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| | #121 (permalink) | |
| So there's this plane on a treadmill... Join Date: Jan 2005 Location: Southern California
Posts: 3,215
+20 Internets | Quote:
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| | #122 (permalink) | |
| Registered User Join Date: Apr 2002
Posts: 1,227
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Second, I might be 'alone' in this but I hate features in MMORPG. I don't give a shit about physics, boats, the ability to sit in cantina and cyber manginas. Give me great content, balanced gameplay, the rest is totally fluff that is used so marketing guys can sell the game as 3rd gen. | |
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| | #123 (permalink) | |||||||||
| You mean I can change this? Neat! Join Date: Feb 2002
Posts: 12,975
+66 Internets | Replying as I go, my bad if someone already addressed these points. Quote:
That said, I do agree that it seems like Vanguard is woefully behind schedule. Quote:
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Again, no excuses for it being way behind schedule though. Quote:
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Here's a quote to prove my point: Quote:
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| | #124 (permalink) | |
| Registered User Join Date: Oct 2005 Location: Antarctica
Posts: 719
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Well fuck them, seriously...Sigil does not need 3900 random people logging in every other week to look at how pretty the water has gotten, then to log off the minute after. I'm so bloody tired of hearing how much the game sucks and hearing that peak numbers REMAIN at 100 a night. Ban your god damn lazy random testers and get new blood in - keep the NDA live for anyone who has touched the game. Sure you might take some heat for the action, but you need to get more active input and all the other crazy shit beta entails going on or cya to the 2006 release date. | |
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| | #125 (permalink) | |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,794
+166 Internets | Quote:
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| | #126 (permalink) | |
| Registered User Join Date: Oct 2005 Location: Antarctica
Posts: 719
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and BTW Eom they've stated they don't want to go beyond X number because of some reason i dont want to get into, which was my reasoning for just replacing then. I agree, that it really doesn't matter though which way it's approached it just needs to be approached. | |
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| | #127 (permalink) | |
| CTW! Join Date: Feb 2004 Location: at work
Posts: 485
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Meanwhile my friend who got in the beta like 6 months ago before I quit wow or whatever doesn't even play, and hasn't. He even offered to send me his stuff, but I figured I'd just wait and surely get in legit. Seriously you have a ton of people waiting to play and some like me don't care if it sucks or not since we have nothing better to do. If I could help even in the smallest bit to make vanguard better how could that possibly be a loss? Last edited by forge; 04-02-2006 at 11:54 AM.. | |
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| | #128 (permalink) | |
| Banned Join Date: Apr 2002
Posts: 2,399
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Possible oblivion spoilers ahead. I think you need to play Oblivion and come back and tell me you do not want any of that in an MMORPG. I cannot tell you how fucking cool it is to kill a wisp to grab a needed component and watch with horror as the component drops to the bottom of a ravine, while laughing at the poor luck it entailed, and having to kill another wisp. Or waiting as a thief for an NPC to finish dinner and go to bed, so you can wait until they put a ring they have on their hand away into a locked box so you can sneak in that room when they go to bed and steal the ring to finish a quest. Or see a statue created for you because you saved their city. Watch as that very same NPC on the 16th through 18th of every month leaves the castle with an armed guard to visit the capital city, so if you wanted to get the ring another way, you could ambush the caravan. Having to tail a character that, between the hours of midnight and 3, has weird tendancies and you need to see if they are a vampire or not. Oblivion spoilers over. Behavioral AI is crucial in designing a living and breathing world, and I am sick to death of MMORPG's that purely concentrate on loot and killing. Yeah sure, that's what is needed as well with a good combat system. But you can only "innovate" combat ideas so much before everything becomes a rehashed borish mechanism used in a different incarnation in a previous game. And the main problem is, the hype machine touted this as a 3rd generation MMORPG. How convenient for the NDA to stop the people playing it to warn potential customers of what is being cut, while official word on any features hyped to players to get them excited get met with a resounded thud of non-informative silence. Of which I think most would agree sounds like the selling strategy of Peter Molyneux. Last edited by Utnayan; 03-30-2006 at 04:31 PM.. | |
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| | #129 (permalink) | |||
| Registered User Join Date: Apr 2003
Posts: 334
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__________________ Aethn Anvel Last edited by Aethn Anvel; 03-30-2006 at 04:34 PM.. | |||
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| | #130 (permalink) | |||
| Registered User Join Date: Oct 2005
Posts: 298
