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Old 04-06-2006, 11:24 AM   #31 (permalink)
Vagoo
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Remember, managing your bagspace (or keyring space) is a fun minigame and is intended!
kinda like deciding whether to go over or underhand when spanking it
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Old 04-06-2006, 11:25 AM   #32 (permalink)
Samus Aran
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That "overwhelming the new player" answer is total bullshit. But it did make me lol.
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Old 04-06-2006, 11:26 AM   #33 (permalink)
Malakie Torsade
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Originally Posted by Arbitrary
An actual bag in which I can put my keys seems so Stone Age.
My understanding is it would be something you click on to view all your keys, like an extension of the character window or something. It has space, but isn't actually a bag that takes up room.
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Old 04-06-2006, 11:29 AM   #34 (permalink)
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Originally Posted by Da Tr0LL
That "overwhelming the new player" answer is total bullshit. But it did make me lol.
Actually, with how everything else is in WoW(as far as when you start the game), I find it very believable.
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Old 04-06-2006, 11:29 AM   #35 (permalink)
Fammaden
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Once again I get the impression that they want to reinvent the wheel in some respects. I appreciate all the amusing ways of implementing things in a Warcraft style that they have come up with, but if they recognize keys to be an ongoing inventory problem then I would also prefer the old EQ style invisible key ring that lets you delete the actual key. But we really don't know all the details of what this will entail yet. If, for example, it is a slot on your character sheet that you can open to look at your "physical" keys without having them take up bag or bank space, then I would be all for it. In EQ I kept my keys in the bank as souvenirs/keepsakes/nostalgic trinkets even after I stopped carrying them around. I think I would want to do the same in WoW but the bankspace issue is so huge that no one in their right mind would do anything but throw them away once they didn't need to carry them anymore. I guess you might have to pick and choose what keys are used often enough to warrant key ring space and which are bank fodder. It seems a decent compromise, we get to clear some inventory spots without trivializing the bank and bag space mini games too much...
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Old 04-06-2006, 11:30 AM   #36 (permalink)
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Originally Posted by Esmo
Thieves! They stole that concept from Vanguard!!!
Vanguard takes it one step further, though. You have to have a personable conversation with your bag, before it lets you take items out.
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Old 04-06-2006, 11:31 AM   #37 (permalink)
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Originally Posted by Soygen
Vanguard takes it one step further, though. You have to have a personable conversation with your bag, before it lets you take items out.
Successful bag parlay! Bag opening skill +1
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Old 04-06-2006, 11:33 AM   #38 (permalink)
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Originally Posted by Soygen
Vanguard takes it one step further, though. You have to have a personable conversation with your bag, before it lets you take items out.
Hahaha
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Old 04-06-2006, 11:35 AM   #39 (permalink)
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I can't wait to find out it takes up one of your normal bag spaces, yay for key bags!
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Old 04-06-2006, 11:36 AM   #40 (permalink)
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Originally Posted by Cad
Successful bag parlay! Bag opening skill +1
"You fumble with the knot. The bag slips from your hands and falls to the ground, shattering the contents."
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Old 04-06-2006, 11:38 AM   #41 (permalink)
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What will be really interesting is if it's a bag that lets you move stuff in and out of it and still be inside another bag, that will be interesting since it means that they "could" implement general bags that work inside bags.
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Old 04-06-2006, 11:40 AM   #42 (permalink)
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Originally Posted by Gryzx
What will be really interesting is if it's a bag that lets you move stuff in and out of it and still be inside another bag, that will be interesting since it means that they "could" implement general bags that work inside bags.
You know they can, look at any of the sacks of spoils, clams, lockboxes that have more than one item.. just make it so they don't poof when you take stuff out.
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Old 04-06-2006, 11:40 AM   #43 (permalink)
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Hopefully it doesnt use another bag slot like the tradeskill bags or ammo pouches. Wouldn't that be a sick joke!
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Old 04-06-2006, 11:43 AM   #44 (permalink)
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Originally Posted by Cad
You know they can, look at any of the sacks of spoils, clams, lockboxes that have more than one item.. just make it so they don't poof when you take stuff out.
Yeah that's true, I don't think I've ever tried to put something back inside one of those before taking everything out, does that work?

Even a very small bag that would function properly inside another bag would effectively solve all bag woes at least for a fairly long time, a 4 slotter would suddenly turn your 16 or 18 slot bags into 64 or 72 slot bags.
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Old 04-06-2006, 11:45 AM   #45 (permalink)
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Tigole just told me in a PM that it is actually going to be a saddlebag that will only attach to an epic speed mount.

(Note to B.net/WoW forum casual bitchass lurkers: I AM TOTALLY SERIOUS!)
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