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| | #106 (permalink) | |
| Victorian Join Date: May 2005
Posts: 283
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They did have a very VERY strict NDA during friends and family beta, which lasted a hella long time. In a nutshell, Blizzard is smrt. Real beta test = call it an alpha and F&F and keep it very hush hush. Beta test = give the kiddies what they want and go public. Wordplay at its finest. | |
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| | #107 (permalink) | ||
| Banned Join Date: Apr 2002
Posts: 2,399
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Unfortunately, what I have heard from a lot of beta testers leads me to tell you that indeed the gameplay is boring, the game world is uninspired, and unfortunately, the game is not fun and they are scrambling to try and make it fun. Quote:
Sounds like a winner ![]() Last edited by Utnayan; 03-30-2006 at 02:53 PM.. | ||
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| | #108 (permalink) | |
| Banned Join Date: Apr 2002
Posts: 2,399
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| | #109 (permalink) | |
| Mr.Furious Join Date: Mar 2005
Posts: 608
+1 Internets | Quote:
I don't understand why this is such a foreign concept to companies. Yeah I understand that the bean-counters and deadlines, etc mean that there is pressure to get the game out by a certain date, but if the consequence of that is a poor initial reaction and bad word of mouth, how can that possibly be worth it financially?
__________________ UO - Broman, Chesapeake (retired) EQ - Aildrik T'Quetzl, Tarew Marr (retired) WoW - Broman, Zul'jin (retired) WoW - Ail, Draka | |
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| | #110 (permalink) |
| Victorian Join Date: May 2005
Posts: 283
| True, but the friends and family/alpha went on for a very long time. I believe it was a bit over a year. One of the agreements in the NDA during that time was to allow Blizzard to randomly scan your computer, they were very harsh with the NDA. I think Blizzard learned quite a bit from previous games. |
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| | #111 (permalink) | |
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
Posts: 7,163
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![]() Also, technically (from a programming point of view) Blizzard was much closer with their nomenclature than most other MMOG developers - Alpha should be "We're mucking about with the core design - be prepared for bugs, downtime and so forth" and beta should be "We're more or less happy with this - please try to break it and make non-game-redesigning-from-scratch suggestions for changes". | |
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| | #112 (permalink) | |
| So there's this plane on a treadmill... Join Date: Jan 2005 Location: Southern California
Posts: 3,217
+20 Internets | Quote:
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| | #114 (permalink) | ||
| Registered User Join Date: Apr 2002
Posts: 1,227
| Quote:
Quote:
They have plenty of experience making amazing places I enjoyed, all I would like is for Brad's vision to be 'mellowed out' and compromised in places where the vision is hurting fun, and this seems to be the case. I want to make a final point. If I feel that Vanguard is released 'before it is ready' to beat an imaginary deadline (before christmas, before WoW expansion, before EQ2 expansion, etc) I will NOT purchase it. I am going to vote with my wallet and suggest all do the same - if I even hear that the game is mildly rushed because of a deadline, I will flat out refuse to purchase it for any reason, and suggest to every single one of my friends to do the same, but the time to do that judgement is open beta, not an NDA covered beta2. Last edited by Gnome Eater; 03-30-2006 at 03:25 PM.. | ||
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| | #115 (permalink) | ||
| Banned Join Date: Apr 2002
Posts: 2,399
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The genre needs to advance. Better physics engines, NPC behavior patterns and adjustments, weather/seasonal upgrades, dynamic world changes, etc. None of this stuff is going to start making it into MMORPG's until designers buy a clue and figure out a decent combat system doc before they design the game so they do not have to revamp mechanics 5 times in beta while everything else gets shelved. Quote:
But that isn't going to happen. What will happen is: McQuaid: "We revamped combat and a lot of the game world, balance and such, and it is now fun." Microsoft: "Ok. Ship it, and we'll finish the rest of the planned features on subscription revenue" What should happen: McQuaid/Microsoft: "We needed to schedule a stall of the other features while allocating time and resources to a combat/content/art revamp. We need 6 more months of dev time to finish what was stalled before we go retail" Last edited by Utnayan; 03-30-2006 at 03:34 PM.. | ||
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| | #116 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,796
+166 Internets | Itzena's got the jist of it. Beta's were typically, "Okay, the software works. Now let's see if you guys can break it." It wasn't really until the advent of MMO's that beta's became, "We don't know what the fuck we're doing, lehp plz." It's reassuring to know that dev's are willing to change the game, but honestly...shouldn't a developer at some point sat down, looked at the design and said, "Wait a second...this fucking sucks." Of course, MMO's have also made "pay to beta test" popular as well. I find it funny that it took EQ 3 years to remove the "We are still in a beta testing phase" text from the in game help. |
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| | #117 (permalink) | |
| Banned Join Date: May 2002 Location: Your mom's house
Posts: 758
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P.S. I don't in any way support breaking NDA, but they are not doing it to be "cool" you fucking cretin. | |
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| | #118 (permalink) | |
| Registered User Join Date: Oct 2005 Location: Antarctica
Posts: 719
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That's exactly what's truly boggling the fuck right out of me now. A few things. A. If they keep cutting the shit out of their features - although maybe needed for maintance on more core things, wont that kind of devalue their '3rd gen' stance? I've heard so many things are being cut or trimmed down. Including advanced housing (the 'basic' is still going to be in release but not as much as they wanted), flying mounts, even ships and core sea content, there's a few others too. It's all really sad they've worked so hard on something and it's really not unique at all, not fun..not really well done besides steller graphics and a talented audio designer (from what i've heard at least...) and now it's going to have to cut even more things out? B. Really wish Sigil would revoke beta accounts that aren't being constructively used to heighten the game. I don't care how fucking lame the game is. It's a shame that what, 4 thousand god damn people have beta access but peak nights remain at 100? No idea how this would work, but they need to fucking kick people out who aren't making a honest attempt to at least put SOME effort into giving a fuck, otherwise replace them with someone else. | |
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| | #119 (permalink) | |
| Ad Hoc Join Date: Jul 2002 Location: CA
Posts: 1,215
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__________________ casual | |
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| | #120 (permalink) | |
| Registered User Join Date: Dec 2003
Posts: 188
+5 Internets | Quote:
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