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| | #481 (permalink) | |
| Registered User Join Date: Mar 2002
Posts: 2,261
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| | #482 (permalink) | |
| Jackass Join Date: Feb 2002 Location: Cincinnati, OH
Posts: 944
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When asked who I trust more, someone who I know has broken a good-faith agreement, or someone who I don't know has (but I don't know hasn't either) I would trust the second person more. This extends to a lot of things (not everything) but when it comes down to trusting the word of an NDA breaker on the state of Vanguard or trusting Brad, I'll trust Brad a little bit more, but only a little because I know he has a game to promote. | |
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| | #483 (permalink) | |
| Finger bang bang, bang-bang-bang! Join Date: Jul 2003
Posts: 356
+1 Internets | Quote:
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| | #484 (permalink) | |
| Banned Join Date: Oct 2002 Location: Springfield, Ohio
Posts: 1,685
| I was hesitant to post - but I feel that I'll echo the sentiment of a PM I received in regards to my breaking the NDA in such a heinous manner. Quote:
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| | #485 (permalink) | ||
| Forum Janitor Join Date: May 2002 Location: Detroit
Posts: 10,723
+75 Internets | Quote:
I won't continue discusion with you, as I generally allow people with a clouded mindset to clear the fog themselves, instead of furrowing their brow at me to try to come up with stupid arguments to disprove my opinion. However, I will say that in the past, people who have 'broken NDA' by telling the secrets of some game have generally been correct(no one from this board mind you, I reference sources elsewhere). Since we're making analogies... If Sally has Billy promise not to tell Doug that she likes him, and Billy promises not to, then goes directly to Doug and tells Doug that Sally likes him, should Doug respond with, "Because you lied to Sally, you must be lying to me?". Quote:
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| | #487 (permalink) |
| Registered User Join Date: Mar 2005 Location: Chicago
Posts: 4,594
| Except that's how ethics is. Sorry, but yeah, your lego-ganking episode colors your personal disposition towards a lack of respect for property. Some of us went... uh... a little farther than some legos, and even if we never got caught (especially if you didn't get caught) it adjusts your ethical boundaries in ways that wouldn't predispose you for trustworthiness. Not to say that you aren't trustworthy, even if you ganked all the fucking legos in your state, that wouldn't exclude you from making unbiased observations about a videogame. Insisting otherwise would make for an interesting and amusing stretch. But we all know that ONE guy (or a few people) that's never stolen anything, never lied to gain some benefit or advantage, and we all know that his opinion carries just that more weight because of his integrity. His perspective is no more or less valuable or astute as yours or mine, it just has more traction because of that fact. Which isn't to say that the devs are pure as the driven snow either, although I'm sure they've left plenty of wiggle room for themselves as far as who was responsible for the worst decisions and how the best things you remember about EQ sprung forth whole straight from their foreheads. |
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| | #489 (permalink) | |
| Banned Join Date: Nov 2003 Location: A-T-L-Joja
Posts: 540
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| | #490 (permalink) | |
| 100% Pure Soy Monk Join Date: Mar 2002 Location: Ft. Lauderdale, FL
Posts: 7,448
+107 Internets | Quote:
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| | #491 (permalink) | ||
| Registered User Join Date: Sep 2002
Posts: 509
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http://www.vanguardsagaofheroes.com/...826#post931826 Quote:
Last edited by Esmo; 04-03-2006 at 11:48 AM.. | ||
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| | #492 (permalink) |
| Token Gnome Join Date: Jan 2002 Location: San Diego, CA
Posts: 2,089
+17 Internets | The problem with being a 'hero' for breaking an NDA and the whole line of thought that "if everyone broke NDA, there wouldn't be any more NDAs and we'd all be better off" is that NDAs are partly responsible for what makes these games GOOD. Should they be totally secretive and keep up NDAs up until the day of release? Fuck no, but full disclosure from day one is a recipe for disaster. Every good product generally goes through a phase where it's incomplete and you'd be hard pressed to find anyone who'd give it a favorable review, but given more development time and polish time, voila, it's good! Not to mention all of the business reasons listed by previous posters such as Oloh - NDAs protect companies from "idea theft," media exclusives, core mechanic detail disclosure for testing purposes, spoiler prevention, the list goes on... Let's be clear here. The problem with this "fuck NDA's" concept is you're entirely ignoring the benefits they provide (and necessities they fulfill) because you claim you should be privy to all aspects of development for a product you *might* buy in the future from inception to release. That's utterly absurd. Should you be able to make an informed decision before purchase? Of course, but all that requires is an open beta period which there's absolutely no reason to think will not be present for Vanguard. There's nothing heroic about breaking contract in the middle of a project to 'warn the consumer' about a game not even scheduled for release within the next few months which will also, as stated, assuredly have an extended period of NDA-free, open beta for your viewing and playing pleasure. The problem here is jumping the gun. I'm certainly not saying you shouldn't be worried about Vanguard if you put stock in these sorts of things - by all accounts the population totals and peak concurrency are troubling, to say the least, for a game as reportedly far along in development as Vanguard is. But (and I know this post will be quoted repeatedly saying "Omfg vanguard comes out in like 6 months ITS GONNA SUX NO MATTER WUT") it's still *too soon* to be forecasting gloom and doom and breaking contract to 'save' the common man from some horrible destiny of buying this game - because, after all, he or she of course couldn't formulate his or her own opinion once the NDA is lifted before release. The deal as I've understood it has been this all along: They develop a game, and, at some point, bring in closed beta testers on the conditions that: a) They want to help 'test' the game, despite unfinished state b) They understand that it's unfinished and, by contract, agree to not take that state as indicative of the game on release and go out and break that contract by releasing information to the general public. Ultimately the NDA is lifted for a reasonable period of time in which Joe Q. Public has every opportunity to open beta the game and decide for himself whether it's worth his $50. I'm not saying NDAs can, in some cases, be used to conceal glaring flaws in a game (Horizons comes to mind) but to entirely throw them out the window with some sort of righteous, consumers-rights fervor is moronic if mildly hilarious. No one's going to look back in some utopian future that's entirely devoid of non-disclosure agreements - a beautiful future where the vast majority games are aborted in alpha because they just totally suck, man! - and reflect on GrobbeeTrull, the hero of the MMO community, who fought the man and saved us all from wasted purchases. Because, like I previously stated, we certainly can't formulate our own opinions when the NDA is lifted. |
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| | #495 (permalink) | ||
| Registered User Join Date: Feb 2002
Posts: 10,284
+49 Internets | Quote:
Quote:
While VG may or maynot become a trend setter, and if it did to how much of a degree (For instance, FFXI greatly influenced the existance of auction houses and a robust mail system in MMOs), the general principle he stated above does occur in the industry. As for MMOs busting free of their RPG roots, likewise I think that too will occur. However, unlike RPGs, many of those genres he listed play much more differently and have to be designed so that the persistance matters. Many people are content to play stuff like BF2 with it's ranking system, or play ladder in WC3/SC for absolutely free. You'd have to really put a big ol' carrot in the game to make people want to pay for something they're used to getting for free. MMORPGs didnt have as big a hurdle to cross because alot of the original people who first played the genre remember things like hourly fees for ISP usage or BBS usage, and the same people had roots in MUDs or things like the original NWN on AOL. $9.89 a month seemed cheap to people who used to pay $4 an hour.
__________________ Training the citizens of Norrath from 1999-2003! | ||
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