|
|
Or, use your gamerDNA username: (more...)
| ||||||
| |
![]() |
| | LinkBack | Thread Tools | Rate Thread | Display Modes |
| | #33 (permalink) | |
| Genocide Engineer Join Date: Jul 2002 Location: Georgia
Posts: 1,809
+10 Internets | Quote:
| |
| | |
| | #34 (permalink) | |
| 100% Pure Soy Monk Join Date: Mar 2002 Location: Ft. Lauderdale, FL
Posts: 7,448
+107 Internets | Quote:
| |
| | |
| | #35 (permalink) |
| Treats objects like women. Join Date: Jun 2003 Location: beset on all sides by the iniquities of the selfish and the tyranny of evil men.
Posts: 3,210
+31 Internets | Once again I get the impression that they want to reinvent the wheel in some respects. I appreciate all the amusing ways of implementing things in a Warcraft style that they have come up with, but if they recognize keys to be an ongoing inventory problem then I would also prefer the old EQ style invisible key ring that lets you delete the actual key. But we really don't know all the details of what this will entail yet. If, for example, it is a slot on your character sheet that you can open to look at your "physical" keys without having them take up bag or bank space, then I would be all for it. In EQ I kept my keys in the bank as souvenirs/keepsakes/nostalgic trinkets even after I stopped carrying them around. I think I would want to do the same in WoW but the bankspace issue is so huge that no one in their right mind would do anything but throw them away once they didn't need to carry them anymore. I guess you might have to pick and choose what keys are used often enough to warrant key ring space and which are bank fodder. It seems a decent compromise, we get to clear some inventory spots without trivializing the bank and bag space mini games too much... |
| | |
| | #36 (permalink) | |
| 100% Pure Soy Monk Join Date: Mar 2002 Location: Ft. Lauderdale, FL
Posts: 7,448
+107 Internets | Quote:
| |
| | |
| | #37 (permalink) | |
| Registered User Join Date: Jan 2005 Location: Dallas
Posts: 6,678
| Quote:
| |
| | |
| | #40 (permalink) | |
| Treats objects like women. Join Date: Jun 2003 Location: beset on all sides by the iniquities of the selfish and the tyranny of evil men.
Posts: 3,210
+31 Internets | Quote:
| |
| | |
| | #41 (permalink) |
| Registered User Join Date: May 2003
Posts: 529
| What will be really interesting is if it's a bag that lets you move stuff in and out of it and still be inside another bag, that will be interesting since it means that they "could" implement general bags that work inside bags. |
| | |
| | #42 (permalink) | |
| Registered User Join Date: Jan 2005 Location: Dallas
Posts: 6,678
| Quote:
| |
| | |
| | #43 (permalink) |
| Raider Nation In Exlie Join Date: Feb 2002 Location: To the left or right of you
Posts: 3,806
| Hopefully it doesnt use another bag slot like the tradeskill bags or ammo pouches. Wouldn't that be a sick joke!
__________________ Government big enough to give you everything you want is a government big enough to take from you everything you have. -Gerald Ford |
| | |
| | #44 (permalink) | |
| Registered User Join Date: May 2003
Posts: 529
| Quote:
Even a very small bag that would function properly inside another bag would effectively solve all bag woes at least for a fairly long time, a 4 slotter would suddenly turn your 16 or 18 slot bags into 64 or 72 slot bags. | |
| | |
| | #45 (permalink) |
| Treats objects like women. Join Date: Jun 2003 Location: beset on all sides by the iniquities of the selfish and the tyranny of evil men.
Posts: 3,210
+31 Internets | Tigole just told me in a PM that it is actually going to be a saddlebag that will only attach to an epic speed mount. (Note to B.net/WoW forum casual bitchass lurkers: I AM TOTALLY SERIOUS!) |
| | |
![]() |
|
| Thread Tools | |
| Display Modes | Rate This Thread |
| |