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Old 05-20-2006, 09:50 PM   #706 (permalink)
Yermum Onceme
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individual flagging
so your guild can die out before you finish velious, when your core members refuse to do vp AGAIN because some app or alt needs it just to zone into velks to level?

FUCK

THAT
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Old 05-20-2006, 10:02 PM   #707 (permalink)
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I bet that server would keep it's population up longer than the "one event opens the whole expansion" server.

All the fun of playing on this server will be over once everything is open. If it was individual flagging... with maybe group alt-access... people could enjoy it for much longer.
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Old 05-20-2006, 10:41 PM   #708 (permalink)
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Quote:
Originally Posted by redjunkopera
I bet that server would keep it's population up longer than the "one event opens the whole expansion" server.

All the fun of playing on this server will be over once everything is open. If it was individual flagging... with maybe group alt-access... people could enjoy it for much longer.
Doubtful.

Many would eventually find their way into a vox/naggy raid... but the majority of the server probably would never even clear fear/hate. Of the minority of the server population that unlocked Kunark for their accounts, an extremely small percentage would ever get around to clearing VP.

You'd have people running around in the old world with L60 Iksar toons, and gear that's far beyond what all those stuck on fear/hate could hope to acquire... and then people would quit.

Your guild-mates would quit because of the backflagging...
The majority of the population would quit over frustration with fear/hate...
Most of the rest would quit when they realize they're never going to clear VP...

One or two guilds would continue to push the unlocking through Velious, and eventually Luclin, but the server would be dead.
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Old 05-20-2006, 11:49 PM   #709 (permalink)
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Originally Posted by Bornalon
http://eqplayers.station.sony.com/ne...le.vm?id=50151

I think SOE is severely underestimating the amount of players this server has the potential to generate. This is probably the stupidest thing I've ever seen posted by someone at SOE.
I think thats pretty damn realistic of them. I'm guessing at least half the people who start here will end up quitting within a week or 2 after they remember why they quit in the first place.
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Old 05-21-2006, 12:44 AM   #710 (permalink)
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A queue system is not an answer. Opening two servers and then having one cannabalize the other much later is an answer.

And unlike WoW you don't get punted for being AFK in EQ. What is to stop people from just going afk somewhere?
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Old 05-21-2006, 04:44 AM   #711 (permalink)
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Quote:
Originally Posted by tomodachi
Doubtful.

Many would eventually find their way into a vox/naggy raid... but the majority of the server probably would never even clear fear/hate. Of the minority of the server population that unlocked Kunark for their accounts, an extremely small percentage would ever get around to clearing VP.

You'd have people running around in the old world with L60 Iksar toons, and gear that's far beyond what all those stuck on fear/hate could hope to acquire... and then people would quit.

Your guild-mates would quit because of the backflagging...
The majority of the population would quit over frustration with fear/hate...
Most of the rest would quit when they realize they're never going to clear VP...

One or two guilds would continue to push the unlocking through Velious, and eventually Luclin, but the server would be dead.
This could be avoided by giving out advancement flags serverwide if the daily average peak population fell beneath a certain level for an extended period of time or if certain amount of time passed (something like 3 - 6 months) without all of the flagging bosses going down at least once. They could add some sort of insignia you could see upon inspecting someone to show they won their flags the hard way to keep from bruising people e-peens.
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Old 05-21-2006, 05:34 AM   #712 (permalink)
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Originally Posted by Zuuljin
I think thats pretty damn realistic of them. I'm guessing at least half the people who start here will end up quitting within a week or 2 after they remember why they quit in the first place.
Remember the Zeks opening?
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Old 05-21-2006, 06:02 AM   #713 (permalink)
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I would love it if every 3-4 months an expansion would open.
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Old 05-21-2006, 06:28 AM   #714 (permalink)
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Many would eventually find their way into a vox/naggy raid...
People are going to play on this server because they want a) the challenge or b) to experience the "old world".

With individual flagging you keep the challenge aspect, and you keep the "old world" aspect for people who are new to the server.

