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Old 04-07-2006, 01:51 PM   #151 (permalink)
FloridaGamer
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Quote:
Originally Posted by Weritech
Multiboxing is one thing I'd love to see eliminated from every MMO. Two-boxing was unheard of early on and although I know it's unstoppable, I'll hate to see it on this server.
What difference does it make if those 2 characters camping Dvinn are Bob from Ohio and Chris from Georgia....or just Bob from Ohio?

Seriously, why does it matter?
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Old 04-07-2006, 01:54 PM   #152 (permalink)
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Quote:
Originally Posted by Olio
Wouldn't this server just be five years of key quests and cockblocks compressed into one year? Leveling to 50 would be pretty tame compared to keying a guild for VP, then Sleepers, then VT, then PoP, etc. Also I don't see a compelling reason to camp anything from the first few expansions. It wasn't until Velious that the itemization guy figured out HP/DPS where the only stat that mattered. Your best bet would be to unlock things with the minimal gear and then move on picking up just the easy upgrades along the way.

Olio
The point for me isn't going to be trying to catch up to the old servers, but more or less, beat the content with a good mix of completion/nostalgia and the competition factor. Like how you'd play FF7 or some other RPG again and do all the side quests you loved again and try and grab all the materia or whatever. I want to stay competitive, but not at the cost of bypassing all the content I'm playing to enjoy again.

When I level up a twink in WoW I know that I could get to 60 faster by simply grinding in paticular areas but I prefer to run through the quests, even if they aren't always the most efficient and I've done them a hundred times. I at least feel like I have mini goals then just 'grinding.'
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Old 04-07-2006, 01:57 PM   #153 (permalink)
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Originally Posted by Mecha Washu
90,000 Dervish Rings
60,000 Serpentine Bracers
50,000 Fire Beetle Eyes
40,000 Fine Steel Long Swords
30,000 Minotaur Battle Axes
15,000 Dwarvish Work Boots
10,000 Elven Chain Mail Tunics
That would be my expectation also. The idea is nice, but it's obviously taken from WoW. 15k DWB sounds ugly!
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Old 04-07-2006, 01:57 PM   #154 (permalink)
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Sam Deathwalker is a joke and policy should not be set because of him or people like him.

Unless that policy is mandatory sterilization.
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Old 04-07-2006, 02:13 PM   #155 (permalink)
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Originally Posted by drak1337
The point for me isn't going to be trying to catch up to the old servers, but more or less, beat the content with a good mix of completion/nostalgia and the competition factor. Like how you'd play FF7 or some other RPG again and do all the side quests you loved again and try and grab all the materia or whatever. I want to stay competitive, but not at the cost of bypassing all the content I'm playing to enjoy again.

When I level up a twink in WoW I know that I could get to 60 faster by simply grinding in paticular areas but I prefer to run through the quests, even if they aren't always the most efficient and I've done them a hundred times. I at least feel like I have mini goals then just 'grinding.'
You don't need the new server for that. You can go to any server and take your level 20 bronze armored warrior into unrest. This just means that while you're dicking around in lguk someone else is going to be cracking open PoP and raising your level limit for you.

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Old 04-07-2006, 02:28 PM   #156 (permalink)
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Quote:
Originally Posted by Arbitrary
I'm hoping against hope that Froglocks make it just so I can play a Shaman without a fucking exp penalty.
Frogloks have no exp penalty? You've made my day....assuming Sony will enable all races.
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Old 04-07-2006, 02:34 PM   #157 (permalink)
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Frogloks won't be available until LoY is unlocked, I'd wager.
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Old 04-07-2006, 02:38 PM   #158 (permalink)
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Quote:
Originally Posted by Soygen
Why do you really care? Not being a smartass, but just curious why it bothers someone.
In a game like classic EQ with limited resources (no instancing, importance of class roles) a multi-boxer is funneling resources away from actual players. If they group, they're taking up spots in groups that could be used by human players to extend their social network. If they don't group, they're taking up XP spots and item camps that real players could use to build their characters, build friendships and learn how to win together. Imo, the multi-boxer who doesn't group and wants only to play with himself until he needs to use other people to progress really shouldn't even be playing an MMO at all.

In a PVP game it's borderline cheating. Buffbots throw things completely out of whack as they are spec'd and controlled in ways that no human being could put up with for any length of time. It's essentially a parkable pet that turns any single class into an uber-hybrid of sorts which certainly isn't accounted for in the game's class balance. See DAoC for a prime example of buffbots gone wild.

In a game like WoW where a number of class combinations can manage most things outside of raids, players number in the thousands on each server and nearly everything of interest is instanced...The impact of everything I mentioned is lessened quite a bit.

