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Old 04-08-2006, 11:00 AM   #211 (permalink)
Zuuljin
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The more I think about it, the more it seems like an interesting idea. Not a good idea, or a bad idea, but an interesting one. One thing for sure is that it wont be the old EQ1 we remember. But it will be very interesting to see how people react to the world after getting used to all the mudflated stuff. Hell, 90% of the old world gear didnt even have +hp/+mp stats on them. There was alot more choice of items because different things had different stat sets, and I dont think it was even possible to max out all of your stats.

Then theres the fact that you have 2 high level dungeons that people will be in, causing everyone to be in everyone's face. A very strange thing to many people who are used to instances.

I will definantly play for awhile. I know it wont be oldschool EQ, but it might just be different enough, yet the same, to keep me playing.

Oh, and then theres the interesting factor that for alot of people, they dont even know the old world. Many started playing after PoP, so they wont know the details of any of it. So it may not be where everyone has knowledge of everything, and us old old schoolers might have an edge.

Last edited by Zuuljin : 04-08-2006 at 11:04 AM.
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Old 04-08-2006, 11:07 AM   #212 (permalink)
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Did anyone wonder about how they're dealing with zones they revamped? I do remember they moved every lizardman out of CT and put in a bunch of higher level crap.
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Old 04-08-2006, 11:07 AM   #213 (permalink)
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I'm totally going to two box PL myself with rodcet nife fish.

+3 int 10 mana ring? Sign me the fuck up!
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Old 04-08-2006, 11:14 AM   #214 (permalink)
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Originally Posted by forge
Its very sad that they still don't know what made old eq fun.
I know; but if I told, nobody would believe me anyway.
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Old 04-08-2006, 12:40 PM   #215 (permalink)
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Quote:
Originally Posted by Angrier
I know; but if I told, nobody would believe me anyway.
you thought origional paw was 35+... im not sure your opinion on what made origional EQ fun is valid.
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Old 04-08-2006, 12:46 PM   #216 (permalink)
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burn.
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Old 04-08-2006, 01:21 PM   #217 (permalink)
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Quote:
Originally Posted by Obtenor
You know what this means right?

EC Tunnel is back!

i loled
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Old 04-08-2006, 01:50 PM   #218 (permalink)
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The mid level Armor sets Like Warriors Crafted were not in the game originally were they?.I rememebr spending alot of time gathering Bronze armor and wearing that through the 30's so I am guessing they were not.I can't see myself wearing bronze when that stuff was available.I think ,at least in the case of Crafted it was better than rubicite..other than maybe the BP.


I know the SK set ,at least part of it required farming CT cause I did that on my Iksar SK.Maybe they came out with Kunark? I don't remember.In any case there has been alot added to the old world zones that never existed even in Luclin era let alone Kunark/Velious.

It won't be any where near the same.



Seems like a lot of coding required,thats alot of shit they'll need ot have turned off and stuff.
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Old 04-08-2006, 01:56 PM   #219 (permalink)
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mid level armor was put in after rubicite was taken out, hence only chain+ classes got it, since thats who used the rubicite.

now what i want to see is a old world progressive server with old school rallos rules. item loot etc

man that would be the cat's meow
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Old 04-08-2006, 02:02 PM   #220 (permalink)
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Quote:
Originally Posted by IronKeeb
mid level armor was put in after rubicite was taken out, hence only chain+ classes got it, since thats who used the rubicite.

now what i want to see is a old world progressive server with old school rallos rules. item loot etc

man that would be the cat's meow
Casters got items added at that same time as well, just not full suits.
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Old 04-08-2006, 03:01 PM   #221 (permalink)
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has sony made any announcement on when this is planned to go live?

I imagine it wouldn't take too long to get up and running

im currently playing WoW eq2 and eq1, none of them really can keep me addicted, I usually end up grinding on one of them for a week then burn out, and go back to killing retards on socom online...

I missed out on original EQ and didnt even start playing till the end of luclin, then i quit mid-pop. So for me this would be like a refreshing tour of eq that I missed..

Last edited by Penalty : 04-08-2006 at 03:03 PM.
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Old 04-08-2006, 03:27 PM   #222 (permalink)
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Where's Smed when you finally need him?
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Old 04-08-2006, 04:09 PM   #223 (permalink)
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Quote:
Originally Posted by Penalty
has sony made any announcement on when this is planned to go live?
Before Vanguard starts open beta/drops the NDA.
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Old 04-08-2006, 04:51 PM   #224 (permalink)
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Quote:
Originally Posted by drak1337
Where's Smed when you finally need him?
I heard a rumor on the internets that Smed is no longer allowed to post after some incident with him sending "Smed" filled donuts to a childrens hospital or something.
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Old 04-08-2006, 05:10 PM   #225 (permalink)
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Quote:
Originally Posted by Mazuli
I think the only way I'd play this server is if they changed the game completely to how it originally was. Spell book meditation, race and class exp penalties, original UI with no UI customization, original combat music, overpowered items (manastones, mct, etc.), and so on. I think the reason EQ's community was so great was because of so much broken and hard content forcing people to have to work with each other and help one another. There were no thottbots, just pretty abstract and incomplete databases like allakhazam and everlore, so people didn't just focus on going for the best equipment. The only items they knew about were ones that they had heard about from or seen on other players.
Die in a fire. Those mechanics serve no purpose and can not be defended by any but the horribly retarded.
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