Yes. Many if not most of the thin skinned who find shit to bitch about being too hard in WoW will likely not play on these servers very long. Only the bleeding edge would experience anything different than a standard server.

The guild that finishes PoP will unlock every expansion afterward. If you are not in that guild you are playing on a regular server with a shitty economy. It'll be a little unique for a few months before it becomes a regular server, you get bored and quit.
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Old 05-21-2006, 06:30 AM   #715 (permalink)
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wierd... can't edit.

PS: Also that is why I said to make some group flagging to "unlock expansions" with the individual flag system... just so all the [less inclined to challenging play]-kiddies don't get left behind... and it will sort of pre-screen for higher end guilds who need to fill holes in their roster.
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Old 05-21-2006, 12:25 PM   #716 (permalink)
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Quote:
Originally Posted by redjunkopera
People are going to play on this server because they want a) the challenge or b) to experience the "old world".

With individual flagging you keep the challenge aspect, and you keep the "old world" aspect for people who are new to the server.

Yes. Many if not most of the thin skinned who find shit to bitch about being too hard in WoW will likely not play on these servers very long. Only the bleeding edge would experience anything different than a standard server.

The guild that finishes PoP will unlock every expansion afterward. If you are not in that guild you are playing on a regular server with a shitty economy. It'll be a little unique for a few months before it becomes a regular server, you get bored and quit.
Individual flagging will have this server dead within a couple months, save for the few kids with 23 hours a day freetime who formed a guild to do everything. Backflagging alone would be so sickeningly retarded for individual flagging.
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Old 05-21-2006, 01:10 PM   #717 (permalink)
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Without individual flagging this server will be dead in a few months. People who don't want a challenge will continue to play WoW/EQ2/some other EQ server where you can twink to the teat.

One guild will unlock every expansion... once they unlock expansion #3 and everyone else realizes they are in a race they can't win they will quit.

Please note that I said their should be group alternatives to raid-flagging. Everyone has ASSUMED that the flagging will be raid flagging... it could just as well be group flagging on an individual basis.

Original = Kill Naggy and Vox, OR complete some mini-epic quest.
Velious = Kill mobs XYZ, OR do coldain prayer shawl quest/complete armor set.
Kunark = Trak, Gore w/e, OR do some mini-epic which involves getting access to HS etc.

I think individual flagging, with mostly group oriented objectives which brought you through the lore and history of each expansion would be the best. This server would remain highly populated for a very very long time...

With what they are running with now the server will be dead in 6 months. One guild will get too far ahead, and everyone else will quit because they've done this shit 100 times and there is no point if they aren't going to be first... People in the main guild will eventually burn out and leave and their will be noone to fill roster gaps because they quit. Game over.
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Old 05-21-2006, 01:16 PM   #718 (permalink)
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I see both points of view and both are right: A) Individual flagging will create massive back-flagging feasts PoP-alike, and none of us wants that, but then in the other hand B) server-wide flagging will mean that one guild unlocks expansion after expansion and the rest of the server follows behind without being part of the actual "progression" concept.

Not an easy dilema to solve out... Perhaps guild-flagging could be a wise middle-point compromise?




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Old 05-21-2006, 02:53 PM   #719 (permalink)
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While I agree that both ways will inevitably end with a low pop server, the individual flagging will kill it for people way sooner. You were at work the day they killed Vox? Oh well. Now you get to wait a week or who knows how long to get into Kunark, while your friends are already there, leveling to 60.

Personally, I think more people will quit after they realise it's still just old-ass Everquest. I still raid in an end game EQ guild, but I don't really play at all, other than raid. I just don't see this server being very fun after a couple weeks. Maybe it will be if you've never seen the old content, when it was actually challenging. /shrug
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Old 05-21-2006, 03:52 PM   #720 (permalink)
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well if it was individual flagging and all group obtainable flags then it would solve both problems. Could have a raid alternative to flagging for guilds that wanna speed through stuff too... best of both worlds.
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