Still, beyond all of that. I don't like any one person having more than one simultaneous identity per world. Having a reputation that sticks unless you start over would cut back the drama and increase the value of relationships.

This is all my opinion and while I'll gladly discuss it respectfully I won't argue or defend it against anyone. I know I can't make anyone do anything and everyone is entitled to their own view.

-Edit-

I also see the viability of two-boxing as a symptom of bad game design. If one person can manage to usefully control more than one character then the game isn't doing enough through it's mechanics to involve either role in the game. Ideally, an MMO should be involving enough and the potential skill that can be put into a given role so high that two-boxing doesn't even cross most minds as a viable or desirable option. Two-boxing shouldn't be any more common in MMOs than it is in world-class FPS matches (I've never seen nor heard of it).

Last edited by Weritech : 04-07-2006 at 02:50 PM.
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Old 04-07-2006, 02:41 PM   #159 (permalink)
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Quote:
Originally Posted by Itzena
Frogloks won't be available until LoY is unlocked, I'd wager.
I would think otherwise except you actually have to have bought to that expansion to make a Froglock.

I'm still hoping though. Fuck that fucking exp penalty just because I want to be a Shaman.
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Old 04-07-2006, 02:49 PM   #160 (permalink)
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Quote:
Originally Posted by Olio
You don't need the new server for that. You can go to any server and take your level 20 bronze armored warrior into unrest. This just means that while you're dicking around in lguk someone else is going to be cracking open PoP and raising your level limit for you.

Olio
you apprently totally misunderstood my post/postings in this thread.
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Old 04-07-2006, 03:03 PM   #161 (permalink)
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The main draw of this would be for people to be in a 'if I only knew then what I know now' situation. Knowing what you know now about that content, and therefore completely owning it. The first time I ever had a good enchanter pulling in sebilis, with a warrior, rogue, ranger, cleric, enchanter, and bard group. It was non-stop action. We'd have 20 frogs lined up mezzed, the melee would grind on them and when we'd have 1 or 2 left, the enchanter would go pull another room or two full.

I would love to pull that kind of shit leveling up in vanilla EQ. I was a little behind the curve leveling up, having started a wizard and quit it in the 30's to do a cleric. So, lguk/solb etc were decently camped when I was there. Never really experienced old EQ the way most did. Would be neat to play an enchanter back when they were godly but most people didn't realize, though I figure a lot of people are thinking the same thing.
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Old 04-07-2006, 03:11 PM   #162 (permalink)
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All of you who are talking about "omg it would rock to have "prenerf this" and "prenerf that"...I'd bet money on it just being expansionless. Especially those of you who say that it would only be the same if they put the bugs in. They're not going to..its not going to be the same EQ you played before.

Having said that, it will be fun for people who wanted to come back to EQ but feel so far behind to actually have fun again. Don't expect all the bugs, rumors and prenerf stuff though. I'd anticipate that its going to be all the items from the previous expansions in their current state. Could be wrong..but I'd put money on it that I'm right =)
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Old 04-07-2006, 03:13 PM   #163 (permalink)
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Quote:
Originally Posted by drak1337
you apprently totally misunderstood my post/postings in this thread.
Nah. I just think you're deluding yourself about what it will mean to be competitive on such a server. It won't be about the race to 50. The cute little side quests won't make a real difference The racial penalty doesn't mean much either. It will be about 1-3 big guilds grinding keys as fast as they can so that they can skip ahead to the next content where better gear drops like candy off of the trash mobs.

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Old 04-07-2006, 03:18 PM   #164 (permalink)
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Originally Posted by Cuppycake
All of you who are talking about "omg it would rock to have "prenerf this" and "prenerf that"...I'd bet money on it just being expansionless. Especially those of you who say that it would only be the same if they put the bugs in. They're not going to..its not going to be the same EQ you played before.

Having said that, it will be fun for people who wanted to come back to EQ but feel so far behind to actually have fun again. Don't expect all the bugs, rumors and prenerf stuff though. I'd anticipate that its going to be all the items from the previous expansions in their current state. Could be wrong..but I'd put money on it that I'm right =)
I'd put money on that too but, I'll certainly be hoping that they do it broken, pre-nerf and all. Otherwise, it's pretty pointless.
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Old 04-07-2006, 03:21 PM   #165 (permalink)
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I think the race to 50 will be semi-important. The guild with the most amount of 50s can own some content much earlier then others. I mean, FoH had THE first 50, and a bunch of the people that grouped with Kalaran reached 50 soon after. They had more time to focus on gearing up instead of exping, and to focus on killing Vox first. I think we all know how well FoH did while they were actively playing EQ.
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