|
|
Or, use your gamerDNA username: (more...)
| ||||||
| |
![]() |
| | LinkBack | Thread Tools | Rating: | Display Modes |
| | #346 (permalink) | ||
| Registered User Join Date: May 2002
Posts: 414
| Quote:
Quote:
| ||
| | |
| | #347 (permalink) | |
| Token Gnome Join Date: Jan 2002 Location: San Diego, CA
Posts: 2,089
+17 Internets | Quote:
Takeaways from this thread: Mistakes have been made. Is there cause for concern? Yes. Should we collectively panic and then, in our insolent, nerdtacular rage at not being selected to beta test, furiously rail against Sigil folk who take the time to post here? No. Krones raises some really valid points - I think all that's left to do is take our 'managed' expectations and hope E3 and subsequent information proves them wrong. | |
| | |
| | #348 (permalink) | |
| Registered User Join Date: Apr 2002
Posts: 1,227
| Quote:
The original Vanguard community was compromised of the biggest amount of fanboys and retards collectively known. From idiots who posted non-stop drivel to try and somehow pump up their post count to hope for a slot in beta, to people who made entire guilds and fan-sites of classes that were yet to be released in a game yet to be releasted. You are also 100000% wrong about how beta invites were handled. There were plenty of very hardcore players who got into beta and tested the shit out of it. The boards of a game that is yet to be released house the biggest gagle of fucking idiots willing to prostitute themselves for a game they have yet to see - this is nothing to do with Vanguard, StarCraft, WoW, SB were like this as well - I didn't beta test EQ so no clue how their external beta boards were. That type of 'armchair development' is exactly the type of person you don't want in beta. Do you see the type of suggestions those drool-cup wearing douches post? Vanguard should have permanent death upon death. Tradeskills should require you to press 10000 buttans before the window even opens. Maps shouldn't show where you are, where your party is, where the zone is. The job of a beta player is not to tell a dev how to design his game, it is for you to test the game a developer made and tell him what parts are not fun/not working. You are not asked to come in beta to give advice. Back to asking stupid questions: There are some things that even speaking candidly Brad or Smed cannot adress, but I'd love to hear about. Besides a few ex EQ guildmates, noone probably knows who I am IRL - I can call CAD a fuckstick and wish he'd die in a fire, but people who represent their companies don't have that option. | |
| | |
| | #349 (permalink) | |
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
Posts: 7,159
| Quote:
SK.org had maybe half a dozen dev posts per year (if that) in the six years or so it was up - mainly because most of the posters there had a low tolerance for bullshit combined with a willingness to call a spade a fucking shovel. Edit: Whoops, freudian. | |
| | |
| | #351 (permalink) | ||
| Registered User Join Date: Sep 2003
Posts: 817
| Quote:
Brad has kind of thrown a tantrum in this and the other thread, including getting pissy with me in the other thread, but all this controversy only means that Vanguard is definitely "the next big thing" on the horizon. Otherwise, people wouldn't even care . . . .
__________________ Quote:
| ||
| | |
| | #352 (permalink) | ||
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,996
| Quote:
lie = there are not 100 people online at peak times, it's only 98 Quote:
I am 100% sure that you are trying your best to make Vanguard at least as successful as Everquest. The problem is that after all those years you still don't know why EQ was successful, therefore you need to hit another /random 1 1000000 shot to make it. From what has leaked so far you have missed and you have missed by a ton. Hopefully your trial&error approach on making adjustments will lead to success before time runs out. My suggestion would be to stay as open minded as possible and even to be willing to dump core features of the game in order to get the project back on track.
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. - Arthur Schopenhauer | ||
| | |
| | #353 (permalink) |
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
Posts: 7,159
| Also: Is it me, or does Brad's post (linked above) pretty much confirm what's been said earlier in this thread by the NDA breakers - namely there's few testers playing at the moment, and that Vanguard needs a lot more work doing to it? |
| | |
| | #354 (permalink) | |
| Registered User Join Date: Oct 2002 Location: Japan
Posts: 141
| Quote:
__________________ Old Man Potter | |
| | |
| | #355 (permalink) | |
| Registered User Join Date: Oct 2002 Location: Japan
Posts: 141
| Quote:
As far as the forums and the so-called affiliate fan site program, this is a disaster waiting to happen. You can not simply delete a community from existance and tell the loyal fans to "run along now and form a community somewhere else". Community is something that takes years to build and should not be taken lightly by Brad and the powers that be at Sigil. All the goodwill that Brad has generated over the years will all be for naught if they remove the official forums. However if you look closely at how Sigil operates history is indeed repeating itself with Brad yet again about to can the official forums as he did with the original EQ. Even with the massive success of WoW, Blizzard would never dare to can their official forums. All I can say is that Sigil better be something very special or their will be many more layoffs and departures to come.
__________________ Old Man Potter | |
| | |
| | #356 (permalink) |
| Registered User Join Date: May 2002
Posts: 1,618
| The original system was horrible and wasn't designed to scale at all. All the problems that would continue on in later times were based on the problems with the original spell lines. The only reason why necros loved GZ was because they were insanely overpowered during that era. Better necros get kicked in the teeth so hard that it took years to recover than to continue on with the stupidly broken status quo (hurr, solo ghoul lord, duo king, duo efreeti, first fear break after the pats got increased to 14 [or 20?] I think it was, I was there and it was like 6 necros 2 mages and a druid and wizard). The original class balance/spell lines were horribly broken and continued to get even more so well into kunark, it was only in velious that shit started to get turned around. edit: and smed means the penny arcade filling, rather than a van wilder type filling. Last edited by Schatze; 04-01-2006 at 03:19 AM.. |
| | |
| | #359 (permalink) | |
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,996
| Quote:
I chose to play a necromancer because I expected to have certain abilities that I judged to be very powerful in advance. If I wanted to play a whimp class I would have chosen SK, rogue or ranger, they were known to suck. 100 days played later it's too late to switch. Well, in fact I had a chanter twink so I could do it, but the average casual player couldn't. With Velious even twinks were out of question. You got nailed to your choice of class and had to endure the endless ballance lotto. One day the most popular class in EQ, one day later nobody would group with you anymore.... *For some funny reason mage pets were totally ignored in the discussion, despite of the fact that their pet was better and their epic pet was insane and that way into Kunark.
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. - Arthur Schopenhauer Last edited by Neric; 04-01-2006 at 05:58 AM.. | |
| | |
| | #360 (permalink) | |
| So there's this plane on a treadmill... Join Date: Jan 2005 Location: Southern California
Posts: 3,215
+20 Internets | Quote:
| |
| | |
![]() |
|
| Thread Tools | |
| Display Modes | Rate This Thread |
| |