitis) noone will be there.
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Old 05-21-2006, 05:31 PM   #724 (permalink)
Cedil
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Everyone isn't going to leave just because they aren't part of the unlocking process.

There are plenty of new zones and various perks each expansions offers everybody on the server, regardless of level; not just the people who killed the dragons.
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Old 05-21-2006, 07:25 PM   #725 (permalink)
Laek
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Wondering how this server would work out for me as a EQ noob. I've only played the game during free trials and up to the low 20's on one character after PoP was out. Always wondered what the fuss was about but when I tried to get into it there was no one in the low levels. I've always wanted to make an ogre SK or barbarian shaman.
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Old 05-21-2006, 09:43 PM   #726 (permalink)
tad10
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Quote:
Originally Posted by Weritech
I'd like to see this server be as pure and "broken" as possible. Only the most extreme XP exploits and most glaring class balance issues should be excluded.

Original things like the pre-nerf Soul Leech, Dragon Teeth, Ring of the Dead, Mistwalker and Rubicite, Lustrous Russet and uber Jobober must be available.

Give SKs Blood Boil and Banshee Aura at the original pre-Kunark levels.

Reinstate the Demon Claw.

Leave the Axe of Slayers WAR, SHD, PAL.

Restart the rumor of "anti-camp code" and "6 spectres guard the Executioner's Axe".
I would play if this was the case.
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Old 05-22-2006, 05:36 AM   #727 (permalink)
BanquozGhost
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Quote:
Originally Posted by Yermum Onceme
As long as anyone can advance, everyone will have their "classic" feel ruined. It doesn't matter if you haven't unlocked past velious if I'm selling attunable oow loot to the buddy in your group. It will be NO different, at all, whatsofuckingever, than if you went to a current server and didn't bother with the expansions you don't feel you've unlocked yet.
If a flag advanced your character to another server with the next epansion of content in place rather than just unlocking said content on the same server for everyone this wouldn't be an issue.
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Old 05-22-2006, 06:06 AM   #728 (permalink)
zilkoril
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Nothing like having a server for 30 people...

I pretty much agree with krazrussian's idea, %'s would make it nice to be on the hardcore side (guild), while still making casual people able to experience the new content. That also solves the problem for backflagging etc.
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Old 05-22-2006, 03:38 PM   #729 (permalink)
Lyenae
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Backflagging is gay. Flagging in general is lame.

This server in general is going to be nowhere near the original EQ, I don't know why some of you are even bothering.

If you are concerned about your "not really classic just handicapped" experience possibly getting 'ruined' by other people, welcome to MMO's.

Suck it up and deal, or GTFO.
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Old 05-22-2006, 04:57 PM   #730 (permalink)
Zuuljin
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Quote:
Originally Posted by Ukerric
Remember the Zeks opening?
I do actually, as VZ was my home. Opening day the server topped out at 4-5k and was unplayable. Few weeks later, the population dwindled to a lower end population server. And thats exactly whats going to happen here.
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Old 05-22-2006, 05:03 PM   #731 (permalink)
Itzena
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Fucking crossteamers!
Sorry, it's a reflex.
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Old 05-22-2006, 05:29 PM   #732 (permalink)
Yermum Onceme
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Quote:
Originally Posted by BanquozGhost
If a flag advanced your character to another server with the next epansion of content in place rather than just unlocking said content on the same server for everyone this wouldn't be an issue.
This idea is FAR FAR worse than any other idea. Just far and away the absolute worst idea ever. In fact, just lay off of posting ideas for a while. You want a guild to kill quarm and have those 72 or less people advanced to a new ldon or god server? What about their alts? What about the guildies who missed that raid? What happens when there's only 30 people on the luclin server and they can't seem to get an emp in? Do they sit, dick in hand, hoping more people finish velious?

fuck that

I honestly wish people would just abandon excessive classic server hopes. It's not gonna happen. Classic eq can NEVER be replicated short of a time machine. I want my progressive server, where everyone starts even, the raid mobs won't be instanced for an awful long time, and there's no skipping of content, at least for the leaders.
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Old 05-23-2006, 02:16 AM   #733 (permalink)
Kreugen
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Clearly, what we really need is a private server. Because god knows, the biggest problem with MMOs is all of the OTHER people.

No, homebrew servers don't count.
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Old 05-23-2006, 05:00 AM   #734 (permalink)
redjunkopera
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There is such a demand for special rules servers... I don't see why SOE doesn't just sort of release the game to pre-approved private hosts.

Joe_gamer wants a hardcore PvP server. He's got extra cash lying around. He writes a proposal and give it to EQ1 Devs. They release tools to him which allow him to edit game info like loot tables, zone access, mob placement/hp/stuff w/e. He hosts the server (which SOE has to approve the server type, bandwidth, and service schedule), and pays for it. Anyone who wants to play on that server must log in through the regular EQ launchpad, so that anyone playing these special servers is still paying SOE. Any additinal funding of the server would have to come through donations, or maybe some other sort of agreement...

Sure a lot of them would flop... but then whenever anyone says "they should make server_type_x", we will already know the outcome; Or you can say "OK, go to it!".
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Old 05-23-2006, 05:11 AM   #735 (permalink)
BanquozGhost
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Quote:
Originally Posted by Yermum Onceme
This idea is FAR FAR worse than any other idea. Just far and away the absolute worst idea ever. In fact, just lay off of posting ideas for a while. You want a guild to kill quarm and have those 72 or less people advanced to a new ldon or god server? What about their alts? What about the guildies who missed that raid?
Meeting the flag reqs wouldn't instantly move anyone. It could be activated at any time after the reqs were met. This would let people stay as long as they wanted or needed to help others to get flagged. People have also mentioned guild based flags, which would address alts as well.


Quote:
Originally Posted by Yermum Onceme
What happens when there's only 30 people on the luclin server and they can't seem to get an emp in? Do they sit, dick in hand, hoping more people finish velious?
Trying reading more than the last couple of posts in the thread. This could be taken care of by issueing flags serverwide when either the population dipped beneath a certain level or the flagging bosses had gone unkilled for a given length of time.
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