| First and foremost, all the posts above by beta testers break the NDA. I know because I wrote it. Aside from the legal aspect, I strongly advise that you consider the effects of your actions on your reputation. The gaming industry, and the MMOG industry in particular, is quite small. As a general rule, if you can't keep your mouth shut, you will quickly find yourself without information and without a forum in which to speak. In short, don't be a jackass or it will come back to haunt you, in more than one way. But let's not harp on that stuff. Instead, let's talk about the substance of the previous posts. In the interest of full disclosure, as I have said in the past, I have an affiliation with Sigil as their attorney. So, take what I say in context, but anyone that knows me, knows I do my own thing play wise, and I wouldn't say things that were not true. This isn't a sekret sauce post like I made before. I hope to do more of that stuff soon. I just want to address a few of the things being said above by providing some additional, informed thoughts. I would normally just let this slide, but I have seen a few pot shots like this and want to unofficially represent the players that would like to speak up but can't. Quote:
While I don't want to discount the previous poster's extensive one week experience in the world of Telon, I will say that Vanguard ranks well above average on the bug scale compared to the other MMOGs I have tested (almost all). In the, hmm, 9 months or so I have been playing, I can recall one bug that stopped me playing for a whole night. It was when snare effects were accidentally set to root for an unlimited duration. There are bugs that are annoying (VG has its fair share every patch) and there are bugs that threaten the viability of the game long term (none on the hit list now from what I can tell, most of which were corrected during Phase 0). So, yeah beta has bugs. I even got stuck in a rock once too (true story). Quote:
I will give you an example of what can seem like a complete redesign on paper, but really was not a big deal. Aradune, myself and a group of the other early testers were working through the initial pass of dungeons on Thestra. We got to a dungeon and killing the mobs was like chopping down trees. The mobs just had too many hp and it was tedious. So, we fought through it that night just to make sure we weren't flaking out, and all concluded it needed adjustment. Tagad went to his magic mob control panel, tweaked some hp/dps and ability numbers that probably took all of about a half of an hour. We tried it the next night and it was much better. You didn't see a Newsletter about it or anything because it was just us. But, if that happened now, when more players are there, you would see something that says "readjusted the difficulty of Dargun's Tomb." Sounds like a lot of work, but it isn't. Point being, don't assume that major revamps happen based on the wording of patch notes or anything. It just doesn’t work that way. I am always amazed how sometimes some of the most trivial things can be a nightmare from a time-invested standpoint, and some of the most seemingly complicated aspects of gameplay can be addressed by a coder in an afternoon. (It took NCSoft a few months of solid dev time to get English word wrapping to work in their Korean-based chat box.) Quote:
I have seen some of the schedules for VG and it is a list a mile long of stuff to do, with different phases for each item. At some point, the game gets released, but that doesn’t do much to the schedule from a developer standpoint (other than it serves as a solid "catch up point" where things in progress have to be finalized before starting new projects). For modern MMOGs, a release date is an arbitrary line drawn in the sand, because, guess what? The day after the game is released...well, the whole team is coming back into the office, picking up that exact same schedule you were working on the day before release, and tackling the next thing on the "to do" list. So when you hear things getting "cut," in a MMOG you are really hearing an estimation of what the company thinks it can do and can do right, before the release date. That is all I have time to say right now. I will say Vanguard beta is moving along quite well. Happy, mature players don't break NDAs. Hopefully, I will have some time to put together another "facts only" gameplay post in the near future. Last edited by Oloh; 03-30-2006 at 04:38 PM.. | |||
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| | #131 (permalink) | |
| Raider Nation In Exlie Join Date: Feb 2002 Location: To the left or right of you
Posts: 3,800
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__________________ Government big enough to give you everything you want is a government big enough to take from you everything you have. -Gerald Ford | |
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| | #132 (permalink) | |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,794
+166 Internets | Quote:
edit: From a newsline standpoint that is. I realize that maybe he just really hated the weather or something. Last edited by Zehn - Vhex; 03-30-2006 at 04:47 PM.. | |
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| | #135 (permalink) | ||
| Banned Join Date: Oct 2002 Location: Springfield, Ohio
Posts: 1,685
| I was supremely inspired and wanted Vanguard to be the game that brought it all back for me, that made me remember and feel the things that Brad and co. hoped. As for the hidden jabs and veiled threats (oh noes never beta testing again!) - that's fine, whatever you need to say to help bolster your ego. Quote:
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9 months of playing, awesome! I'm glad you stuck with it thusfar. You obviously find it more fun that I never did. And that's ok. But when an obvious fanboi like me (and you can check back through my posting history if you want) plays the game (even in it's most rudimentary and "unfinished" form) for about a month and doesn't like a SINGLE thing that's going on... there's a problem. You can discredit me, my lack of experience, the fact I'm not an employee and didn't get to tool around with it from the beginning, whatever you'd like... the fact of the matter is, I am "your average gamer" and fuck if I didn't dread logging in. And eventually I stopped. You managed to achieve in 1 short month what it took Everquest 5 years to do, and even World of Warcraft (MMOlite) 7 months to do. Kudos to that. I'm glad Beta is moving along well. Unhappy, average gamers won't play Vanguard. | ||
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